games website "Flame limit" detailed evaluation: pass above, good for not enough

    Is this really the case? Of course not, that's the Spiders Games of our country. The Spiders Games studio is from France. The Spiders Games team had previously released a sci-fi RPG called Mars: War Records.

    And its studio itself is not a big name, so what challenge this what what or the combination of what what, can only say that the domestic media in writing manuscripts only for the sake of a moment of pleasure, make up, deceive players, it is hateful!

    Don't panic, it is because of this situation, just have this review, as for the game in the end, and listen to the breakdown!

    Graphics

    Let's talk about the configuration requirements and optimization of the game. Although this production also announced the login to the next generation platform PS4, but the official release of the configuration requirements are not high, mainstream computer configuration are within the scope of requirements.

    But after entering the game, the problem soon appeared, the author I5 3470 with the configuration of HD7870, in the process of playing the game at the highest quality, the number of frames fell and rose very unstable, the frame number of different shots in the same scene can be different by 30 frames, such a large number of frames fell and rose is not friendly to players. There is still room for improvement.

    The overall picture performance of the game is OK, today's players have experienced the baptism of all kinds of games, and the screen requirements of the game are more and more picky, the picture of this game is naturally not top, but in the overall modeling, mapping, and some details of the performance of the standard, not too much fault, but not particularly eye-catching, for an action role playing game, It is enough to carry the content of the entire game.

    In this game, the protagonist of the game can choose the gender, according to the consistent urine of European and American games, the female protagonist has a man face, this game continues the tradition in this respect, and the body is not so strong as the abusive soul that came out before, and the role in modeling more details, and has a good equipment performance. The different equipment can be displayed very visually.

    The design of several main characters is also more distinctive, such as the breasts of the white-haired witch, and the breasts of the white-haired witch, and the breasts of the white-haired witch, etc., which are memorable and worthy of affirmation.

    The scene of the game is a little regrettable, although the scene is stacked with a lot of details, but the main battle scenes are not broad, some places are very small, after encountering the enemy will appear blocked together, and the game design part is to encourage players to dodge, so there is a little contradiction, it should not be.

    The scene can interact with very few elements, but some hidden in the scenery of the enemy is more clever, the monster design is not too new, taste the color contrast is strong. It is worth mentioning that the game will be based on the plot of the adaptation of the scene time, day and night changes under the light performance is better, although there is no particularly high-end technical force, but you can see the production team's mind.

    The cutscenes in the game are calculated in real time, and the characters' movements are clearly calculated, although some of the performances are a little over the top. The action of the protagonist in the game is also a highlight, the brandishing action of the weapon is very elegant, realistic and has a certain aesthetic feeling, which echoes the consistent style of European and American games.

    On the whole, there are not many brilliant places on the picture, but there are not too many places to pull the back foot, and because of this mediocrity, it is not too attractive in this era that needs to highlight its personality.

    VOCALS

    As soon as I entered the game, the music in the main menu interface soon made the author's spirit up, the long and deep female voice singing is extremely beautiful, this BGM is very catch the ear, so that the atmosphere of the whole game has improved a level.

    However, the production team seems to have a very deep understanding of this song is very good, and then in the opening animation, the cut scene has been this song, playing back and forth, and then playing variations, the song is very good, but so back and forth is really some wrong ah.

    Unfortunately, in addition to the BGM basically nothing special worth mentioning, but only from the BGM of this main melody, it is worthy of affirmation.

    In addition, other sound performance in the game, first of all, the dubbing aspect, is slightly insufficient, a lot of dialogue without tone is just in the speech, only a few characters have a performance when the dialogue. After that is the in-game combat sound performance, originally for the European and American games in this aspect of the author did not hold much hope, the result of the actual experience, unexpectedly OK.

    content

    Let's start with the common concern about shock.

    As an action role-playing game, action is definitely one of the selling points, then the main action in the game is reflected in the battle, the battle system is not to be told, the author can seriously and responsibly tell the players, only in this game, the game reflects the sense of attack is completely enough.

    It should be known that the sense of attack is actually a metaphysics, and the action games on the market can be basically divided into two categories in the expression of the sense of attack, one is based on Japanese games, with gorgeous light effect performance coupled with specific action feedback (repelling, hard straight, hit animation, etc.) and exaggerated sound effects to reflect.

    The other is based on European and American games, with realistic action feedback and camera performance plus certain sound effects to show.

    There are a lot of these two types of games on the market, not one example, Japanese games are certainly the first, most of the second kind of Europe and the United States does not exclude the first, the domestic game's striking sense is expressed in words, not within the scope of discussion.

    This game is undoubtedly the second kind, the action in the game realistic, the use of weapons fighting posture is obviously under the mind, not taken. In the course of combat, according to the design of the combat system, there will occasionally be a slow-motion performance, which is the performance of the previous camera performance.

    The main criticism of some players is that the enemy's action feedback is not in place when fighting, yes, the enemy in the game is there are some problems on the feedback of the action, the first is not hard and straight when beating the enemy, which is actually a small mistake in the design.

    The hard and direct representation of enemies in the game is tied to weapons, and this design happens to surface the lack of experience of the production team in action games, and players want a clear and intuitive feedback performance.

    While this design is not entirely wrong, probabilistic design will naturally make the game fall short in this area.

    In fact, after mastering the combat system of the game, it is not so bad when dealing with the enemy, the enemy design in the game is relatively strong, and a little inattentive will be sacrificed, the developer's intention is obviously to hope that the player can be more strategic to fight, rather than go up brainless knock.

    After the author basically mastered the combat system, whether it is a small monster or BOSS battle, you can reduce the damage a lot, and judge under the attack and defense of the enemy.

    The design of this combat system with the exquisite movement performance, for a young development team, is not easy, and the overall combat rhythm is bright, the action of the weapon is gorgeous and coherent, especially the continuous attack of the double dagger in the Ranger mode, in the visual performance is still very good.

    In addition, the other design in the game is not much bright spot, you must have seen the player is not strange. The equipment in the game can be upgraded by changing the parts, which seems to be a little interesting at first glance, and if you think about it, it is lazy...

    The plot of the game is simple and rough, different dialogues will have different plot directions, the performance in dialogue selection and talking to NPCS is terrible, except for some of the main characters, most of the NPCS can not talk, which is the lack of details.

    When fighting, the system will also give you an NPC to fight with, because it is an important role that will not die in battle, even if it is beaten down, it can quickly stand up, so hide behind the girl to attack it.

    In summary, "Flame limit" this game may not be suitable for some players' tastes, but it is not unbearable to be included in the scope of slag thunder, and now the global single-player game market is shrinking, page game mobile game geometric expansion of the situation, can insist on continuing to develop traditional RPG games on PC and home computer platforms, the skill is not an easy task:

    Hopefully, this young team will stick around, and maybe one of the games will live up to the hype the editors wrote the title.

    No introduction yet....

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