games website Dragon Master Triad Review: Another Duke Nukem?

    The previous "Shadow Run" and "Kingdom of Arcania" that I reviewed were all copied.

    这就是LOGO啦

    That's the LOGO

    这是1994年那款的海报,一看这个海报就知道这个游戏的久远一直这个游戏的画面会被诸位玩家老爷吐槽到死

    This is the poster of the 1994 model, a look at this poster will know that this game has been a long time this game screen will be teased to death by the players master

    Today to you players of the evaluation of the game called what Triad is also a replica (personally feel that the Chinese translation of the name is very inappropriate, but not good to resist, so after the unified called Triad), Triad was originally produced in 1994, a first-person shooter game called Rise of the Triad:Dark War, because of the technical limitations of that year, so this is actually a pseudo-3D side-scrolling shooter game.

    However, according to the survey, because this kind of shooting game was popular at that time, after all, it brought unexpected screen impact to the players at that time, so Triad sales were still good at that time. How about the quality of this copy?

    Hardware and screen: HD remake, requirements are fair, the game luster selection has problems

    First of all, I have to say that because I play OFFLINE, I can only modify the resolution and cannot adjust the screen advanced effect, and this setting is very similar to many games made using UDK engine, and it is indeed the product of "Unreal engine to build in the next era".

    另外在我准备修改原文件来想办法提高画质的时候我才发现这个制作组将UDK的一堆东西都塞到游戏里面给我们了,难怪硬盘空间要那么大

    In addition, when I was about to modify the original file to find a way to improve the image quality, I found that the production team had crammed a bunch of UDK stuff into the game for us, no wonder the hard disk space was so large

    The hardware configuration requirements of the game are as follows:

    I will not say the basic, directly on the recommended configuration:

    Windows 7 system +2.4GHz CPU+4G RAM +AMD 6950 or GTX560 and 7GB of hard disk space.

    Alas, the official high-end configuration of the test machine GTX460 graphics card is dwarfed, it seems that the effect should not be open, but even so should not be missing the human type, because the gap between 560 and 460 is not so exaggerated as imagined.

    However, this is not the case in the actual game, although the default game effect can run in more than 30 frames of smooth screen, but every map and map switch (each level is actually composed of countless square map cards) the frame number will drop dramatically, and then with a second or so of pause card, Later recovery - this is obviously caused by the Loading pipe, but this part can be completely avoided if the game is handled later.

    问题不止这些,你虽然卡了,但是电脑和愚蠢的AI没有卡,所以每次开大门你总是要不可避免地挨上一枪,血量太低的话就老老实实去找吃的吧

    The problem is not only that, although you have the card, but the computer and stupid AI have no card, so every time you open the door you will inevitably get a shot, if the blood is too low, honestly go to find food

    The actual game effects can be seen in the image above, first of all, the game actually has physical damage - but it is a very unscientific physical damage - when you shoot the rock wall, there will be a splash, and there will be falling wall blocks.

    Thought this was a good start, but this destruction only so far, other places can hardly cause damage to it, a rocket up is nothing more than to add a few map effects. Meet the enemy behind barbed wire and bunkers and you'll see how powerless the rockets are.

    一发火箭弹过去了,里面的人依然生龙活虎地突突你

    One RPG goes by, and the people inside are still popping at you

    The above is just part of the unscientific physical destruction of this game, and the more unscientific place is the physical crushing caused by the enemy, the existence of severed limbs and plasma eruption is not strange, but the characters in this game have a large amount of blood, and the organs are more "eruptive", which is really... My stomach is churning a little bit, so you can see for yourself.

    我回去吃了一口补血碗,再回来一看感觉我在玩僵尸游戏

    I went back for a bite of the blood bowl, and then I came back and I felt like I was playing zombie

    Another is that the shadow of this game is very strange, it does not seem to be the dynamic light source of the whole field, because some high and low shading is a black or a bright, coupled with the overall picture of the first few levels of the game some blue blue light, see more will make people some stomach discomfort. My stomach is churning again.

    Music and drama: The metal of the year, the drama of the year

    Oh, by the way, I want to tell you players in advance that I am a metal lover, so the score here is basically earned by music.

    Triad's plot is very much in line with the heroic style of the 1980s, which is the kind of story in which the United States is hit by disaster, and then one or several heroes go out on their own and finally win.

    So at the beginning of the game, an island on the other side of Los Angeles is controlled by the Triad and threatens the United States with nuclear bombs, and five heroic special forces make a mistake in the beginning of the operation, but that is, they are still Shouting "retreat!" Retreat!" In the case of the Triad in one breath...

    On the other hand, like the 1994 game, the enemies in this game are a combination of Nazi + Soviet, I don't know why the translation is Triad.

    这种风格开场的游戏不多见了啊,给你一分吧。另外游戏里面这些主角的都是游戏的主创……

    I don't see many games that start with this style. One point for you. In addition, these protagonists in the game are the main creators of the game...

    The game uses dynamic comic opening, this really feel is a highlight, but in the next few levels of the game process is basically unable to see the beauty of the field, immediately feel bright blind. If you players can play to the end will find that the game is full of anticlimactic, the ending of the beauty of two or three paintings is done, which is not bright blind but directly should dig their eyes.

    In short, there is no story in this game.

    However, the "fatal" is that the background music of this game is actually a water of metal music, and the explosive sense of the year is still very much with the fierce and refreshing gunfight game process, will play the whole person blood spray, can not be inhibited to enjoy jumping and shooting and explosion.

    Andrew hulshult,这个游戏的音乐负责人

    Andrew hulshult, head of music for the game

    What's even worse is the sound of this game... Many sound effects are the built-in sound effects of the UDK game engine, and I do not know why it is very wrong to listen to it. Also, the addresses of the characters are not aligned, and you can hear all the characters with one character - I'm not kidding.

    Get started: The game tells us again - pay attention to the details and you win

    I believe that many players at the first look at the game screen or game screenshots will think that this game is very similar to Duke Nukem or hero Sam.

    You guessed it, Triad is owned by Apogee Games, formerly known as Apogee Software, the same company that made Duke Nukem more than 10 years ago.

    That's why this game went the Duke Nukem route, and today, more than a decade later, their Triad is going the Duke Nukem route forever.

    这就是毁灭公爵!

    This is Duke Nukem!

    Just entered the game in the first map around two circles, sure enough, the scene of this game is basically spelt out, so there is no overall atmosphere, so thinking of the second, since it is an old shooting game, you should be desperate to kill the enemy while rushing to the end.

    It turns out that this thought is really right, because this game is really not suitable for you players to "stop to watch", because there is no atmosphere to stop; And this game does not want you players to stop, because a closer look will find that this game is really a lot of rough places.

    Talking about the shooting and operation part first, it is really too scary, the character is running at high speed, but it saves the acceleration of the running key, but the operation method of the last century should not "disappear" in the early 21st century?

    Such high speed movement makes many minor maneuvers (climbing the hover, jumping hidden points) more difficult, making it easier for characters to enter BUG points and follow BUG routes. If you turn up the sensitivity of your mouse, you can actually throw up.

    BUG边,直接卡在上面走可以到达刚开始的银币位置——而这根本不是官方推荐的隐藏路线

    BUG side, walking directly on it can reach the original silver coin position - and this is not the official recommended hidden route at all

    And the shooting... Rocket launcher flies straight, almost 0 recoil and 0 trajectory, most weapons (including ammunition weapons) are unlimited bullets, holding MP40 infinite Tutu Tutu really is not what players want now.

    The environment and the enemy are also afraid to look directly at, the environmental layout is easy to get lost, there are too many redundant scenes and the repetition is very high, iron fences, barbed wire and other things that look very thin are not able to let bullets penetrate, high-explosive rockets...

    I said it above and I'm not going to mention it. And worrying AI? Take a look at the picture.

    一共四个敌人,我“轰死”了2个,剩下两个岿然不动

    Out of a total of four enemies, I killed two and left two unmoved

    Overall review: You can give Duke Nukem as many points as you give him forever, and I give him six

    I know they made this game for a deceased friend, I know they made this game full of memories and nostalgia, and I know they made this game for those old players who laughed and laughed.

    However, the quality of the game is not free to consume because of these things, the quality of the game as I show in the title of part 4, you can give Duke Nukem as many points as you give him.

    上弹姿势倒是蛮帅气

    It's a pretty good upswing

    In the end, I want to add a few words here, making things is not a bad thing, but making copies of things is actually not a good thing, repeated copies reset the game although it seems to be a good opportunity to make old players nostalgic, let new players learn history.

    But in fact, this is a reflection of the lack of innovative awareness in the current game industry, the exhaustion of innovative thinking and the abandonment of innovation by manufacturers for the sake of copper odor, look at the flowering of the game industry ten years ago and then look at the hanging tree today. I have mixed tastes.

    No introduction yet....

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