games website "007: Legend" detailed review: The hero is late, old age

    First, personal mood

    A change from the classic can be called one of the best films in the history of the film "Gone with the Wind", an enduring influence from children to the elderly immortal animation "Tom and Mouse", a graceful side always have beautiful women around the object of envy and hatred for countless men 007, a golden golden Oscar coveted by all the people in the film industry.

    If you think the above four of these are unrelated, then mention the roaring lion at the beginning of many movies must be familiar to you, yes, all these are the creation of countless movie myths, once as a symbol of the American MGM.

    However, the mighty prairie lion also had to face the day of old age. On the morning of November 3, 2010, due to various complex reasons, after declaring that he could not repay the huge debt and launch a new work, the former lion fell......

    Thankfully, though, the Bond brand is still alive and well, as Skyfall, which premieres in the UK, will soon be released around the world, where we'll see how the suavant James Bond uses dazzling tech gadgets to woo sexy Bond girls. Before that, let's see how the game performs!

    Second, the game introduction

    Developed by Eurocom and distributed by Activision, the new 007 game "007 Legends" will be released in the United States on October 16, 2012, on the XBOX360 and PS3, and later on the PC platform.

    James Bond: Legend is Activision Blizzard's ambition in the 007 game, the plot of the game and the latest 007 film "Skyfall", including the plot of six films are linked, 007 classic Bond girl, PPK pistol, high-tech spy devices, fancy acting and the series of essential villains will all appear in the game.

    The game will inherit the M16 special mission mode from GoldenEye: Reloaded, which Eurocom was previously responsible for, in which players perform missions as Bond or the villain. The game's multiplayer mode supports four-player local split-screen or online co-op, and the game will feature new maps, characters and weapons from the 50 years of the James Bond movie series.

    Third, the game screen

    First, take a look at the footage from "The Legend of James Bond." The opening menu is passable, although there is not much new, but the main characters in the background of several games are still fine, and the close-ups of the characters' faces are also more delicate. People have to have a little bit of expectation for the game screen.

    After selecting the single player mode and difficulty, I officially entered the game, and I was scared by the shocking opening CG. Such a powerful cut scene CG was definitely at the top of the class 5 years ago. With a screen full of dog teeth, shitty yellow tones, poor character modeling and clothing textures, and extremely failed scene textures, it has to be said that this CG picture level is also a strange flower in today's game world.

    Then there is the main view of the 007 series has always used the cutscene (real-time calculus), the benefit of needless to say, the player's sense of involvement greatly enhanced and enjoy the effect of real presence.

    However, the biggest disadvantage of the first-person scenes of the 007 series is the fixed perspective, which is equivalent to the player trapped in a game script scene locked by the game director in advance, unable to watch the surrounding environment, making the player like a puppet, without independent thinking and being manipulated at will.

    And the actual game screen is more so that the player can not calm down, we all know that the game has always played in the FPS field is the story and creativity, just like that what what call, but as long as the game screen is still getting by, the player will not always pull the picture of the short board of the brash, the same reference mission.

    Unfortunately, the picture of "007: Legend" can not reflect the sincerity of the developer, even two years ago, the previous generation of "007: Blood Stone" the picture level can not reach, the most obvious in the game is the sudden in the middle of the picture without the slightest metal texture of the gun map, held in the hand like a black brick. The rest is poor texture details, no light sources, no dynamic shadows, no textures. There are just perfunctory game scenes and jagged teeth that stab dogs in the eye.

    It's not just the graphic details of the game that are poor, but also the tragic character and object modeling. Basically, all the soldiers are not only born in the same mother, but also happen to be raised by the same mother, and even dress exactly the same. In particular, these people are suffering from severe polio, and the movement and posture of walking are abnormal, and you can't even walk and still dare to go out and masturbate?

    The feel is also bad, the model is light, even the most basic force feedback is not said. You hit an enemy and it feels like you hit a cloud of air, and then you see a soldier in front of you fall in a very funny position and you don't feel any shock. Bugs are also a lot, just play less than 10 minutes, there is a miscellaneous soldier body into the middle of the box in the low-end map error, basically I am forced to smile while playing while scolding the game.

    The only bright spot of the game is that the explosion scene is not bad, some scene light source effects are more beautiful, in addition to the screen is nothing!

    4. Game music/sound effects

    In terms of music, a lot of classic music from 007 movies is selected, and the familiar background music will bring some sense to the players. The production team has done a more convenient job in this regard. The protagonist of the game chooses Daniel Craig, who plays the latest 007 movie, as the character model. That alone adds a lot to the game.

    But the flaw is that the bad game sound basically ruined the game, almost all the gun shooting sound is the same muffled sound, as a very important shooting sound in the shooting game, the developer is equivalent to self-fanning, for the same type of games set a good "example".

    5. Game operation

    The operation of the Bond Saga is not complicated, and it is basically the model of traditional FPS games. However, the console version has a stunning automatic aiming, after accurate aiming, the crosspoir will automatically lock to the nearest enemy from the player, and then vigorously press RT shooting is it!

    This locking setting reduces the difficulty of the game directly to the degree of small white, but at the same time, it also makes the game a lot more refreshing! There is a squat walk in the game, which can reduce the movement sound and ease the chance of enemy alarms. But the practicality is not high, basically equivalent to chicken ribs, as for bunker shooting, masturbating, this is not a war base!

    XBOX360 version button operation

    Left rocker: Move

    Right rocker: Change perspective

    Cross key: Switch items (watch, mobile phone)

    A key: Jump

    B key: Change bullets

    X key: Pick up

    Y key: Switch weapons

    RT: Shooting

    LT: Aim

    Game style and system

    The single-player game is set in a scene from Skyfall, in which 007 is fighting enemies on the ceiling of a train when he is shot by a female sniper and falls into the river below. Although his windpipe and lungs are filled with water, 007 still spends a lot of time reflecting on the adventures of his life.

    Therefore, the game has set up five memories for each of the five tasks in the game. The five missions are carried out in roughly chronological order: Goldfinger, Her Majesty's Mission, License to Kill, Die Another Day, and Space City. The sixth quest will be released in the form of free DLC at a later date with the release of the film Crisis in the Sky.

    The game has many advantages in that it allows the player to review classic scenes from the movie while playing the game (many scenes in the game are highly reminiscent of the movie), and it does not reveal the plot to the player before the movie is released. But the obvious drawback is that the game has no ending! Second, the process structure of each task is almost identical.

    In the game, what we basically do is run and tututu, after the sudden death of all the enemies is the use of high-tech universal mobile phones, watches and cameras to crack, invade, investigate fingerprints (a mobile phone invincible crack, RT and LT keys with the screen two red ripples, it is green, crack, or the watch corresponding to the ring long and short, Press RT to unlock, the watch's laser Settings, against the camera).

    After the end of the swagger left the crime scene 45 degrees to look up at the sky, Lao Tzu once again saved the world.

    Not only the game flow is so, many game level design directly borrow? (Chao Xi) Mission blah blah. A car machine gun? Yes, I do! Breaking and entering in slow motion? Yes, I do! Enemies refresh indefinitely until they reach the next save point? Brush experience is no problem!

    There are a lot of guns in the game, there are two main kinds of conventional weapons and powerful weapons in the game, each gun has a lot of classification, there is a high power of shotgun, there is a single power of high rifle, and RPG and other clearance must be a big kill and so on.

    There are also upgrades for guns in the game, which we can pay for (by defeating enemies) to upgrade guns in fixed mechanics, such as increasing the ammunition capacity, improving the hit rate, reducing damage, and speeding up the reload time. Each firearm can also be fitted with different accessories and so on.

    There is also a sneaking element to the game, in which 007 moves in a crouching position without making a sound, and can sneak up behind enemies to stun them or kill them with silent weapons. But you can't dispose of dead bodies, and you can't look around the corner, and there are a few lines to indicate enemy vision, but almost none.

    In short, you can't hide for long. It's too easy to get caught. As soon as you are spotted, all the enemies around you rush in, and you have to draw your machine gun. What's more painful is that there is a part of the game that requires the player to pass in stealth state, which makes the already very unsuccessful stealth rule even more painful, as long as you are found, immediately "mission failure".

    Seriously, if you like stealth, go play Dishonored.

    Vii. Conclusion

    To be fair, the production team put a little bit of thought into Legend, introducing stealth elements and puzzle minigames, QTE events and vehicle levels. Unfortunately, the overall disadvantage of the game is too obvious, "007: Legend" did not maintain the good momentum of "Goldeneye: Reloaded" have to say that this game is a shame for 007.

    If you are a loyal 007 fan, it is recommended that you go to the movie, if you are a loyal FPS fan, it is recommended that you wait for Call of Duty: Black Ops 2 in a few days.

    Text and text: games website Literature Group -- Cauliflower Literature Guide: Half-God Lich                                                                                            

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