games website "New Immortal Sword ONLINE" second review: Gather Fairy Island again!

    Speaking of the sword series, for the Chinese people, no one knows no one knows no one, and the continuation of works such as formal clothing has built a complete and huge virtual world, such an excellent subject matter naturally will not be wasted.

    As early as 2009, an online game with the theme of "immortal sword" was launched, but the response was not strong.

    Now in the "father of the sword" Yao Zhuangxian personally check, by Daewoo legitimate authorized by Junmeng game research and development and operation, 360 game center combined transport of online games and micro-terminal online games came out, causing no small repercussion.

    Now the game once again open test, the author was fortunate to get the activation code, how the game is specific, and with the author to see what it is.

    Screen: 9 points

    Web games after several years of struggle, is no longer those rough, material pieced together, known as "page psoriasis" appearance, more players also began to have some requirements for a page game screen.

    And "New fairy sword OL" in this aspect of the picture, in the vast page tour is absolutely outstanding.

    First of all, thanks to the use of Unity3D engine, the game screen of this game is all presented in 3D.

    The game provides three resolution effects and three screen level adjustment, in the case of screen adjustment to the highest effect, the overall performance of the game screen is excellent:

    For example, the complexity of the scene and the color collocation, the scenes in the screen are far and near, the scenery elements placed are extremely rich, the ground vegetation, the suspension bridge, the vines, the rocks and flowers, and the distant statues, can reflect such a rich effect in a page tour, which can be said to be full of sincerity.

    In addition, after the author entered the fairy Island, there are almost no less than the embodiment of the shadow and water surface effect of the client online game.

    The operation of Unity3D engine in web games is not uncommon, but not many can be used to achieve good results. New Xianjian Online has achieved a good result in the first sense of players entering the game.

    The modeling of players and important NPCS in the game is not particularly exquisite, and the number of polygons is limited, but it can accurately carve out the character characteristics.

    Li Xiaoyao at a glance is Li Xiaoyao, Zhao Linger at a glance is Zhao Linger, more occasionally encountered in the role of Xianjian 5, you can find that in addition to the map resolution is more awkward, the shape of the game role is almost the same as the single game.

    The character map controlled by the player is more delicate, even if the zoom lens has no obvious blur, the modeling is also slightly better than the NPC, but it is a pity that it is not clear to see the face.

    In the battle screen of the game, the display of various skills is relaxed, not over-rendering to highlight the gorgeous skills, but to the point, intuitive performance can bring powerful effects to the player's skills at the same time, there is no animation demonstration of cutscenes.

    The game arranges a lot of cutscenes and character action performance, unfortunately because the carrier is limited and there is no expression change, but you can see that the producer works hard on character action, such as finding Wang Xiaohu trapped in the box, the tiger climbed out of the box a series of vivid actions, the complexity of the action is far more than its system's latest orthodox sequel.

    Music: 8 points

    If the player has been in contact with the Immortal sword series, then after entering the game will find that the background music is somewhat familiar, because it is in the same vein as the Immortal sword series, and the music in the game all comes from the Immortal sword series.

    Naturally, there is not much to say about the music of the Xianjian series, which has been deeply rooted in people's hearts, and the melody of various famous songs has been familiar.

    The valuable soundtrack accumulated by the series can once again be used to the new Immortal sword OL, on the one hand to improve the level of the game itself, on the other hand, the resources will be used again, and according to the content of the game is also very appropriate, and there is no sense of obscenity.

    The sound level of the game is normal, and the sound effects of combat skills are in place. Although there is a hint when the game loses focus, the background music does not automatically stop, which is a little regrettable.

    Content: 8 points

    Nowadays, all kinds of online games, whether it is client online games, mobile online games, web games, the vast majority of players are actually playing content is doing addition.

    And a good online game can make this boring arithmetic process become extremely interesting, so that this boring arithmetic is more acceptable to players.

    New Xianjian OL has also considered this aspect, and the first point is that the game provides a main line of the game throughout. And this main line of the game is nothing else, officially known as the classic Fairy Sword Legend 1 game story.

    Players start from another perspective to help everyone is very familiar with the game character Li Xiaoyao to promote the story, the content of the story is a complete reproduction of the plot of the first generation, such as Li Xiaoyao on the island to seek fairy medicine, encounter Zhao Linger out of the bath and so on.

    These contents were interpreted again with a new 3D effect, combined with the use of Unity3D engine mentioned above and the intentions of the producer, the performance effect is first-class. If the player is already an old player of the Fairy sword series, it can be said that the emotion of that year can be revisited once again.

    The effect, of course, was impossible to achieve in 2D. If the player is the first contact with the sword series, then a generation of classic stories will naturally attract the player's attention, thus promoting the development of the story.

    In addition, the main story of the game also adds some original sub-stories, which also have a lot of cut scenes, and occasionally meet some places that look very familiar characters, such as the death proud Jiao Murong Ziying and the girl control dragon You.

    When players see these familiar popular NPC, joy can only look at, and can not be controlled like a single game, if you think so, then the new sword OL another biggest selling point can meet you.

    New Xianjian OL another selling point: can recruit the game characters of the past to their own team. Such a system design is not rare, but the popularity of Xianjian accumulated after so many years in China is unmatched by other series.

    Most of these people are concentrated in some highly personalized characters, and collecting these characters into the players' own team is very tempting for some players, and this alone can push players to continue the game.

    At present, many page games in the player into the game, a glance at all kinds of system design dazzling, for a time do not know how to start, feel very complex, suddenly interest greatly reduced.

    The new immortal sword OL in this aspect to do more humanized, the game at the beginning of the development of the system content is not much, but with the player's level up with open, open a little each time, and open new content will have a detailed teaching.

    When the player's level has risen to a certain extent, he will find that the various and responsible systems have been basically mastered by himself, and he will not have the feeling of having no way to start.

    In the same way, the page game is absolutely first-class in terms of killing time, the game's design on the system is extremely huge, to create a monster PK treasure hunt darts, etc., the player will never have nothing to do in the game, these systems are simplified in design, basically all can be done with a mouse.

    The data to evaluate the player's strength is also simplified to a numerical value "battle force", and players can intuitively get their own level positioning without comparing various values.

    The combat system uses the turn-based automatic combat, and also adds the function of "no dual skills", in a specific battle, the player also needs to consider the strategy of the battle, in order to defeat the enemy.

    Sum up

    "New Xianjian OL" as a web page as the main carrier of the online game, the content of the game is worthy of recognition, you can feel the sincerity of the producer, the performance on the screen and the reuse of music make this game higher than the general page game level.

    What is more valuable is that the game is very clever in another perspective to experience the classic plot of the series again, and a large number of cutscenes and character dialogue make this game is not just a simple killing time game, at this point, it is impossible to achieve other page games.

    No introduction yet....

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