games website "Metal Gear Solid 5: Phantom Pain" detailed review: nearly full marks

    For a long time, we have two desires in games, one is broad freedom, who does not want to be trapped in a narrow framework by a computer program.

    Another desire is that we need a flowing narrative experience, rather than a rigid forced scene. And often you can't have both. Attaching importance to one will often affect the experience of the other, and the only thing that can be seamlessly blended is the industry's top work.

    Many people do not believe that Hideo Kojima can have this ability, everyone feels that he has exhausted his talent, the creativity of Japanese game masters seems to have faded with their increasingly fine carving ingenuity, we are difficult to see inclusiveness and creativity in Japanese games, which seems to have become everyone's overall impression of the next generation of Japanese games - the worm of a hundred feet does not die. But after all, the sun is setting.

    However, Hideo began to attach importance to freedom, not a day or two things, as early as this time last year, he was full of praise for the freedom of Ubisoft's "Total blockade", thinking that this is a great game, the result of this great game has not yet appeared, and "Metal Equipment: Phantom Pain is back, and this time, it does bring a strong "phantom pain" to the tired world game market.

    Metal Gear series is the ancestor of tactical stealth spy games, "quietly into the village, don't shoot" is the essence of this work, this is a Kojima Hideo 1987 opened up the magnificent science fiction epic, in the "Metal Gear 2: Sons of Liberty" when it went to a new peak,

    Metal Gear opened another channel in the game industry at that time, that is, to complete the integration of movies and games, this direction is far in front of the so-called "interactive movie" Call of Duty, and "Metal Gear: Snake Eater" is pushing this style to a climax, in 2004, we can enjoy the same action and scene as the movie.

    We all know that for nothing, innovation is an easy thing, but for the great master who has been fruitful and famous, innovation and the so-called "transcendence" are a fatal danger, which means to go against yourself and challenge yourself who has been successful, which is a difficult thing, fortunately, Metal Equipment: Magic pain "done, not only did not disgrace the golden sign, but also can glory.

    First, Japanese games rarely excellent picture

    In the past five years, the biggest problem of Japanese games is that they do not want to forge ahead on the screen, people have entered the next generation, Japanese games are still in the old style and old way as a paperhanging, there is no courage to demolish and rebuild.

    But this time Metal Gear Solid: The Phantom Pain has made a major breakthrough in graphics, thanks to the FOX engine.

    Screen this thing, is the hard dry goods of the game industry, the naked eye can see the things above, can not play any feelings and word games, this is an objective existence of indicators, and even do not need to discuss, screenshots, the world has its own public opinion.

    I tested the PC version of Metal Gear Solid: Phantom Pain.

    Minimum game configuration (PC) :

    CPU: Intel Core i5-4460 (3.40 GHz) or higher

    Memory: 4GB

    Hard disk: 28GB

    Graphics card: NVIDIA GeForce GTX 650 (2GB) level or higher

    System: Windows 7x64, Windows 8x64 (64-bit required)

    Recommended game Configuration (PC) :

    CPU: Intel Core i7-4790 (3.60GHz)

    Memory: 8GB

    Hard disk: 28GB

    Graphics card: NVIDIA GeForce GTX 760 or higher

    System: Windows 7x64, Windows 8x64 (64-bit required)

    In fact, this configuration is not low, from the author measured, the minimum special effects and full effects are completely two games, the game scene and details of the video memory requirements are very high, when the battle is fierce, the video memory occupation of 2.5G, the recommended configuration of GTX760 is actually not enough, and in the minimum special effects, the video memory occupation of more than 700 megabytes, Therefore, the lowest configuration GTX650 can be fully competent.

    The author used the evaluation platform or I5 4590K, MSI GTX960 sli, 16G memory, solid state disk 128.

    The actual survey found that whether it is the highest quality or the lowest quality, the game frame number is stable at 60FPS, so the overall process of the game is still very smooth, basically no lag occurs, but from the optimization point of view, this is also a conscience production.

    When Kojima Productions started developing FOX Engine in 2008, it was definitely a long-term move. Although people didn't realize at the time that the graphics of games could evolve to what they are today, the goal of the FOX Engine team at the time was to create "the best game engine in the world." Today, it finally gives a name to the quality of Japanese games.

    Every player who encounters Metal Gear Solid: The Phantom Pain for the first time will be overwhelmed by the game within the first few minutes, just like they were by Uncharted 3, The Elder Scrolls 5, and The Witcher 2, and you will understand at a look that this is truly an era changer.

    The game's vision details are perfect, the map is extremely vast, the vision is wide, if the previous "Metal Equipment 5: Ground Zero" let us feel the taste of "open world" in advance, then "Metal Equipment: Magic Pain" free and open taste will be dozens of times stronger, because the new map is 200 times larger than the ground zero.

    Under the unique picture texture and lens blur of the FOX engine, we have found the familiar taste of "movie" blockbuster, with the flowing plot, such a picture makes you forget that this is a game, but a real adventure, in fact, the screen has never been the biggest selling point of the "Metal Gear" series. And this time can proudly advertise their PC version of the screen "can also".

    This is a remarkable development. Although the details of the picture still have room for improvement, the expression of the characters, the jungle vegetation is not fresh and fine, but when the player is in the blue sky, the sunny Afghan desert and the drilling platform on the ocean, it will blurt out: "God, awesome, really magnificent."

    Second, the story of flowing clouds

    Hideo Kojima is a child who likes to hide and seek in the corner from childhood, and is also a movie fan, which shows that his obsession with the movie plot is long-standing and deep-rooted, would rather not have a good picture, can not have a good story, "Metal Gear" charming there are two: first, stealth spy game; Two, science fiction epic game story.

    The game is set in an elevated Cold War world where, in addition to the United States and the Soviet Union in confrontation, the world's pattern is also affected by a weapon called Metal Gear.

    The game focuses on the adventures of the legendary mercenary Big Boss in Afghanistan and Africa, changing the world in an era of vengeful anger and new threats.

    In 1984, the war in Afghanistan was going on as much in the game as in reality. Although the game is largely the same as reality, we can find that the weapons and technology in the game are far more advanced than the real Cold War era.

    Not only "Metal Gear Solid" itself, but other military technologies such as exoskeletons, bipedal mechs, optical stealth, and holograms are used by the world's spy agencies. Other technologies such as nanotechnology, cloning and artificial intelligence have also entered the stage of practical application.

    Players can also find some unfamiliar but familiar firearms in the game, such as the SVG-76 assault rifle similar to the AK74 assault rifle. The Fulton surface-to-air Recovery System is also back in the game.

    The whole Metal Gear Solid series is all about the word "heritage". This inheritance is not a vague "democracy" and "freedom", but a unique human spirit.

    Everything starts from The Boss's wish, and the successors have their own understanding and interpretation of this wish. And their minds and spirits, passed on through their genes, continue to influence their lives and worldviews, pushing them to change the world.

    They all want to inherit The Boss's will, and use various means to expand the scope of inheritance, parasites, genetic technology, information technology, nanorobots.

    "Inheritance" itself has become their own original sin, and the infinite expansion of "inheritance" also squeezes the space for the independent development of future generations, so that the world tends to stagnate and humanity gradually dies out. In Metal Gear Solid 4, the people of these fathers all met their deaths, and the undead AI was destroyed.

    The human race is free from control and free to develop again. It was Solid Snake, Otacon and Emma who got the inheritance that got rid of it. Accepting the heritage and then transcending it is probably the core idea of the island.

    In the story of Phantom Pain, the Soviet invasion of Afghanistan worsens the Cold War between the United States and the Soviet Union. In 1984, a man with one eye and a prosthetic arm arrived in this country. People who know him call him Snake.

    His previous identity was that of a legendary mercenary, forgotten over time. Snake was previously put into a coma by Cipher, an American private intelligence network. Along with Snake is a man named Ocelot, an old friend of Snake's who saved him from an attack when he woke up.

    Now Snake's former partner KazuhiraMiller is being held hostage by Soviet forces in Afghanistan. Snake must go on a solo mission to rescue Miller and prove to the world that the legendary mercenary veteran is still alive.

    The first step in the story will be the path of revenge, Cipher, who killed many of Snake's former comrades. And to be involved in a battle that would "cause chaos throughout the world." Everything that starts in Metal Gear Solid: Zero Point has to end in five."

    This seems to be the end of the whole "Metal Gear Solid" world, but we feel in the game is not like this, everything has cause and effect, naturally, the grand story structure continues to advance, has not been affected by the increase of freedom, occasional choices can not affect the final fate, and the fate is hidden in the infinite possibilities. The philosophical thinking of Oriental characteristics has raised the game to a higher level as a whole, and what we play is not only a game, but a kind of inheritance of feelings from playwright to designer.

    True open world and unadulterated freedom

    IGN gives a perfect score, probably because of this.

    You know, freedom in a sneaky game is a luxury, because this is not a role-playing game after all, the completion of the mission is crucial thing, before this, Assassin's Creed series provides a good sample, but it is far from open and free.

    Playing this game, you will sigh every time you dive in - "plan is not as good as change", because every little interference can affect the implementation of your plan, but you throw a stone into the river of time, can only stir up waves and waves, and can not block it after all, this is the open world and freedom of the position, you can try to change, But after all, it is still necessary to promote the arrival of the plot, there are thousands of ways, the end is still waiting for you, we are not concerned about the end, but the scenery along the way.

    "Metal Gear Solid: The Phantom Pain" is not "Fallout" and "Elder Scrolls", can not give you a world to mess with, but it at least gives you a world to choose from.

    You can "quietly into the village, don't shoot", you can also Rambo generally carry heavy weapons all the way Tututu, you can plan to play IQ with the enemy, you can also call air-drop tanks to kill, in some ways, it has "Far cry" and "legitimate defense" shadow, you do not have to follow the rules of the game to go down, everyone will have their own plot.

    The game encourages players to be creative, you can think of a variety of ways to complete the adventure, do not need a fixed pattern, just need a wide open imagination.

    Players need to lock the enemy's base in the open world, and choose any direction and way to infiltrate and complete the specified objectives. Avoiding and remaining undetected is rewarded with higher points, while killing is punished with points.

    The main character, Viper, can carry two primary and two secondary weapons, four types of equipment and eight items per mission. There are hundreds of weapons and props to choose from, including but not limited to binoculars, maps, pistols, assault rifles, and explosives, and are classified according to their purpose as "lethal," "stun," and "anesthesia." In Phantom Pain, players also have a wide variety of vehicles and firearms to choose from, and vehicles and firearms can also be substantially modified.

    The terrain and movement of the game also reflect freedom, and the player can choose to walk slowly or run fast. In some mountainous maps it is possible to climb through cracks in the rock mass. In addition, the game has made major improvements to support.

    First, players can choose a variety of ways to use helicopters to support themselves and their enemies, including aircraft guns and rockets. The game also includes a new Buddy System, where players can give different commands to their partners to help them through difficulties. Companions include horses, girls, bipedal robots and dogs.

    The humor of the island is still not reduced, "invisible paper box" such a big killer will still run amok in the game, the uncle can hide in the box and swagster through the city, and then jump out to stun the enemy.

    Music from Metal Gear Solid

    I have said that Metal Gear Solid is a truly interactive film, so its sound effects and music are naturally cinematic. The scene of phantom pain is rich and colorful, not tired of seeing, naturally not tired of listening, and the most enjoyable time for the author is naturally riding in the vast scene, listening to the wind, and the sound of tapping hooves.

    Screen: 9 points

    Plot: 10 points

    Game system: 10 points

    Music: 9 points

    Overall score: 9.5

    No introduction yet....

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