games website "Rainblood Prequel: Mirage" Detailed review: Rainblood party gorgeous turn

    introduction

    Heaven and earth flow endlessly. Huaxia China, change heaven and earth. Since entering the 21st century, single-player games have gradually declined, in recent years, only the three swords series is still continuing the blood of domestic single-player games, but in addition to these three famous families, but the rise of a school, this school is the "rain blood school".

    The school rose in the wilderness, in the early years is just an independent game, because of the production of sophisticated, full of creativity, the original generation came out, it has been shocked the world for a long time, to the second generation, it completed the transition and transformation from independent games to commercial games, and the just listed "Rain blood prequel Mirage" is completely made this series completed the commercialization of the gorgeous turn.

    Regardless of any aspect, it has vaguely revealed the momentum of absorbing the strengths of the major schools in the world but also its own style, if it is known with time, the achievements of this series will not be under the three swords, and even far exceed the three swords series in terms of international influence.

    This is because "Rain Blood Mirage" in the three swords adhere to the traditional turn-based RPG to explore another road, looking at the field of domestic stand-alone games, before this, in addition to the very distant MD era appeared some imitation of the Japanese 2D horizontal version of the game some poor work, no one has tried horizontal 2D action games.

    As for the horizontal 2D action RPG, no one has tried before, so this innovation and breakthrough, "Rain and Blood Mirage" when the history, so many years, we can finally play a non-traditional turn-based RPG game, God, earth, this is how rare a thing ah.

    Why do I say that the international influence of this series will be far more than that of the Three Swords series in the future? Because the Three Swords series has always been very well-known in China, although the first generation of Xianjian also once landed on the SS host, its international sales and influence are flat. The Three Swords series pays great attention to the performance of the Chinese culture, so for foreign players who do not know much about the Chinese culture, The bar is too high.

    Of course, you can also think that foreigners are stupid and do not understand the broad and profound way of my great Chinese culture, but in the current international environment dominated by the West, foreigners do not buy the account of three swords is an objective fact, and "Rain and blood" currently not only landed on PC, launched the Chinese version, is expected to launch many countries' language versions, what PC ah, PSN ah, XBLA.

    Even Nintendo has thrown an olive branch to the production team, hoping that the game can land on the WII U platform, it is said that the IOS platform will also appear this game, a domestic game landed on so many platforms, by many global game media hardware manufacturers favor, this is not called the light of Chinese games, what should it be called?

    Sincerity -- 9 points

    This game can be said to be full of sincerity, reflected in many aspects, like the official version of the game before the launch of two trial version, the first trial version after the launch caused a hot discussion, many players through Weibo and other channels to the game producer Liang Qiwei message, put forward suggestions, and then the second test version of the game came out, as expected, corrected a lot of details.

    For example, the attack range and frequency of the move, hard straight time, and many such details have been made a lot of corrections, to the official version out, the author was surprised to find that compared with the second beta version, this official version has made improvements, this open-minded listen to the player's advice, the attitude of perfection is really admirable, worthy of my players to float a light.

    After all, in this day and age, both foreign and domestic game companies generally ignore the real needs and suggestions of players, and it is a blessing of The Times to have a game company that truly listens to the voice of players.  

    Early picture

    Screenshots of the improved game

    Picture -- 8 points

    Compared with the previous two games in the series, the picture of this game has taken a qualitative leap, on the one hand, because the producer Liang Qiwei's game company Spirit You Fang is growing, absorbing various heroes, making the production level stronger than before when he was working alone.

    On the other hand, because the game invited the famous Japanese senior animation producer MasterZ, so that the picture level of the whole game has reached the international level, MasterZ has done character animation design and production work for many famous fighting game series in Japan. I helped the art of these games to do a lot of character supervision and movement inspection work.

    The main thing is to overhaul the details of the action and character structure. Therefore, why the character fighting scenes in "Rain Blood Mirage" are very delicate and vivid, and have a taste of Japanese animation and Japanese fighting games is because MasterZ really checks the two-dimensional animation quality of the game from the research and development details, and personally designs a large number of characters' moves. Make the character's performance in battle logical and full of imagination.

    In addition to the dynamic performance of the fight details, the background art and scene design of the game is also quite excellent, the 2D ink style picture looks very artistic conception and charm, although there is a certain feeling of paying tribute to the Yoshimura, but because of the unique Chinese ancient elements, so it has a unique taste:

    Whether it is the clothes and decorations of the characters, the shapes of the bottles and weapons, or the subtle mist in the background, it all reflects a kind of beauty generated by the integration of international game art elements and Chinese classical art elements.

    System -- 9 points

    As an action RPG, the combat system can be said to be the core experience part of the game, no matter how good the other elements are, if the combat is not good enough, then it is still unable to get the recognition of the player, and "Rain Blood Mirage" can be said to absorb a lot of classic action game elements.

    Players can use both characters at the same time and can switch frequently, and each character has its own characteristics, such as soul can directly press a specific button to jump twice, while Zuo Shang needs to wear a sword to jump twice. This has been done in previous games like the Castlevania series, and it makes for a richer experience for players.

    In addition, because it is an action RPG, the growth elements of the game are also quite rich, which can be said to a certain extent from the elements and characteristics of the game such as Devil May Cry and God of War, the game has the purple snake house as the stronghold of the two characters, in the purple snake house players can learn a variety of skills, purchase a variety of props, so that the characters get growth.

    In fact, the "Mark of the Ninja" is also this way, interestingly, "Mark of the Ninja" and "Rain and blood before the Mirage" have quite a lot of similarities, can be said to be the same destination.

    In terms of combat difficulty, the game is very intimate to provide four difficulty choices, so that bitter hands and light players can have their own fun, and the game is also optimized for gamepad players and keyboard players, so that players can smoothly play the game no matter what kind of game equipment is used, basically taking care of various player groups.

    Music -- 8.5 points

    The music of this work is all responsible for Bo Caisheng, he is only about 20 years old after 90, after the rain blood was first made, he was very interested in the game, so he contacted the producer Liang Qiwei, and sent his own soundtrack sample, and then got the recognition of Liang Qiwei, began a good cooperative relationship.

    Although he is not very old, Bo has loved music for a long time and studied composition for a while. From the articles in his blog, we can see that his pursuit of music is quite sincere, so the music he writes for this book is quite mature and commercial. In general, the music he creates is mainly a fusion of avant-garde electronic rock and Chinese folk music. The concept can be described as quite advanced.

    Both the traditional Japanese action game soundtrack (such as "Yoshimo") like the feeling, but also has a unique Chinese national style, especially the dynamic Chinese picking instrument rhythm is impressive, the fight BOSS music has the soul of the Japanese fighting game classic soundtrack.

    Plot -- 8 points

    The story of the rain and blood series has always been a Gu long style, pay attention to strange and unexpected, in short, that is, let you guess the next step of the plot, the first two series have thrown some mysteries, although explained some mysteries, but still by many mysteries have not been solved.

    As a prequel to the first two games, the plot is naturally about some of the early events of the game's biggest mystery, Division, because it would be unethical to reveal the plot, so I won't talk about the specific plot here, but the concise style of dialogue in the game is very antique.

    For example, when the purple snake house is replaced, the soul will ask left war when the rain stops, left war will answer, when the blood is dry. There are a lot of these little details in the game, and some of the cutscenes have the feel of a classic arcade game:

    For example, in the final fight against the Ghost Face in the first level, his appearance and final death are reminiscent of the bosses in arcade games in the past, such as Dinosaur Kombat or Tomahawk, or General Name and Punisher.

    In general, this game is a collection of classic game elements and innovation of a god, worthy of every player to appreciate a good, I hope that in the future this high-quality domestic games more and more, then it is really the blessing of the people.

    games website total score -- 8.5 points  

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