games website "Double cut dragon: Rainbow" detailed review: Relive the old dream has a different flavor

    Nintendo Family Computer (referred to as FC) laid the foundation for the modern video game industry in the business model of console controller design (cross key +AB button), corresponding peripherals (light gun, keyboard, disk drive peripheral), game production, sales and distribution (royalty system).

    Its significance is equivalent to the development of modern video games opened the prelude. And for countless domestic game players have a more far-reaching impact, I believe that most of the domestic players of the game enlightenment is in this magic box began.

    FC has enriched the virtual world of generations of gamers and dotted our beautiful childhood, this magical little box contains countless games that make us crazy and obsessed, "Contra", "Super Mario", "Tank Battle" and TECHNOS's scroll clean version of the game "Double Cut Dragon".

    Today, "Super Mario," "Ninja Gaiden," "Prince of Persia" and other games have become a series of continuous production, and other games such as "Contra", "Resurrection of the Devil", "Donald Duck" has a variety of high-definition remastered, The "Double Cut Dragon" that has been loved by countless hard action players has also been re-whitewashed to land on the console and PC platforms of this era, which is what we are going to say today, "Double Cut Dragon: Rainbow".

    Because the console version of the release time is much earlier than the PC version, and this game once let IGN gave a bad review of 3 points, but after two hours of play last night after clearing the default difficulty, the quality of this game is really beyond my expectations, how can this game give a 3.5 points (just kidding).

    I am not going to tell you that there is a 3D version of the double-cut dragon on the console (look at the plot should be a copy of the arcade version of the second generation, the female opening shot dead, the male revenge) and that the game is so rubbish that people are crazy, after playing the comparison you will think that this game is a great conscience!

    For many players, the old game is really thankless, adding too much new content people will feel that you lose the classic is no longer the original taste, honest people will feel that you do not want to progress without change, have to say that leaving us a lot of memories of things, it is really difficult to surpass, but as long as the production team with the heart, We should still be pissed off with 32 likes!

    Game introduction

    Wayforward (Contra IV) and Majesco teamed up to create Double Dragon: Double Dragon: Neon was originally released for PS3 and Xbox 360 in July 2012, but unfortunately, PC players have not been able to experience this classic remake full of memories.

    But now, Majesco has officially announced that Double Cut Dragon: Rainbow is coming to PC and will be available on Steam. "Double Cut Dragon: Rainbow" is a high-definition remake of the classic works, restoring the style of the original series, 2D horizontal version of the action game, although the plot is a stereotypical hero to save the beauty, but it is also very worth looking forward to.

    "Double Cut Dragon: Rainbow" is a remake of the original work on the arcade platform, but for domestic players, more contact is the big head small body flying on the FC "Double cut Dragon 2" and Jimmy Billy combined with whirlwind legs "Double Cut Dragon 3".

    Double Truncated Dragon: Rainbow is a plot remake of the original arcade hero to save the United States rather than the second generation of beauty after the death of the revenge, but some of the levels (" Rainbow "in the spaceship from time to time to open the door to suck people out is a tribute to the second generation of flying organs, Super large armed armored car BOSS is also a classic restoration of a level of the second generation) and the music in the game is an alternative restoration of the "Double cut Dragon 2" on the FC, the effect is out of the group!

    Game screen

    The game uses 2D background +3D characters to remake the way, the game is large, the overall picture effect is also good. Although the game painting style is biased towards the American style of rough muscles, but in terms of people, there is still a relatively deep Japanese color, blonde and blue eyes curvy Marian, playing handsome and cool twin male protagonist.

    The game is rich in details, and when you zoom in on the battle, you can clearly see the enemy's bared teeth screaming when he is beaten, and the first action after the hero is knocked down is to adjust his hair.

    Although the number of types of enemy people is not too much, but the shape of the female enemy is absolutely conscience, all wearing cool burst milk fat buttock swaying, and there is a milk shaking effect when the action, children see the fundamental lack of control!

    SM装超赞

    The SM outfit is awesome

    和服装也超赞

    And the costumes are amazing

    忍者装也是超赞

    The ninja costume is awesome, too

    The special effects of the game are more dazzling, and the air guitar played by the hero after he successfully passed the test is really handsome. Unfortunately, the 2D background in the game is rough, and the BOSS aspect has no highlights except the final BOSS, and the shape is strange, especially the helicopter that flies upside down. Are you sure this is really OK? Cutscenes are better than nothing. They're rough.

    直升机真的可以做这个动作?

    Can a helicopter really do this?

    Both advantages and disadvantages are prominent but for people like me, the advantages can make up for the disadvantages to a large extent.

    Game music

    Most of the game BGM is a REMIX of FC version of classic music, full of electronic rock style, exciting, music alone can give full marks! Part of the game's BGM is collected through tapes dropped after defeating enemies in the game.

    The game sound is also 8-bit style, especially in the game menu and some combat sound. There's nothing phonetic about it, it's basically just saying lines to a script.

    Just want to reach out when the party cheeky for a BGM pack download!

    Game operation

    First say a few digitions (in fact, not digitions), due to the function of FC and early arcade and the development level of game makers, the early clear version of the scroll clearance game we played on FC and arcade is not smooth, so at that time, the horizontal version of the ACT rarely has a brisk rhythm, the action of the game, most of them are the pursuit of boxing to meat, The so-called realistic action effect of enrolling rigidity is larger.

    As a result, when Sega introduced the MD and Sonic games with an emphasis on scroll movement speed, players were introduced to a new style of game that was different from the previous ones, and the Sega console was able to compete with Nintendo in the North American and European markets.

    哥哥和妹子是一对,弟弟暗恋玛丽安

    Brother and sister are a couple, and the younger brother has a crush on Marianne

    Among them, "Double cut Dragon" is undoubtedly the so-called boxing to meat style of the master, the series of games, fighting with fists and legs, pay attention to a start time when the move, there is also a great rigidity, which was certainly not much impact at that time, after all, we play the game is more of this style.

    But for now, when people play more of the same clear version of the clearance but the battle rhythm of the game, the move flowing (such as "Flash", "Mark of the Ninja"), it is difficult to have a good impression of this slow pace of the game.

    If you are an old player who came along the way in the arcade and FC, it may remind you of your memories, but for new players, this kind of operation feel is absolutely a nightmare. And the strike judgment is also unique, especially in the Y-axis direction.

    In the game, the direction key controls movement, and the other four keys ABXY are respectively jumping, throwing, punching, kicking, which can not be used directly, and the traditional "Double cut Dragon" system, only the enemy attack to coma state can be used, more than two enemies can issue a countertouch when dizzy, corresponding to an achievement/trophy.

    Three-punch tandem Sheng Long boxing with floating effect can be added, after falling to the ground can also be added to the attack, damage is high. Three-legged combo Whirlwind leg, very practical. The jump process can be supplemented with fist/foot attacks corresponding to flying kicks and whips. Tumbling dodge is the focus of the game, want to successfully pass must master, which is also a lot of novice players find it difficult.

    Roll + punch attack is the lower leg sweep, roll + leg attack is a classic fly knock, high damage is also very practical. Running corresponds to an independent key, there is a certain start time, and the process can also correspond to the fist/leg slide shovel/iron mountain.

    Practice makes perfect.

    Game style and system

    There are 10 must-kill skills and 10 passive skills in the game, which require money and ore upgrades (money is dropped for all enemies or fall items, ore is only dropped for bosses), all of which require a large amount of money, a week will certainly not be able to complete, some skills are very practical. In the game, there are item shops to buy lives (only applicable to the current level after purchase), blood bottles, skills.

    Blacksmith upgrade skill cap. The game also has many hidden elements, such as unlocking hidden clothing, unlocking accompanying pets, and entering hidden levels. A week after the game to unlock the game art set, very worthy of appreciation.

    在地图界面同时按下这8个键开启隐藏服装

    In the map interface, press the 8 keys at the same time to open the hidden clothing

    连打87下进入隐藏关

    Hit 87 in a row to get into hiding

    隐藏关敌兵都是这个奇葩的脑袋

    Hiding enemy soldiers is a weird brain

    小伙伴可以不时提供各种补品

    Small partners can provide various supplements from time to time

    The hidden elements are interesting, especially the hidden level, which is difficult.

    No introduction yet....

    Further reading:

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