games website "Film Path Brave" detailed review: 8.4 points of surprise

    Traditional Japanese RPGS often have a long game story, complex character relationships, and increasingly sandbox freedom of play characteristics.

    The game, called One Way Heroics, adheres to the era's high degree of freedom while boldly defying expectations in the game's story. Give us an interesting new pure Japanese RPG.

    The setting is still the old cliche of a brave man killing a boss to save the world, but in One Way Heroics your only game is not to beat the game and save the world.

    It is the process of challenging the demon Lord again and again, enjoying the pure Japanese rpg enjoyment of fighting monsters and finding treasure, and throwing yourself on the street on the way to the challenge. Very pure and very rare game setting today.

    Let's talk about the graphics first. As a "retro Japanese rpg" skin game with only a little over 20mb, we can't expect it to have any beautiful game graphics, and even a lot of details are even a little rough.

    But other than that, there aren't any big holes in the graphics. And some of the game content that must be expressed is still accurately realized, whether it is a treasure chest, weapons, food and monsters in the map can be easily seen, and some relatively rare items, it is not very good to distinguish the icon, can also be understood through the text description on the side.

    In addition, it is worth mentioning that the game designer is also very humanized to provide several screen sizes for players to choose, whether it is a fine small-size window mode, or a comfortable full-screen.

    Like many of today's great indie games, this one has its own special features. As mentioned earlier, the game experience of this game is quite pure, there is no maddening game character dialogue to go to, there are no repeated branch tasks to do, and the player controlled game character needs to do is just to start this brave adventure to the right.

    Why can't we say that we can't retreat, because the game is set in the background of the dark forces invading the world, a wall of death will move one step to the right after every two action steps (move, talk, eat, change equipment, all operations) at the beginning of the game.

    Kind of like the nail ceiling that keeps falling down in the little game "If it's a man, go down a hundred floors", this wall will force the player to keep moving to the right, and it is because of this wall.

    Every step of the role of the whole game needs to be seriously considered, not to say that you can't go back, but at some key moments, if you abuse your action point, you will often encounter a treasure chest without action points to play it, encounter a strange can only run away and be chased by a monster. There will be the end of being suffocated alive by some terrain.

    Although the game is designed to be very pure, but the attributes of the game character is still very complete, what strength, intelligence, charm, talent, skills and what a lot, and even hunger, weight and other survival games will appear in some attributes, it can be described as a sparrow is small five organs.

    Such a game design, so that the whole game is full of strategy, sometimes worry is not even whether to destroy the monster, but why the damn load is so little, make themselves have to bear the pain to lose the important equipment.

    For a game that can only go in one general direction, the map will still randomly appear small towns, dungeons and other things for players to choose from. There are also occasional save points for the player to make certain backups, but these save points are rare.

    Death at many critical moments means starting all over again. The equipment system in the game is relatively perfect, the axe attack force is high, the attack speed is slow, easy to miss, the sword attack speed is fast, the attack force is low is also a good experience in the game, and some of the character equipment, skills because the author's English ability is limited but also did not understand the usage, so that people have egg pain.

    Overall, however, the mechanics of the game are excellent and fun, and each time a character dies, the system gives a rating to the player's risk performance and compares it to the farthest adventure the player has ever taken on the map. (If it's not a full-on Japanese rpg version of Pixel Bird), it's still very rewarding to occasionally hit a record high.

    Finally, I would like to say that because the time I experience this work is still relatively limited, only once was a monster who seems to be a demon king to kill once. So some of the deep fun feeling of the game is estimated to be not in place, coupled with the English version, really give the author a lot of headaches, I believe that after the later Chinese out, the author experience will be much better.

    This game has a novel and interesting game, the same game is still relatively slow, need to be careful, patient to feel. However, I still don't think anyone will be interested in this type of game, so I gave the game's gameplay rating of 8.8 points.

    When I opened the client this afternoon, I was shocked by the soothing soundtrack of the game. I was amazed that a small-capacity rpg game could have such an elaborate and wonderful soundtrack. The game soundtrack thick Japanese rpg feeling, but also added some refreshing rhythm, very "cool ear" let me once listen to the game soundtrack to write the impulse.

    Unfortunately, in the end, because the game content is small and ancient, the background soundtrack is not much. The first listening was still very good, but as long as it was not very long listening, it was still very satisfying.

    For any "indie", "rpg", "survival", "sandbox" gamer should try it. In the end, whether this game will become a new generation of gods, or let the majority of players themselves to judge.

    In any case, One Way Heroics is worth a try.

    No introduction yet....

    Further reading:

    games website "Real Football 2016" PC version detailed review: slightly shrunk version

    Every second half of the year, sports games began to force, ...

    Game
    2024-09-20
    games website BioShock 3: Infinite Detailed Review: Target year's best!

    Total score: 9.4 Recommended crowd: Highly recommended to al...

    Game
    2024-09-20
    Review of "The Last Sword II": The Pointing of the Hand and the Direction of the Sword

    In entertainment works with immortal and chivalrous themes, ...

    Game
    2024-09-20
    Review of Neil's Artificial Life Upgrade: How can you stand the enchanting dreams

    Neil Artificial Life/Form was released in 2010, and although...

    Game
    2024-09-19
    "Act of War: Grave Treason" player reviews

    Task modeCompared with the task of direct action of the act ...

    Game
    2024-09-19