games website "Cell Division 6" detailed review: Perfect combination of stealth action!

    Different infiltration routes, a variety of ways to infiltrate the enemy let the series return to the stealth style. Of course, players who like direct conflict will not be disappointed, and excellent shooting feel and diverse weapon choices can also let you experience first-class shooting experience.

    In short, "Blacklist" will be "guilty" and "mixed law" excellent elements of the perfect combination, the same level can let you use different ways to clear many times, is not to find the "Killer 5: Pardon" feeling?

    As for the comparison with the "Metal Gear" series, this has always been a topic of benevolence and wisdom, there is no sense in arguing, can play different fun from two equally excellent games is what we players should choose!

    Game introduction

      Splinter Cell 6: The Blacklist is being produced by Ubisoft Toronto, led by Assassin's Creed beauty Jade Raymond, with Ubisoft Shanghai collaborating with other global studios.

    It took four years to make. In the story of Splintered Cell 6: The Blacklist, the plot will be close to the previous "guilty" story, the United States will face an unprecedented major threat, a group of self-proclaimed "mastermind" members announced a series of deadly terrorist attacks on the United States targets, asking the United States to withdraw from 153 countries; In the United States, the president disbanded the third team and created a new elite Fourth team to carry out classified missions directly authorized by the president around the world.

    Sam Fisher will lead the newly formed Fourth Team, a Special Service unit reporting directly to the President of the United States, to track down these terrorists and stop all blacklisting operations.

    By the way, the English name of this work is "Splinter Cell: Blacklist", which translates to "cell division: blacklist", and the 6 is still added by domestic media.

    The situation is similar to Call of Duty, after Call of Duty 4: Modern Warfare, the "Call of Duty" series no longer has any numbers and is directly represented by different suffixes (the reason is more complicated, simply put, the Group I wants to "Modern warfare" series independent of the "Call of Duty" series, more specific will not be described here, that will be another article).

    The "cell division" series is more refreshing, from the original generation to the conviction, the series has always been not marked with numbers, and the domestic players for the convenience of finding downloads to bring, you can refer to "Devil May Cry 5".

    Game screen

    Years ago, the Splinter Cell generation was born as an Xbox-only game, attracting intense attention for its cutting-edge dynamic light and shadow effects at the time, and filling the gap in the stealth genre that Xbox players had been missing due to the lack of Metal Gear Solid.

    Years later, with the launch of the latest works of the series, although the picture has made a qualitative leap over the original generation, one thing that has to be admitted is that the host screen of this era has long been far behind the PC.

    It is no longer the amazing screen level that makes players when each generation of consoles is just launched, and those at the end of this era can not even reach the native 720P, the shrinking serious game screen really makes players wank......

    Human desire is endless, as long as players still have the pursuit of the screen, the evolution of the 3D graphics industry will never come to an end. However, the generation cycle of game consoles is quite long after all, and developers can only improve the graphics on the already fixed hardware level by optimizing the program.

    Although the end of each generation of mainframe has been born many breakthrough performance limits of the work, and all this is built on the developer's painstaking optimization. However, due to the limited hardware level, it is impossible to catch up with the amazing effect of high resolution and high picture on the PC.

    Specifically, this is the "Cell Division 6: Blacklist", although the host version comes with a high-definition material patch, but the overall effect of the Unreal Engine to create the picture is still unsatisfactory, the texture mapping is relatively rough, the character modeling and the gun model are sloppy, and the facial expression is almost one side.

    At the same time, the overall picture is dark, the play time is long, and there are some low-level mapping errors. However, the console version of the screen also has many highlights, in the water surface treatment and light and shadow effect is great, the game in the big scene processing and many details are very careful.

    And no longer guilty of the perennial black and white film feeling, this film finally returns to the world of color. At the same time, many of the tips in the game are similar to "Ghost Recon 4" like suspended white font, which looks like a sci-fi feeling.

    Summary: From the previous to see a large number of trial video, you can be sure that the PC demo is undoubtedly, so you can look forward to the PC version of the picture effect.

    Game music and sound effects

    The music of the game is grand and powerful, full of shock, much like a wonderful movie. The background music fluctuates like a piano piece, and the purpose of playing this song is our Uncle Sam Fisher.

    The atmosphere of the music highlights the kind of stealth killing instantly dissolves the enemy's combat effectiveness of the feeling of the scene, all the time can make players feel that they are in the heart of the enemy elite agents.

    The sound effects of the game are also excellent, the echoes of the characters stepping on the ground, the coughs of the enemies, and the moans are very realistic. However, the gunfire is relatively weak, and it is so several kinds of sound, there is no strength and deterrent, and the shooting feel and feedback are not high.

    However, the performance of ambient sound is quite high level, such as the echo of gunfire in the open space, the basement, and the bullet hit the floor, the car, the sand, can be clearly heard by the player.

    The voiceover is on track, as Michael Ironside, Sam Fisher's voice of the past decade, is no longer on SplinterCell 6: The Blacklist.

    Splinter Cell 6: The Blacklist, on the other hand, focuses more on light and agile action, and Ubisoft needed an actor who could perform and capture action. As a result, Ironside, 62, has left the cast and has been replaced by Eric Johnson, 32, of Smallville fame, in which he played Whitney Fordman.

    The change of dubbing makes Uncle Fisher's voice lose its sense of the past. Personally, I feel that the dubbing level is not as good as before, and I feel a little regret and disappointment.

    Summary: Despite the defects, the overall sound effects of this game still deserve this score!

    Game operation

    The game's operation is a bit complicated. Basically, all the corresponding joysticks and keys are used. First of all, talk about the classic marking execution system in this game, very similar to the previous games, through close combat to obtain the execution value, and then you can carry out the marking execution, of which the close execution is the handsome CQC, and at the same time get a block of execution value. There are many different methods of marking, and the number varies depending on the weapon.

    Bunker system, if you've played Special Ops: Then you will feel very familiar, when there is A distance from the bunker, press the "B" key to enter the bunker with a handsome sliding action, and then in the bunker state, you can also switch the bunker with a variety of handsome actions, if there are many bunkers, all the way to "A" to enjoy a series of gorgeous and smooth hiding actions of Uncle Fischer.

    And while switching between cover, the enemy will not see you - when the player is hiding in cover, the enemy can execute a gorgeous execution once it is within attack range.

    The enemy AI of this game is outrageously high, first of all, when the enemy will judge where the player is based on their own line of sight, and then slowly increase their vigilance, when you are found by the enemy, there will be a white half-moon meter in the screen, the longer the meter, the easier it is to be found:

    When the white turns to red, it proves that you have been discovered by the enemy, and then the enemy will call on friends to encircle and suppress you.

    If you don't move, the enemy will run around, circle around, and give you a grenade. Of course, if you choose to escape, you will leave a remnant shadow in the place where you are first found, players who have played the crime will not be unfamiliar, and players who have not played the crime but have played the sniper elite will feel familiar.

    You need to get out of the shadow now, or you're gonna get your ass blown off.

    Another word, if you have been found by the enemy but can not escape, quickly use large firepower weapons to kill the enemy in front and then change places to hide, remember not to like COD under a hail of bullets rushed past with a knife to play QCQ, first of all, you can not live to rush past is a big problem, if you are lucky to rush past has not hung up, The enemy will throw the gun away from you, and you will be in a situation of immobility for some time......

    Of course, with heavy weapons, the sound will continue to attract more enemies and even vicious dogs......

    The strength of the enemy AI is that the enemy will also think intelligently, if you cut off the light source in the judgment, the enemy will continue to move stupidly, and in the blacklist, the enemy can be much smarter.

    Another time outside a high wall, I controlled Uncle Fisher to kill a lone enemy with silence, and then hid behind the wall to hear the other enemies call after they found the body (I can be sure that they did not see me), while I was hiding to gloat, suddenly an enemy popped his head, and suddenly I was shot to death......

    Summary: Refreshing game operation, highly intelligent enemy AI, will make you fall in love with this new game!

    Game style and system

    The game system of this game is very different from that of Splintered Cell: Guilt, first of all, before the start of each level, instead of picking up tasks through the headset voice, you can view optional tasks on a huge SMI screen (at this time, players can also freely walk around the base and talk to NPCS, which is similar to the feeling of a town hall).

    These include blacklist mission (single-player), 4E mission (co-op or single-player), spies vs mercs (classic spy VS mercenary mode, multiplayer), and gone dark intel (metagame). Simply put, it is to describe the game itself, describe the game maker itself, describe the characters in the game, describe the game players ) through the situation of the game, and enter the task objective and basic task information of this level after the selection is completed.

    However, unlike those dry game tips in other games, this time the use of companions on the SMI sandtable drill, the game information directly through this "smooth" way to pass to the player, so that the player can better integrate into the game atmosphere.

    After choosing the characters that need to be executed, after watching the sand table simulation exercise of the companions, it is not the moment to officially start performing the game task, as the saying goes, "soldiers want to be good, must first use their tools", "people rely on clothes and horses rely on the saddle", so our uncle Sam Fisher also needs a set of reliable weapons and equipment to better achieve the goal in the process of performing the task.

    This is a completely new system, after all, the previous series can only choose the weapon to carry. In this game, you can choose not only weapons, projectiles (there are many new types of projectiles, such as traditional grenades, smoke, flash bombs, three-axis small aircraft, etc., among which the Sticky Camera is added to observe the surrounding environment, when you find that the front terrain is more complex and you are afraid to act rashes, secretly throw out one to observe the front environment).

    Also includes head to toe green three-point night vision, shirt, pants, gloves, boots, including the cost of unlocking the equipment shape and ability, different parts of the equipment corresponding to different functions, such as boots to increase speed, gloves to improve shooting stability, night vision to improve detection accuracy and so on.

    It is recommended that new people buy shirts and pants first to increase their own defense. That being said, spending money to unlock these new features will cost a lot of money, and these features will have a profound impact on your survival or stealth in the game. Fortunately, earning money in the game is relatively simple, and you will earn a lot of money after completing challenge conditions. Don't miss......

    Let's take a look at the weapon switch in the game, the weapon switch interface has two layers of green aperture, the inner layer is used when close, there are two kinds of unarmed knocking halo and dagger cutting throat, players who don't like killing can choose the former, but they can't see the handsome killing action of the latter.

    The outer layer is the weapon interface, the amount of weapons in this work is related to the clothes you choose, and it will also be displayed correspondingly outside the clothes you wear, which is very intuitive. The left nine o 'clock direction is a special weapon, which must be unlocked and purchased under certain conditions before it can be equipped.

    When the level is completed, the game will give different style ratings based on the different actions of the player in the game, which can unlock certain things. A total of three can be divided into Ghost (ghost), Panther (cheetah), Assault (raid) three, from high to low difficulty:

    Ghost, as the name suggests, secretly infiltrate without killing a person, cheetah refers to killing the enemy without being found by the enemy, the simplest raid, Tutu Tutu can be. Match different equipment and weapons to make your preferred fighting style more comfortable.

    Finally, there are the must-have elements of collecting in today's mainstream games, such as obtaining specified items or hacking computers, perfectionism and achievement trophy holders.

    Summary: Having said so much, is it feeling a little complicated, don't worry, you will fall in love with the new game system in the game after a little familiarity!

    The classic multiplayer "spy vs. mercenary" mode is also coming back, which is one of the most anticipated parts of the "Splinter Cell" series by fans.

    No introduction yet....

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