games website "Hand of Fate 2" review: beyond the previous work is worthy of good reputation

    The Hand of Destiny series is a card and action role-playing game produced and published by independent game studio Defiant Development. Although the original game has various points of ridicule, it is still a rare word-of-mouth success.

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    In order to ensure the normal operation of the game, traditional card games are basically turn-based in battle, and even Hearthstone is still retained as an esports game.

    In Hand of Destiny 2, the game continues the classic gameplay of the previous game, and the special form of "cards" derived into "events" still has a bright feeling.

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    The card dealer of the game is like a "storyteller", depicting the memory of the protagonist a little bit, and we, as players, uncover the secrets of the protagonist in the card world a little bit!

    "Your memory is fading and becoming the soul of the game. It's all new, like new stakes, life and death, revenge."

    introduction

    Hand of Destiny 2 begins with a "forest ambush" in which farmers are robbed by thieves. Here, players are faced with a "destiny" choice: to defend the farmers, to charge and help the farmers, to help the thieves blackmail.

    As the initial teaching level, no matter which option you choose, you can't avoid the battle with the thief, even if you choose to help the thief, you will still suffer the betrayal of the thief afterwards.

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    The first chapter of the game is superior in story performance, players experience combat and plot naturally without conflict, and from the point of view of the story connection, even if you have not played the previous game, you can play the second generation without pressure. If you are a Generation 1 player, you can also Gat many of the previous games in this chapter.

    "These cards represent your history and our game. We know where they end because you are here, and therefore, these cards must lead you to me."

    And unlike the multi-character story cards of the first generation, the story line of this generation is clearer, the setting of the whole world is also more perfect, and the struggle between "Empire" and "virus" is cyclic and progressive in the large map line of the story mode, giving people a very good exploration experience.

    The second generation from the thief robbery to the trial of the assassination of the emperor 22 levels are the past of the protagonists of the second generation, the fate of the narrator's mouth to reproduce, change.

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    In fact, in the opening story, we can feel the empire's hatred for the thieves, and finally the BOSS Kargas deliberately guided his enemies to be brutally retaliated after becoming a dealer, and the Empire invaded the outside world, which can be said to be a harbinger of the collapse of the abusive and decadent empire.

    In the devil chapter, the devil offers a helping hand to the player, and if the player blindly accepts the help of the devil, he will eventually have to face the scene of having to give his soul to make a deal with the devil, and ultimately face only death.

    In the chapter of the Trial of the Emperor, Estrea generously dies to protect his companions, and also makes them more fleshless!

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    In the end, with the help of four companions, the protagonist killed the emperor as the agent in front of the curtain, Kargas fell and took away the fate of the card, and the two generation of protagonists became a new generation of dealers, opening the next era according to their own characteristics.

    Perhaps some players feel that the story is a little regrettable, the protagonist did not jump out of this cycle of fate, there will still be people continue to sit at the table in the future, even if the story of the witch and the hidden suggest that the protagonist has a chance to break this cycle, but this may be the story of "Hand of Destiny 3"? (Laughter)

    Great story pace

    In the game, players have basic Settings such as health, food and gold.

    Health increases and decreases according to your battles, adventures in the map, and the game ends when health hits zero.

    Each action consumes a food and restores 5 health. If the food runs out, it costs health.

    Coins are used to buy items, food equipment, or to complete events.

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    Destiny still has the core of the hands used to identify the "blood" of the "opportunity card", in the strategy there are players put forward the method of using the eye to remember cards, in fact, personally feel that it is still very difficult, mainly in the game cut card speed is generally faster, remember cards is very difficult and very tired, sometimes self-defeating.

    Because once you see the wrong card in the process of cutting, it is almost certain to be the opposite of the required card, rather than the wrong card as the target, it is better to decisively give up thinking at this time, close your eyes and choose one at random.

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    At this point, the game also has another purely random element of the dice roll, just need to make a chance, do not need to face the difficulty of choosing cards, on the surface, the existence of the minimum probability of the dice makes some events feel more difficult to complete than the minimum probability of the chance card 1/4.

    However, even in the absence of any blessing equipment bonus, the dice can still be thrown twice, and you can freely choose to re-cast the dice, which both reduces the difficulty and makes the player's luck more balanced. More importantly, there is neither a big failure nor a big success setting for dice, so that the player's income and risk are more average, and to a certain extent, the situation of a succession of big failures is avoided.

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    In the game, the turntable has more choices than the chance card, and the choice is intuitive, so that the player does not have to work hard for a reward shortage event, and does not give up until the great success.

    The pendulum is a pure test of the player's eyesight and reflexes. Compared with a few other small games, the pendulum has almost no luck, everything depends on the player's technology, as long as the sense of rhythm is good enough, the player can shake with golden success!

    Of course, none of this is practical for "Europeans," and there's nothing you can do about it if you're "African." So "The Hand of Fate" also has the title of "the Hand of the Unsheik".

    System setting

    As a game containing action elements, the combat system of Hand of Destiny 2 has made great progress compared to the first generation, and the operation is very simple and playable. Players attack, block, and counter in one go (if you can block it....) Can bring a refreshing combat experience.

    The game not only contains two-handed weapons, single-handed weapons, dual-holding weapons three Settings, as well as matching action design, in the face of different enemies to choose different equipment can achieve unexpected results. The presence of the relative shield in this generation is a little low, not very useful, and the effect is not obvious.

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    The game's battle judgment is not very friendly to novices, and most people who criticize the game's hit judgment are mostly due to their own hand injuries, but many of the judgments in this game really make people feel uncomfortable, and the unreliable hit judgment and the messy dodge judgment are quite tormenting, making the overall difficulty of this game increased.

    In the early stages, the number of enemies is small, the attacks are weak, and the distribution is not large, which makes the battle at this stage completely difficult. However, as the level evolves, the previous BOSS will be used as a mixed soldier, the number of enemies in the later level is extremely large, the attack is fierce, the judgment is unreasonable, and the distribution on the map is messy, resulting in the late battle is difficult, and a battle may make the player feel tired and boring.

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    In the case of our limited supplies, it is often necessary to fight with a dozen or twenty enemies in a narrow space, and once the loss is too heavy, it may directly collapse or face the situation of starvation.

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    In addition, compared with a generation, the authorities have reduced the amount of supplies that male protagonists can bring.

    In the later part of the first generation, there was a simple set of skeleton shield + blood jewelry + curse ring, and the game process was extremely simple under this set of blessings, which was the fault of supplies. In the second generation, you changed to limited supplies, and the supplies you get in the game are not so strong, and every time you start the game, you are in a very smooth stage.

    Combat system

    Using 4 different forms of amulets, players can change hair, color, clothing... Yeah, just pinch your face. However, in this game, there are too few styles for players to choose from, and apart from changing the Mohican hairstyle that is teased by players, this amulet is virtually useless,

    Besides the opportunity of an amulet given after the opening, these amulets have not been seen a second time until the completion of the game, and naturally have not found any other use.

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    Card system: The card system in the game is more balanced, and there is no such thing as a universal oil card situation in the first generation.

    At the same time, there are also the Settings of the holy card and the disaster card: the holy card means double good luck (platinum card), and the disaster card means double disaster (red disaster card).

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    The acquisition of a holy card requires the completion of a specific event to obtain the token and a fixed draw from the token. The number of holy cards in almost every level group is limited to avoid overpowering and upsetting the balance of the game.

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    Disaster cards will contain more powerful enemies and more difficult minigames, if you can get token events that will be extremely difficult, but it does not mean that there is no benefit, some disaster cards players can get rich rewards through extremely difficult minigames, but it is still more likely to fail.

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    Possession symbol Card system

    Hand of Destiny 2, as a work that carries the reputation of the previous game, has made significant improvements in the system and levels, and the gameplay has also been improved. Therefore, the comprehensive quality is significantly higher than that of the first generation.

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    The game review editor did not start from the picture quality, mainly the picture quality of this work can only be considered normal, overall is not outstanding, compared to the picture quality, the game quality itself is more attractive, in this picture quality state, the game's amulet system makes people feel quite perfunctory.

    There is nothing impressive about the sound in the game, there is no music in the map most of the time, and the dark play style and bass in the story allow people to better integrate into the story.

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    The ending of the story is not as shocking as the first generation, but it is still addictive, and relatively, it also consumes the patience of the players. The difficulty of the game is high, and there are various areas that are criticized by players (such as the quality of translation), which can easily have a dissuasive effect on non-core players.

    But in any case, as an independent game, these shortcomings can not hide the game itself eye-catching game form and excellent game quality, worthy of reputation!

    No introduction yet....

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