12 yuan for a meal or to experience a magical journey to the West

There are benefits in the text, don't miss them~


Players who have been immersed in the wonderful world created by electronic games since the era of red and white consoles will inevitably have a few rare side scrolling action games. From the classic games "Contra" and "Red Shadow Warrior" in the early years, to "Elves and Fireflies Will" and "Death Cells", which still attract a large number of fans to suffer, with the improvement of game production level, the visual effects of side scrolling action games have also changed day by day, and the gameplay is no longer limited to a single run and jump attack. It has begun to integrate with complex map design and character growth systems, thus giving rise to new composite types.

In recent years, many side scrolling action games on the market have incorporated elements favored by players such as Roguelike and Galactic Devil City. In contrast, more pure side scrolling action games like Very Heroes are not as common.

Two years ago, "Very Heroes" developed by Mgaic Design Studis and released by Perfect World Games landed on PC and console platforms. The game has attracted the attention of many old-fashioned side scrolling action game enthusiasts due to its excellent artistic style, humorous atmosphere, and solid action feel.

Recently, this work has been ported to the mobile platform under the name of "Very Heroic Salvation Fate", and content has been adjusted and adapted according to the characteristics of the mobile platform, with a price of 12 yuan. What can I buy for 12 yuan? McDonald's 1+1 Value Package, choose a chicken cutlet with a pineapple pie?

I still remember two years ago, the original version was priced at $20, and the low price of the mobile version made me a little interested in the performance of the mobile version. With some doubts in mind, I tried "Very Heroic Salvation" for a while and found that the mobile version still retains the traditional side scrolling action game flavor of the original work, but there are also some changes.

Exquisite and outstanding artistic expression

Although it is not reflected in the title, as soon as the image of the master and disciple appears, everyone knows that the story background of "The Great Hero and the Salvation of the World" must be inseparable from the familiar "Journey to the West".

In the story setting of the game, the scripture maintains harmony in the world, but the invasion of evil forces causes the scripture to be torn apart. Four rebellious and unrestrained heroes must embark on a journey to save the world. They are the four masters and disciples who have gone through ninety-nine and eighty-one difficulties and finally obtained the scripture. The English name of the game is "Unruly Heroes", which can be translated as "unconventional and rebellious". These traits are somewhat similar to the personalities of characters such as Sun Wukong in the original work of "Journey to the West", and more importantly, they showcase the game's unique departure from traditional stories.

In the game, Sun Wukong's gaze became even more fierce, his anger "furrowed" and he fought without hesitation. Zhu Bajie, on the other hand, remained as lazy and lazy as ever. Sha Wujing transformed into a powerful and wild man, while Tang Sanzang's gaze was blurred, as if he had been unable to sleep. These four seemingly unreliable heroes can actually save the world.

However, compared with some works set directly with the original work of Journey to the West or one of its stories as the background, the story of The Wonderful Luck of the Great Hero to Save the World will be weaker. Most of the time, Guanyin, who takes on the role of roast, occasionally comes out to introduce two stories. So in this game, players only need to control the four heroes to pass levels and defeat the boss, and the combination of the game and Journey to the West is more reflected in the visual aspect.

The founder of Mgaic Design Studis, Lu Yang, has been involved in the development of classic games such as "The Origins of Lehman" and "The Legend of Lehman", and is mainly responsible for game art. This also makes the art style of "Very Heroic Salvation" easy to leave an impression on people.

The game has excellent 2D art performance, and the atmosphere of the four main theme scenes, including 81 small levels, is well portrayed. Whether it is the rushing water behind the characters in the Taoist temple, the howling cold wind embodied in the Skeleton Valley, or the large steam machinery constantly operating in the Flame Mountain, all make this fictional Westward Journey world look more dynamic. The design of the underworld highlights the production team's unique understanding of the afterlife world, and the fantasy world rendered through cartoons also fits well with the overall humorous atmosphere of the game itself. The NPCs and enemies that seem exaggerated are also lacking in the ferocity of monsters and monsters. Sometimes you may find them quite cute.

Beyond the overall atmosphere, the details of the game are also well handled. For example, there are many small objects in the scene that can be destroyed, and scattered fragments sometimes fly out of the screen to increase the sense of presence. The animation of the character's actions is also very delicate. The Buddha beads on top of Tang Monk's head will float in the air and follow the character's movements. When stopping, the Buddha beads will have obvious sudden stops. Whether it's the protagonist group, NPC, or enemy, clothes will sway with the wind, and such small details are not uncommon in the game.

The smell of side scrolling action games still lingers

As a side scrolling action game, level design and action feel are crucial. Very Heroic Salvation Adventure achieves a balance between platform mobility and combat, with several fast-paced chase battle levels designed. Players need to manipulate the hero to jump between the crumbling platforms and seize the crucial moment to take that step to escape from the game. Of course, there are also jumping levels that require repeated challenges, and in the later stages, there are also action puzzles such as gravity reversal and portal, which can remind many players of the past.

In addition to these traditional elements, "Very Heroic Salvation" also attempted to create some unique designs. For example, in the wolf pack level, players can manipulate the wolf pack leader, call out miscellaneous soldiers to fight, and also ask a helper to follow them in the background and operate the mechanism according to instructions to open the passage; In the Yin Cao Di Fu Guan, the four masters and disciples have transformed into children's forms, and their avatars have also changed accordingly, weakening the abilities of the characters. However, they can rely on spherical soul props to achieve multiple sprints in the air, and can also interact with the blue tracks in the scene for high-speed movement.

According to the characteristics of the four masters and disciples, the game also includes some puzzles that must be solved using specific characters. For example, when encountering sharp terrain, one needs to stretch Sun Wukong's golden cudgel to build a bridge and step through a trap. To reach a high platform that cannot be jumped on, one needs to replace it with Zhu Bajie and transform into a floating balloon, floating all the way up, and so on. Some large-scale puzzles in certain levels even require players to switch characters continuously, testing their familiarity with each character.

In terms of combat, "The Great Hero Saves the World" has simplified the original work to a certain extent, integrating light and heavy attacks into a virtual button, which can be used in conjunction with the direction of the player's joystick to perform moves such as picking the air, forward stabbing, and downward smashing. The game has unique depictions of attack actions for different characters. As a high damage character, Sha Wujing feels like a heavy blow with every punch; Tang Sanzang is skilled at using Buddha beads for medium range attacks, and each Buddha bead has its own animation during attack transitions. Although mobile phones do not have vibration function during gameplay, the game also shows a good sense of impact through the shaking of the camera when hitting enemies, the pauses in the moment of hit, and attack effects.

Although the attack button has been simplified to a single one, it can still be used to create pleasing combos: for example, after clearing the enemy's air, multiple attacks can be carried out, and after canceling the action with aerial sprint, the previous combo can be resumed. If the hand speed is fast, it can also switch to other characters to continue chasing, and the ultimate skill can be activated for the final kill. Although compared to the original version, "Very Heroic Salvation" has eliminated local online and lost the fun of doubles, but one can still have fun playing alone. If you have an Xbox/PS4 controller at home, you can also directly connect via Bluetooth and use the controller to play this game, which will improve the feel to a certain extent.

The mobile game version has also made certain adjustments to the level process. The average duration of the original level is about 10-20 minutes, and almost every level includes puzzle solving, combat, and action challenges. In order to adapt to the characteristics of fragmented entertainment on mobile devices, "The Great Hero Saves the World" has broken down one level of the original game into 3-4 small levels. The process of each level is controlled within 3-5 minutes, and the design of some puzzles, battle frequency, and action challenge content have been readjusted to make each level as diverse as possible, just like the original game. This kind of change is more convenient for mobile game players to quickly start the game, and under normal circumstances, the time of each round is not too long. However, for those players who are accustomed to the process and rhythm of traditional side scrolling action games, it may feel a bit less satisfying or even too fragmented.

Finally, regarding the issue that buyout games will inevitably be included in the evaluation criteria - game duration and replay value. For most players, action games like "Extraordinary Heroes and Saviors" that are pure and have almost no character growth elements in the process also mean belonging to the type of satisfying game that can be played once. But the production team still provides some elements for repeated gameplay. Each level of the game contains about 20 coins and a loot for collection, which can be used to unlock the character's skin and ultimate skills respectively. Each level also has time challenges, and only by collecting all items and completing the level within the given time can it be considered a perfect completion and unlocking built-in achievements. Although they are common designs, they still provide players with some motivation to repeatedly challenge themselves.

You can't buy it for 12 yuan, you can't lose out, you can't fall for it

How to enable players from different platforms to experience the same fun without affecting the core experience of the original game may be a question that many developers need to consider when facing multi end game porting. I think "Very Heroic Salvation" provides its own answer: continuing the artistic style, ensuring smooth movements and levels, and adjusting the length and duration based on this - not only serving enthusiasts of this type of game, but also allowing mobile game players to find their accustomed playing rhythm.

Traditional game genres, including side scrolling actions, are gradually declining in the context of increasingly integrated game genres. However, there are still many hardcore developers who hope to continue the classic and pure gameplay, and the practice of finding new users through mobile devices is also one of their attempts. For enthusiasts of this type of game, there is an additional option, let alone just 12 yuan, why not do it.


Leave a message or participate in a discussion in the comment section, and we will draw five friends to send out an Android version game redemption code!


Congratulations to five friends, "Carrot", "Sky King", "Chasing the Times Home", "Tianxi", and "Seven-VII", for obtaining the redemption code. Thank you for participating~

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