games website "Heroes of the Storm" detailed review: a quasi-divine work with high hopes

    I think this guy is still called "Blizzard All-Star" is good, originally thought that this game memorial significance, nostalgic significance, bloodline significance, luxury lineup gimmick far more than the game itself, like you collected a set of "One Piece" cards, your children collected a bunch of Ultraman's eggs, which is called "League of Legends" or "Toy Story", The value of collection far exceeds the value of entertainment.

    Did not expect snacks to eat out the taste of Manhan dinner.

    It's not DOTA, it's not lol, it's not Starcraft, it's called Heroes of the Storm, it's not Heroes of Blizzard, it's a multiplayer online competitive game published by Blizzard Entertainment for Windows and Mac OS. Starcraft II used it as a map.

    It was named "Blizzard Dota", "Blizzard All Star" and so on, and finally named "Heroes of the Storm" - clearly it is still "Blizzard Heroes" reasonable.

    The game will be released in 2014, and I have played the private beta version for now. Actually can only play a guide mode and five heroes against each other, equivalent to one game of LOL.

    The hero roles played by the players in the game are all from the Blizzard classic works Warcraft, Diablo and StarCraft, and there are a total of 18 heroes announced, divided into Warrior (warrior), Assassin (assassin), Support (auxiliary) and Specialist (specialist) four hero types.

    They are: Diablo, Witch Doctor, Barbarian, Archangel, Assassin, Evolution Master, Machine Gun Captain, Ghost, Blade Queen, Templar, Lich King, Minotaur Chief, Griffin Knight (Kurdran Malhammer), Goblin, Demon Hunter Illidan, Grand Druid Malfurion, Suture Abomination, and Paladin.

    It started out as a time travel drama where we had to follow Captain Machine Gun to the world of Warcraft to save the world.

    Game screen

    After opening the game will appear the login interface, please press TAB+F10 key (two keys at the same time), select the first option PLAY TUTORIAL, you can play the new guide mode, and finally 5V5 battle, the forum has released the landing patch, you can choose maps and racial heroes, but the meaning is not much, brain hero fans can try fresh.

    Blizzard's picture is like that, don't expect them to break the Zenith star technology, don't believe the Blizzard black mouth of nothing, the picture of this game, when under "Diablo 3", "Star 2" above, cartoon, simple and clean, polygon is not much, but the edges and corners are not rough, the square is square, the round round.

    The picture continues the character of Blizzard, full of magic sense of science and technology, not as dark as thick color, not as colorful as the stars, but enough delicate and soft, a little "Torchlight" visual sense. The game can be switched between 3D and 2D, and there are many Settings options.

    Don't worry about configuration problems, Blizzard's game configuration is never a problem, at least when I play time travel drama is very smooth, the frame number is stable at more than 70, optimization is very powerful, after all, it is a mapping game, character modeling is also very careful:

    Arthas is cold, the machine gun captain's helmet can be opened and closed, the Archangel is majestic, the Blade Queen is full of energy, the collection control dead house is blessed, and the blizzard hero enters my scene.

    Game music

    No accompaniment. Did you ever play Dota with accompaniment? But the percussion sound is still clean and bright, and some scene sound effects are slightly low and dark, which may not be used to by children who are used to LOl, but this is harmless.

    The unique voice cries of heroes constantly emerging in the game, the wild cries of killing people and the screams of being killed, are still very interesting. The sound of guns firing, the sound of the sword of gold and iron more teach people blood boiling, adrenaline soaring!

    Combat system

    "Heroes of the Storm" heroes in the shape and appearance of all from Blizzard's previous works, the current official announcement of 18 heroes, they are: Diablo, Witch Doctor, Barbarian, Archangel, Assassin, Evolution Master, Machine Gun Captain, Ghost, Blade Queen, Templar, Lich King, Minotaur Chief, Griffin Knight (Kurdran Savage Hammer), Goblin, Demon Hunter Illidan, Grand Druid Malfurion, Suture Abomion and Paladin.

    This is the Blizzard All Stars.

    This "Heroes of the Storm" battle with Warcraft, dota, lol and Dota 2 has an essential difference, although it is only a private beta version of the tutorial mode, but we can see a lot of unique characteristics, especially the following subversive design.

    1. Team sharing experience

    Heroes of the Storm games do not have individual levels for heroes. The same camp and hero all gain the same experience, even if you die at home or go wandering can also be the same level. But for the five game concepts that Blizzard subverted, the upgrade reform is simply a small change like paint and powder.

    Second, eliminate the money and equipment system

    This is a bizarre setting, "Heroes of the Storm" whether to kill wild monsters, enemy soldiers, heroes can only gain experience without any money, so there is no props, there is no such thing as buying equipment.

    Skill selection will take over. This is simply going against the world's opinion, just think, this time can only spell skills and operations, DOTA party and LOL party can adapt?

    The lack of equipment is not a problem. The game provides a free map editor, players can make their own DOTA map MOD, how to play how to play, free to enrich the game content. What do you think? It's back to the good times.

    3. Skills don't need to be added

    Heroes have four initial skills, corresponding to the Q, W, E, R four buttons, each hero has a separate talent system, the game starts with 1 talent points to learn, then every 3 levels can get a talent point.

    You can click the keyboard "N" and a button in the lower right corner will pop up the talent system. However, this is the company's internal test version, this crack talent system is the first default, can not be selected, but you use the crack patch to select the third map, you can try the talent system. However, the third map is only used to test skills, and cannot be played against.

    So the talent system is replacing the equipment system.

    Talents can be learned to change the effects of basic skills (such as: increase the cast distance, increase the damage, change the release form or have some special effects), and the game character can learn the ultimate skill (choose one of two skills) after reaching 10. Captain Machinegun's big move is very powerful.

    Four, the defense tower has ammunition limits

    This is a very original concept. The player's heroes have strongholds, each protected by walls and supported by turrets. Friendly units can move freely inside and outside the walls, reinforcements are quick and easy, and enemy units are blocked.

    In addition, the towers on their lines have ammunition limits. Ammo can only be replenished by your hero. If you don't replenish the towers, they're just empty fronts.

    When the turret runs out of ammo for a long attack, you can push it any way you want. If your tower is out of bullets, just place the hero next to the tower and automatically change the magazine for the tower!

    At other times, the minions and turrets are well-behaved, with dota's shadow all over their eyes. Neither a pig mate nor a god rival. The destruction effect when demolishing the building is also mediocre, and it does not increase the pleasure of the previous game.

    Five, wild monsters are God teammates

    Press Z to ride a horse and speed to battle. Press B to read the note back to the city. It's a familiar smell.

    The game field map has a lot of wild monster points, defeat these stray soldiers, they will join your camp, after the king of Bandit mountain, they can fight alongside you, although they can not control their action together, but the attack of the fairy is not bad, some wild monsters are Boss level.

    Frankly speaking, the wild monster system is not used to earn experience and money, it is used to beat the wild monster to help you push the tower.

    There are the same wild spots around the game, but after you defeat them, they will join your side and fight against the enemy.

    Wild monsters are not controlled by the player, but the skills are amazing! This is like the Erlang god to accept the crouping dog and Meishan six brothers, Song Jiang annexed the Putian eagle.

    In addition, the number of maps, different maps have different playing methods, Pirate Bay needs to provide gold coins to the pirate king, pirate ships can help you bomb the enemy base. Death Mine can summon neutral bosses to assist you.

    Sum up

    Storm hero is not a popular DOTA game on the market, removing the tedious things of equipment accumulation and complement knife show micro-operation, and more wild monster task system and talent system! Squeeze out the water, leave the dry goods.

    Many of the changes to Heroes of the Storm were made to speed up the pace of the game. Fast-paced games are a trend, playing a game doesn't take much time and is easily more popular with players.

    "DOTA2" despite its high quality, but for many people, playing a game is too tiring and time-consuming. So Blizzard simply changed to the end, for "Heroes of the Storm" the game is a 20-minute thing, the pursuit of team combat refreshing, trying to make a change.

    It's called DOTA, more like a variant of WOW. The current version or the company's internal version, practice BETA is not, the later update and improvement is more worth looking forward to, which is vaguely a God's rhythm, if Blizzard itself does not die, DOTA2 should be under huge pressure.

    No introduction yet....

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