games website "Elemental Power: Fallen Witches" Detailed review: The old three outside the boutique!

    As a strategy and Ubisoft game professional, naturally will be the first time to bring you a review of this game. Fortunately, I have not played the first game of this work, so the review will start from the perspective of first contact. At first glance, The Force of the Elements --

    First, hardware configuration and visual effects evaluation: official bullshit!

    Game configuration: The official configuration is as follows.

    Minimum configuration:

    System :Windows 8/7 SP1 / Vista SP2 / XP SP3

    Processor: 2.4GHz or above

    Memory :1 GB

    Graphics Card :128 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800) with support for DirectX®:9.0c

    Hard disk space :5 GB HD space

    Sound Card :DirectX 9.0c Compatible Sound Card

    Recommended configuration:

    System :Windows 8/7 SP1 / Vista SP2 / XP SP3

    Processor :2.2 GHz Dual-Core

    Memory :2 GB

    Video Card :256 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon X3800 / GeForce 7900) with support for DirectX®:9.0c

    Hard disk space :5 GB HD space

    Sound Card :DirectX 9.0c Compatible Sound Card

    First of all, strategy games do not eat graphics cards eat CPU and memory everyone has long been familiar with, I will not talk. But there are two things you may not be familiar with: 1, all 3D strategy games that you play for 6-7 hours a game are bound to explode. 2, all strategy games actually play when the hardware is higher than the configuration. So you do not stare at the minimum configuration "Oh, my configuration meets the minimum configuration, then I can play this game" absolutely stuck you!

    Then, why do I say official bullshit - this is a player's basic common sense, you will eat 1G WIN7, plus this game at least 2G. Don't say "My 1G is a game, not a system." That's not mainstream.

    Actual game effects:

    My computer is a mid-range configuration, 960T+GTX460 1G Sotai card burner +8G memory (64-bit WIN). Therefore, there is no problem with the above configuration, and we will look at the game effect before the actual running feel.

    If the players say that there is no change, then it is too much to bully this game, this game after all, there are three options for picture quality adjustment. Halos, black lines and anti-aliasing. Anti-aliasing can be opened up to X8, but everyone in the strategy game must be played at a wide Angle, so X2 and X8 do not have any visual difference, but the number of frames is not the same, X8 will be reduced by about 5 frames, X2 will run at 60 frames. Light source I have marked two red lines in the picture, there is light in the top but not in the bottom.

    As for the black LINE (OUT LINE), we have played Borderlands 2 to understand that it is used to fool anti-aliasing, just this fallen witch is also, but I do not know if I set the reason or what the problem is, the overall color of the game is dark, adjust the brightness can not be solved.

    In addition, don't look at the quality of this game, there is one thing we must not expect, that is, he supports multi-screen mode... Games don't have a lot of ideas.

    Note the multiple screen sizes

    Second, the actual start of the game evaluation: Civilization + Miracle Age?

    Let me start by saying that this game is worth bragging about, that is the tutorial, there are pictures, there are videos, there are operational demonstrations. And the game has a built-in encyclopedia for players who don't understand (although the English version), or who want to study the game.

    This tutorial is necessary for extremely difficult strategy games to learn and master, and if you've played any of the other strategy games that came out this year (Galaxy's Edge, Tantric, etc.), their tutorials are full of blunt text hints that directly say, "I don't care about new players in this game." How can you feed yourself on us old strategy players?

    Video tutorials, and encyclopedia pictures

    If there are older players, know that there was a game called "Age of Miracles", this game is similar to many Settings and Age of miracles, but there is a common problem in domestic fantasy strategy games, that is, light internal affairs heavy combat, and RPG elements are very strong, who knows how the people of the fantasy world live...

    But "The Fallen Witch" does take that very seriously, taxes and people's happiness, and the setting of influence. Another is that fantasy strategy is not like the traditional strategy, can be created are soldiers to fight, traditional but there is a way to explore, there are farmers and soldiers division of labor, "Fallen Witch" is a good drop to grasp the balance between the two.

    And it's not one castle versus countless... A castle. You can build frontline forts to capture resources. This, to a large extent, makes up for the lack of development.

    Build forts to capture resources

    There is a "Age of Miracles" element he inherited very well, that is, the relationship between soldiers and heroes, "Fallen Witches" and "Age of Miracles", the hero with a bunch of soldiers to walk back and forth, everyone can separate action, can also be combined together, the movement depends on the lowest class of arms... It's easy to explore and harass.

    Disperse, and merge presentations.

    Of course, as a fantasy strategy, it is also important to grasp the elements of RPG, such as the following figure.

    He first asked me to kill the mouse, the general player thinks that after killing something, but this game has three mission rewards: take the money to leave, take the mission reward, or nothing to earn influence. This is a small detail, but it is also the highlight of the game.

    Finally is the battle, the general play civilization play habits of players will think that two monsters touch, and then a chop the end of the battle, "Fallen Witch" is not, there is a numerical comparison before the battle, the battle is a random chess chess mode, how to play chess and gameplay is not our evaluation is responsible for, and madam I am very assured to tell you like strategic chess players, It's definitely "a bully's fun"!

    Battle footage.

    Three, the shortcomings of the game

    1,   The songs are good, they're big, but they're so few... A total of only a dozen, throw out the sound level of BGM, can listen to but 5, but because they are MP3 format directly desirable, so I tolerate... Collect.

    2,   The art is a problem. When the game is so good, you have to... Take a look at the picture below. Looks like the "Mujahideen" team is a little overwhelmed, so let's bring in their artist.

    Not that it's horrible, but I can't look at it... Black eyeshadow staring at you, you dare to look straight.

    3, a small number of bugs, hey, round + strategy, bugs can not be omitted. Since the use of 3D effects in strategy round games, the number of bugs has increased, and this game is inevitable. I will try out a black screen BUG, if you WATCH teaching video in teaching mode crazy click "WATCH MOVIE" will pop up countless video dialog box, if you click all, then wait for the black screen. I mean, it's a BUG, but...

    In my opinion, it is definitely the best fantasy strategy game of the year (before this review)

    Before the general review I will first talk about the title of what is called the old three, the old three is the most famous three games in a type of fun name, naturally there are many kinds of old three, such as the fantasy RPG old three "Genesis", "Witchcraft" and what the door, and the fantasy strategy of the old three is the well-known "Jihadi group English biography" (believers), "Age of Miracles" and what invincible.

    Don't underestimate these three, at a time when traditional RPGS are falling and RTS are rising, their sales are on par with those of RTS.

    However, The Times are moving forward, the society is moving forward, and we can't talk about these kinds of games and say, "Oh, jihad is more fun; Oh, the Age of Wonder was more creative." No new games = past tense, they are classic, is God's work, but we can not always rely on them, can we play for a lifetime?

    Perhaps their ideas and creativity are good, but the hard issues of compatibility with new hardware and visual effects not keeping up with The Times are inevitable.

    Let's take a look at the game "Fallen Witch", although it is a cartoon rendering, but this visual effect is unimaginable 10 years ago. And the creativity and concept of the combination of internal affairs and fantasy battles I mentioned above is also very good, why grasp the old Bodhisattva.

    Admittedly, the more critical I think she is still not worth $40 (39.99), the upcoming SRPG "The Gift of the King" recent expansion "The Gift of the King: The King of the North" is just over 20, although this is a big expansion, but he also gave "Fantasy Wars" for free.

    Thousands of miles of game, started with teaching, the game is no longer like the past. Playing a shooting game will remind you to press the left button to shoot the right button to aim, can't playing strategy remind the left button to select the right button to move? You have to not only let the player play, but teach the player how to play.

    Text and text: games website Literature Group -- Lady Lu Literary Guidance: Half Demon Lich

    No introduction yet....

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