games website "Abyss Odyssey" detailed review: seven out of ten, worth trying

    Hi, boys and girls. Do you remember who I am? By the way, I'm the one who wrote the review! Today brings you a horizontal version of the action clearance game.

    When, in all kinds of 3D game works to fight the technical Mosaic, the horizontal clearance type of games from the CTR TV instead appeared on the players' big screen, for a time with beautiful pictures and comfortable feel plus some decryption elements, and so on, suddenly become a topic of work,

    Outstanding works in 2D screen performance such as "Odin field" "Oboromura is" "Flash" and so on, 3D screen is the work of "Trinity", all have a good reputation,

    Of course, after the fire of these horizontal version of the game, manufacturers have continued to launch similar products, this is one of them, how to specifically, and listen to the breakdown.

    Screen: 8

    First of all, the requirements for the configuration of the game, the author is I5 3470 with HD7870 mainstream configuration, this game in the configuration interface there are not many options to choose, fully open the case, the entire game during the frame number are maintained at about 60 frames, it seems that the requirements for configuration is not very high, I believe that most players can run smoothly.

    The overall picture performance level of the game is relatively good, the 3D model is exquisite and delicate, the details of the game characters are more, and can be changed with the current situation of the game, for example, after picking up the key, a shiny key will be hung on the waist of the character, and it will sway with the action of the protagonist.

    There are more scenes in the game, each scene has a different style, whether it is the foreground or the background, there is a more unified tone performance, it looks more harmonious, not blind and not dazzling.

    There are not many elements in the scene, but the collocation is more in place, and there is no blindly piling up and causing a messy situation.

    What surprised me the most was the action and the enemy design. Most of the actions of the protagonist in the game, such as tumbling, jumping, dodging and so on, have a high degree of completion, the action is very skilled and smooth, you can see the developer's efforts in this respect.

    And the design of those monsters is also very innovative, unforgettable. At the same time, the game is also very careful to set the character's vertical painting, and it is very rare that the world can accept the painting style, which is worthy of affirmation.

    Vocal music: 6

    The best performance in the game is some sound effects, such as the sound of the long sword dancing, the crisp sound when smashing items, etc., all of which have a good degree of restoration, and the performance of BGM can only be said to be fair, basically there is no special music that catches people's ears.

    But at least it does not spare the life of the prisoner, and it will not be too annoying for a long time, which is to achieve the minimum effect of BGM.

    Content: 6

    Obviously, the content and system of the setting, or more inclined to combat, the game is not like the "Trinity" that more elaborate decryption system, most of the process is spent in the exploration and killing monsters.

    So in this case, the core gameplay of this game is about fighting, in this regard, it needs to involve the combat system, feel and so on.

    The combat system of the game can be said to be under a certain amount of effort, and for foreigners, it is not easy to create such a level of percussion performance of the game, you should know that most European and American games are always soft in the game's percussion sense, this game is more successful in shaping the sense of percussion. But it's clear that developers still have some flaws or misconceptions about what makes for a pleasant combat experience.

    The game has three main characters, a clothed woman, a naked woman, and a monk who does not show his face, but the naked woman is initially not optional.

    The author chose a woman wearing clothes, this role at the beginning of the ordinary attack is a standard three in a row, and can be derived from different attacks with different directions, after learning a certain skill, but these are combined, and can not let the player happily beat the enemy on more than a dozen rounds,

    The enemies in the game are more sensitive, making the fighting more hard, and at the same time, the design also limits a certain number of consecutive strikes, the author has tried to use infinite spikes to put the enemy in a dead corner, but after seven spikes, the enemy automatically lies flat, and then gets up and is repeatedly stabbed seven times.

    As a result, it is not pleasant to beat the enemy, and the continuity between moves is not good, there is a large hard straight,

    The fighting style is probably one of dodging and defending and then looking for an opportunity to hit the enemy and save up enough air tanks to kill.

    This type of course can not be said to be wrong, it is not good, but this style appears in a horizontal version of the game is not very appropriate.

    The design of other aspects of the game is not much new, and the battle system developer sword edge, may attract some players, but compared with those popular games before, this game will be inferior.

    But even for the naked woman, this game is worth playing.

    No introduction yet....

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