games website "Metal Gear Solid 5: Ground Zero" detailed review: The final lone hero

    Hi, kids. Do you remember who I am? Yes, I am that who! Today brings you a review of a game that is small in volume but very good, this game is the start of the spy war stealth game, setting a Guinness World record for the action stealth game "Metal Gear" series of the latest sequel 5 generations of the prologue work "Metal Gear 5 Ground Zero."

    Yes, you are not wrong, this game capacity is only a mere 3GB less than, in this era of 50GB at every turn, it is amazing, in fact, the whole process of the game and can be explored for this 3GB is a lot, the game itself is as a link to the role of the next, in the plot to undertake Metal Equipment: Peace Walker set the stage for Metal Gear Solid 5 Phantom Pain.

    At present, the Japanese factory game is weakening, opposite Europe and the United States in the coming 2015, the collection of masterpieces, every game pulled out are very able to play, and the Japanese factory here is constantly reworking the old work, packaging and refurbishing it to move to the new platform,

    Some ungood manufacturers even the strength of the renovation is saved, directly put the original quality of the old work on the new platform, the rest is not the house to waste the adorable fans to sell meat to the work, is the endless DLC hell, seriously can pull out the 3A level of the first World War, it seems that the remaining "Metal Gear 5 Magic Pain".

    This game is sold separately as a prologue. On the one hand, it can be seen that the producer Hideo Kojima is full of confidence in his works, and the prologue can also be sold separately. Indeed, the entire story process of the game is experienced in about two hours, even if it is a hand fragment.

    But the game itself also has a lot of challenges built in, all experience down will take some time, in addition to selling the sequel alone this gimmick, perhaps it also includes the island for fans of a long time to wait for a little compensation, players can too long not on the big screen to experience the real next generation of metal gear, and now, Metal Gear 5 ground zero to meet.

    That's a little too much nonsense, so let's get down to business.

    Screen: 8.5

    Let's talk about the configuration requirements and optimization of the game, the author configured for the mainstream I5 3470 with HD7870, after entering the game, all open the highest frame quality to maintain about 40 frames, some scenes in 30 frames,

    After adjusting a small number of picture quality options to high, you can maintain 60 frames throughout 1080P, the game is very well optimized on the PC platform, players do not need too expensive configuration can experience a good picture quality level and smooth frame number.

    Because this game uses a newly created game engine, there is a significant evolution in the screen level, from this aspect, this prologue is to let the majority of players have a new understanding of the next generation of metal equipment screen level, in fact, Hideo Kojima did do it.

    The overall picture effect of this game is not top in terms of the current level of the game picture, but it is enough to be called pleasing to the eye. And the PC version of the screen options more at the same time the level is once again improved, not worthy of the next generation of game standards.

    The overall picture of the game is not too much color rendering, more real restoration. The scene structure in the game can be said to be very careful. The completely open map is divided into several areas, and the scenery design in the area maintains its unique style while perfectly integrating with the overall map.

    The modeling of characters in the game is extremely detailed. No matter the character BOSS or the enemy soldier controlled by the player, there are very good carving, especially the effect of rain on the character, which has a very real light reflection.

    At the same time, the performance of the fabric and the texture of the gun on the enemy is also relatively in place. However, the defects are still possessed, and there will still be insufficient map resolution and sharp edges in some places, but the defects do not obscure the situation.

    The scene performance in the game is full of details, incomplete cement blocks at corners, fragments after bullets hit, and excellent rain erosion effect. The performance effect of rain in the game is very good.

    Whether it is cement bags, asphalt roads, or rocks, the detailed light reflection performance under the wash of rain is impressive, the vast majority of the modeled polygons are very high, and some of the vegetation effects on the regretful ground are somewhat unsatisfactory.

    It can be said that this work is very good in the processing of light and some materials, especially in the aspect of light processing, which makes people shine in many places.

    Other aspects also maintain a high level, the character details are rich, some props are more detailed, such as the call to the helicopter and so on. It can be said that although the capacity of this game is not large, but the level of the game screen has not shrunk, an open scene that does not need to be loaded carries a lot of game content, which makes the author full of expectations for the coming main content.

    Vocal music: 9

    Metal Gear series music has always been extremely excellent, the main theme of its series is still a classic in the game industry soundtrack, of course, this game is still no exception, between the game process is not long, but the game interpenetration of several BGM is still refreshing,

    The first is the song "here's to you" that appears at the beginning and end of the game. This song has a unique story background. Of course, the background of the song is not completely applied in the game, but it is memorable with the story of the game and the end, accompanied by the melody.

    At the same time, the game will have different BGM performance according to the different states of the character. There is no BGM in the stealth state without being discovered, and there is different BGM when the character enters the hiding state after being discovered, and when the character is completely exposed and engaged in firefights with the enemy. The author especially likes the BGM in the head-to-head confrontation with the enemy. It gives a sense of tragedy when a lone hero fights his way out of the siege.

    In addition, the game dubbing, Metal Gear Solid series because of the performance content, dialogue and lines in the same type of games are more, and because of the unique charm of the characters, players also began to have a certain trend of voice actors,

    In the English version, the voice of the main character of the series has been replaced by David Hayter and Kiefer Sutherland, known for his work on 24, while the voice of the main character in the Japanese version remains unchanged as Akio Otsuka.

    A small episode is that David Haite learned that he was replaced by the news or read the relevant reports to know, the island Hideo did not pass gas with him before this, after he is no longer the legendary agent dead underwear, David Haite expressed his grievances and give up on Twitter, fans have criticized the island.

    Of course, whether it is before and after the replacement or in Japanese and English, the dubbing of Metal Equipment is at a very high level, which is not only reflected in the performance between the main characters, but also reflected in the dialogue and performance between the soldiers, and you can find many highlights by listening carefully. As for the sound performance in the game can only be said to be normal, not many highlights but no imbalance.

    Content: 8

    Regarding the content of the game, it should be mentioned before, Metal Gear Solid system from this game can also be said to have joined the tide of the popular sand table, although the entire game has only one scene, but the loaded game content is enough, especially for fans of the series, may spend eight to ten hours to experience.

    As the first work of stealth games, this game does not reduce the elements of stealth at all, but under the sand table design, it becomes more complex and delicate, and the consciousness of players is also more tested.

    In fact, this series is not very user-friendly and friendly for players, players need to adapt to a period of time to master the rhythm, and this game has also been improved in this respect, that is, players can also choose not to sneak in at all, all the way rampage into the enemy, still can let the process continue.

    Of course, the rewards and ratings are lower, and the game is still designed to encourage players to play quietly, with minimal killing,

    In order to better maintain the consistency of infiltration, a new "reflection" system has been added to the game, "reflection" system allows players to react after being discovered by the enemy within a short period of time, depending on the reaction to influence the enemy's state.

    In addition to the main line, the game's built-in challenge mode is also worth playing, and at the same time, under different difficulties, the player's experience of the game will also have earth-shaking changes, in this case, the player will sigh that the enemy AI design is superb, worthy of the ancestor of the stealth game. Naturally, there is also a collection element in the game.

    The design of the plot of this game is more dark, bloody and tragic. Perhaps it is because of this, that some plots and props with humorous elements in the game process of the series have been erased.

    Things like the torturer troopers collecting dog tags from the earlier series, some of the funny hidden plot dialogue, or the Fulton recycling system that was originally from the display but was funny in the game (as far as we know, this system is back in Phantom Pain), are no longer present,

    Although the BOSS can do more things, but more is to face more realistic choices.

    Of course, similar designs exist in side quests and hidden quests.

    The Metal Gear Solid series has no shortage of tragic elements in each generation, and as the most jointed turning point for the character of BIG BOSS, the atmosphere of this game is full of utter despair, some unpleasant plots that rarely appear in the game will appear in it, but the series' usual lengthy cutscenes have become more compact and concise.

    If you are a fan of the series players, the plot of this prologue may make you a tight heart, even if you are not, you will be attracted by this development. The feud between the Three Snakes has ended in four generations, and the root cause of it is a legendary BIG BOSS, whose story is obviously more controversial than the previous one.

    Hideo Kojima as a Japanese factory game producer, in the continuous launch of a number of series of works and other works, still maintain a strong creative energy, compared to the same period of the Japanese factory and producers, it is rare, and metal gear series as its representative, each has a very high evaluation.

    In the current European and American masterpieces, but the Japanese factory is not even the strength of the first World War today, "Metal Equipment 5 ground zero" can be said to be a very dazzling signal, announcing that the Japanese factory here there is a lone hero who has not fallen, he has been on the road, no matter what the result, to fight against the wall.

    No introduction yet....

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