games website "Home remake Collection Edition" detailed review: This is the real feelings

    We have always said feelings, feelings, feelings, in fact, "feelings" this thing does exist, but by some big mouth in your country to play bad, but become a derogatory term.

    Feelings this thing, in fact, is originally a good thing, is a worthy of young and old men to spend ten or twenty years to wait for something, so that everyone looks forward to no regrets, and then decades to mention it still talk about it.

    Feelings this thing, generally accompanied by the birth of the classic, good works must stand the test of time, like this "home" remake, can be said to be a great conscience, full of feelings, worthy of old players, but also worthy of new fans, this is the industry benchmark.

    In fact, no matter what is good or bad, what can withstand the test of time is feelings, if someone can make God's "Blood Lion" also high-definition remake, it can also be said that "feelings" are full, worthy of everyone's worship.

    The status of "Home" in the hearts of RTS fans is the existence of Tai Shan Beidu Zhang Sanfeng, what "Starcraft", "Command and Conquer", "Warcraft", "Age of Empires", "Raid", "close combat", whether science fiction, fantasy, or realistic, are but the ground tussle, who can move the battlefield to the boundless space?

    Strategize in the sea of stars, commanding dozens of starships to strike bombs in a large-scale space background. This is the fantasy we most need, our dream of the sea of stars, "Battlestar", "Galactic Hero Legend", "Star Wars", "Star Trek" in the game the most perfect embodiment of ah.

    As early as 1999, "Home 1" has swept the world, becoming the best game of the year, you can not even imagine, in that era, there is such a magnificent space epic.

    Soon after GearBox acquired the Homestead brand from THQ in 2013, it announced plans for a HD remake of both generations 1 and 2 of the series. Now, the remake has finally returned with the king of Wind Thunder and Electric Light.

    First, high-definition screen

    Back in 1999, Home was stunning with its brilliant 3d real-time strategy effects and stunning space Settings. Most ash fans have marveled at Mars Black technology and its unparalleled creativity.

    Over the years, people are actually not interested in high-definition remakes, because high-definition remakes are often just a large-scale upgrade of maps and models, and there are few improvements in system, plot, and operability.

    The Resident Evil series was remade in HD for many years, but no one thought it was a sincere thing to do.

    This time Home: Remastered has upgraded HD materials and models, added new visual effects, and added support for HD, UHD, and 4K resolutions.

    The remake also included the old version of "Home" and "Home 2" and made them run on mainstream operating systems, and the musicians and visual artists responsible for the old version of "Home" re-created the game animation, from the visual effects point of view, this is almost another game, but standing in the perspective of home fans, at a glance to know that this is "Home".

    Intuitively, the picture of the "Home" remake is indeed much more beautiful than the previous work, the details of various ships and fighters are more clear, and even the material of various stars and ships has been upgraded as a whole.

    Although all this still looks very science fiction, very abstract, but vaguely has a considerable texture, all the flight actions are very intuitive, and not like the past need to imagine.

    The remake further refined the models, textures, light and shadow effects, which made the game more accessible based on the original game, because this is an age of looking at faces.

    The great charm of "Home" is to depict the grand scene of large-scale star ship operations, we can witness the bombardment between the star ships, we can watch the fighter aircraft circling around the mother ship like a swarm, all kinds of weapons with the magnificent trajectory of death in the universe to write their life curve, what do you think of? The spectacle of Battlestar: Galactica? "Home: Remastered" HD picture can satisfy all your dreams.

    Every battle, is a grand space fireworks party, silver snake wild dance, splendid. Regarding 4k resolution, I haven't had the guts to try it yet.

    Ii. Epic plot

    In fact, for the high-definition remastered game, the plot is not a matter of concern to everyone, because it is a classic is a god, so it will be remastered, for old players, "Home 1" "Home 2" the plot is enough for them to recall a lifetime, the remake is only the picture, not the plot, but for new fans, It is still necessary to introduce the past and present life of "Home".

    The Kushens live on a desert planet called Karak, where only the polar regions are inhabited.

    They live in communities with separate Kiith or Kiithid as the main socio-political body, with separate religious and cultural characteristics in Karak. Most of Karak's history was spent in a war between the two Kees.

    The harsh and uninhabitable natural climate of Karak has led the Kushens to question why they evolved on this planet. Genetic studies have confirmed that they did not evolve on Karak.

    The question of where they came from was answered by a malfunctioning weather satellite that detected the presence of metals in the vast, uninhabitable deserts of the equatorial region. An expedition travels to the site and finds a massive alien ship, as well as some telltale signs of the first civilization.

    Almost all of the Kees are united in their struggle to return to their true home and find out why they left.

    None of the Karakites knew what they would encounter on their journey, so they decided to build an all-purpose ship. This resulted in the so-called "mother ship", named "Higra Glory", a 3.4 km long ship that took 60 years to build, not only a great leap forward in technology and engineering, but also the depletion of natural resources on the Karak.

    Six hundred thousand migrants will make the journey in frozen sleep; Advances in particle physics have allowed shipyards to break down asteroids into atomic-grade materials that could be used to build ships. The bridge crew will be staffed around the clock by Karak's best technicians, navigators, diplomats, and scientists. Unable to develop a computer capable of coordinating these tasks, Karan S'jet, a young female neuromechanist, integrated her own body into the mother ship's system to serve as the living computer core of the ship. She's the fleet commander now.

    The plot of the "Home" series has a space epic style, taking large-scale shuttle and escape as an opportunity, and taking the future of civilization as a value. The battle in the Home, with hundreds of smaller ships besieging dozens of larger ships, was inspired by the Star Wars films filmed by George Lucas.

    The narrator in the game is the same person as the American sci-fi animated Robotech, which enhances the atmosphere of its space opera. The concept of a giant mothership leading exiles back to their home planet has similarities to the popular science fiction show Battlestar Galatica.

    "Home 1" is very much like the space survival game of Battlestar Season 1 and Season 2, and "Home 2" is very much like the religious and political game of Battlestar season 3 and season 4.

    Three, brilliant single player campaign, difficult operation

    Homeworld is known for its single-player campaign, and the first 15 hours of the narrative campaign have many exciting missions, such as fending off swarms of drones, fighting surprise attacks, rescuing Allies, capturing enemies, and more. The game's objectives are diverse and compelling.

    In the single-player game, Homestead uses a unique fleet inheritance concept (or persistent fleet), where every ship that survives a previous mission will survive to the next level.

    Therefore, ships built in the first level may still be in the player's fleet at the end of the game.

    This feature, coupled with the limited resources available in each level, forces the player to decide the composition of the fleet. However, some players feel that this makes the game very difficult, and when the player's strength is low in the previous levels, it can be overrun in some difficult levels later in the game.

    Like fighting a large guard fleet, or having to destroy a huge meteorite that crashed straight into a mothership that couldn't move at all. These missions require a lot of firepower, but sometimes the player just doesn't have enough firepower.

    The real difficulty, but in the game operation, not everyone is really adapted to the three-dimensional offensive system, players may have to pull to the plane perspective to smoothly operate the fleet of large-scale operations, the third dimension of the Z-axis increase is daunting for many people, but as long as you adapt, you will fall in love with this all-round strategic operation without dead corners.

    The interface of the Homeworld remake uses the familiar interface of Homeworld 2. The player can expand the lens to give orders to the fleet from a tactical area view. Players often adjust camera angles to get the right sense of space.

    Most troubling of all, moving a fleet in large space is an extremely slow business.

    However, the various menus in the remake of the build and technology can be put away, and nothing can interfere with the player's immediate operation, which is the biggest progress, a good game, also need affinity.

    Four, the grand opera-like music

    In the vast sea of stars, a group of people escaped the havoc of their home planet and began to desperately search for their ancestral home. Such a plot background, without the support of grand music, would not make sense. The background music of the remake continues the fine tradition of the original, and most of the music in the game is ambient music, in line with the lonely but magnificent feeling of deep space.

    Screen: 9 points

    Plot: 10 points

    Operation: 8 points

    Music: 9 points

    Overall rating: 9 points

    No introduction yet....

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