games website Resident Evil Raccoon City Review: It's not just the virus that needs to be recovered

    I. Personal mood

    In 1994, during the transition period from 16-bit consoles to 32-bit consoles, an original AVG project was handed over to a previously unknown game producer named Shinji Mitsukami, which proved to be a great project and a great producer, and from then on the Resident Evil project was finally opened.

    For many old players born after 80, Resident Evil is a horror adventure game that emphasizes the integration of the game itself and the player through interaction, so that the player has an immersive feeling.

    However, with the well-known reason of the low integrity of the card table, Mikami left his favorite fourth development Department, and he took not only his own unique understanding of the Resident Evil series, It is also the spirit of the game that all subsequent Resident Evil series have no longer possessed - that is, the player relies on the perception of sound and text to develop a rich imagination in a sudden mental stimulation.

    It is not clear whether Resident Evil is a step forward or a step backward....... from the point of view that subsequent films of Resident Evil have evolved into sci-fi acts focusing on action shooting

    Ii. Introduction to the game

    Resident Evil: Raccoon City, the latest in the Resident Evil series developed by CAPCOM in collaboration with Slant Six Games, is a third-person shooter that focuses on teamwork. So it's an outsourced work under the Resident Evil banner, not a proper sequel. In the game, players will encounter classic story scenes from the first two games.

    Instead of playing the role of decent people conducting research, the player is a U.S.S. (Umbrella Security Service) whose main purpose is to eliminate evidence. Players not only face a large number of Umbrella Corporation's biological weapons, but also human enemies such as U.S. Special Forces.

    It can be said that in the game, in addition to a few of your teammates, the rest of all are enemies, including Leon! (The game was advertised as killing Leon when it wasn't released!)

    3. Game background - 6 points

    As an external work, the purpose of this game is to complete the plot, that is, to supplement the missing plot between Resident Evil 2 and Resident Evil 3.

    The game is also the first time for players to play the villain to experience the game, 1998, Umbrella company because of an accident, resulting in a large number of virus leakage, making Raccoon City in one night became a dead city full of zombies, knowing the big Umbrella company, mobilized all its private troops into Raccoon City, To bury all evidence, secrets and even murder related to the Umbrella Corporation.

    Although this game setting is to fill in the gap between game algebra, but everyone knows that the "Resident Evil" series is based on the real world as the game background, and a game story that takes place in 1998, why would there be a variety of similar science fiction movie superpowers? Although Kabuki immediately threw out the "parallel world" argument to calm players' confusion......

    Moreover, the overall plot of "Resident Evil: Action of the Bear Market" is very weak, and the game process is short. Due to the influence of revealing the plot, I can only say that the game does not fill the old pit at the end, but there is a suspicion of opening a new pit.

    4. Game screen -- 5 points

    The game picture is not bad, but the overall tone is very dim. Although the game is fought at night most of the time, but the scene during the day still feels like there will be a dark fog covered, may be the game production team want to deliberately emphasize such a strange environment, in short, the dim game screen is not comfortable, the brightness is adjusted to the highest in addition to the eye damage dog eye effect is not significantly improved.

    If you're on a mission to destroy five files in a room, take my advice, stay calm and don't drop your handle.

    The details of the game are still bad, and basically gather the best features of all Japanese games. In addition to the setting of the overall scene of the game, the details of corners and some items can be almost ignored, and some scattered objects such as piles are simply the most inferior textures, which shows that the production team has cut corners and made up the number.

    The gun model is a failure, from the appearance and shape look very simple, no obvious difference in the lack of texture and metallic luster of the copycat gun. The light and shadow effect in the battle is very poor, there is no normal fireball after the grenade explosion, only a black cloud of smoke. However, after killing the zombie, the blood on the screen is effective.

    Several character models are fairly normal, in addition to the Japanese game's usual greased leather wind clothing treatment, there are no other highlights. Each member of the Wolf pack team basically has a gas mask to cover the whole face, and the facial expressions of the characters cannot be seen at all. In this third-person game where players can operate the characters, the happiness and sadness of each character is undoubtedly a very important part of the game, and each character wears a mask that can only see the big glowing eyes. Production team You're just being lazy.

    The remaining several popular characters are a pair of facial paralysis helpless pain face, God like Feng sister Jill, uncle version of Leon, the only one can still see only IDA Wang. It has to be said that the game's artists are not what "Resident Evil" die-hard fans, you can design the Wolf pack members into facial paralysis can not make Gil, Leon, these popular characters into a big pancake face, which will make many players for it!

    Several of the classic Resident Evil monster models are not too broken, tyrant, tracker, William Borken is still powerful and powerful, and the hunter, the licker is still running around, and the wretched can't do it. However, the appearance of the zombies is basically so several, whether it is clothing or facial expressions, it is like a family member is infected at the same time.

    5. Game sound effects -- 7 points

    Resident Evil: Raccoon City, the most important gun shooting sound in a shooter game, is very badly set up, most of the guns sound like an arms company, whether machine guns or rifles, everything sounds like, "Open the door, check the water meter, da da da da da da da da da da" monotone. And there is a bug in the game, I do not know whether it is my personal problem or everyone has, that is, after a period of time in the game, switching guns will appear the phenomenon of gunfire disappeared, this bug affects the feeling of investment in the game.

    However, the howling of monsters and the sound of shoes rubbing against the ground in the dead of night are well rendered, basically conforming to the standards of a horror game. Another mention is that the music is good, the music style is strange, dark, and the theme of the game is very suitable. In many levels can also hear the "Resident Evil 2, 3" generation of classic BGM, tears ah.

    Finally, the character voice actor, did not find Japanese pronunciation, in the Japanese game to listen to a group of American English is very unfit.

    6. Game operation -- 7 points

    Unlike many TPS, Resident Evil: Raccoon City uses an automatic entry into cover setting, when the player controls the character near the cover, the character will automatically hide like a magnet. However, the biggest drawback of this setting is that if you are in a location with more obstacles, your character will automatically hide like a chicken blood, which is very painful.

    The biggest highlight of the game operation is the QCQ Melee fighting system, after launching melee fighting skills, it will use a set of continuous actions to beat the enemy, while hitting the enemy stiff, and finally launch the finish.

    You can twist your neck, stomp on your head, shoot, charge the enemy like a human shield, and even feed grenades. The feeling of a kill with the final move is extremely exciting. The sound effects and percussion effects are done just right, with the vibration of the handle and the blood splashing on the screen, and the fight feels like a knife to flesh.

    The game does not have the usual tumbling action of TPS, instead the character can dive and slowly climb up while sprinting during combat. There is a very short invincible time, sprint can also be charged, stampede and other different actions.

    7. Game system -- 4 points!

    "Raccoon City Operation" has a relatively novel setting, unlike other works, how the protagonist can not be eaten back into a zombie, in this game you must always pay attention to your health, once infected and can not be treated in time, and finally like a time bomb zombie rage, if no one has anti-poison spray, then everyone can only kill you.

    However, this set in 2003's Resident Evil: Escape has a similar system (if the player is attacked by a monster, he will become infected with the T-virus, and the rate of erosion will gradually increase with the player's injury level and time, when it reaches 100%, the protagonist will become a zombie activity for a period of game over).

    In single player mode, there are six teammates to choose from: Engineer, doctor, pace-setter, scout, blaster, and ghost. During the promotion of the game, the ads have been emphasizing the characteristics of these teammates, such as mine laying, invisibility, healing, and so on. Throughout the game, there will be 3 inseparable teammates fighting alongside you.

    At first, I expected my four comrades to work with each other to finish killing zombies and enemies, but the game turns out that they are just stupid AI, so stupid that you just want to slam the controller. For example, doctors often forget to treat team members, scouts control zombies often run to the front of their own people to dance, a teammate fell, you will never see other teammates to help, often see three teammates turned into zombies. I just want to say that these three of your teammates are the perfect illustration of everything a cute, natural nerd should do.

    At the activation Tyrant, there's a laser fence around the tyrant, and all three of his teammates are on fire when they pass by, rubbing against the laser and still trying to be cute with you. Sell your sister!

    The damage determination of the game is also not very good, and it takes multiple head shots to kill an enemy. It is said that the attacks in the game are very random, sometimes one shuttle does not kill a licker, and sometimes a few shots are enough, is the damage value for different parts of the game random?

    Can only say that the game's attack judgment is very different from the rigorous judgment of the previous Biochemical series, which is very disappointing! At the same time, the number of bullets carried is also very limited, AR carries a total of 150 bullets, SMG carries 210 bullets, encounter a large number of hunters or licking predators, bullets can not even solve two or three.

    Finally, there is no fixed monster appearance setting in the game, all zombies and US special forces are randomly spawned, and the production team wants to emphasize a harsh environment full of despair and oppression. Sometimes when you suddenly arrive at a position, a dozen zombies or pieces of special forces suddenly pour out around you, and when you have finally finished solving the enemy, alas, their bodies disappear.

    But before you can catch your breath, suddenly there are pieces of enemies around you, which is very different from the Mikami's unique understanding of the rhythm of the show and the use of cameras, the timing of each zombie's appearance and even the time difference between each shot are carefully calculated, or the game is more appropriately called Resident Evil: Raccoon City.

    Viii. Conclusion

    If you throw away the Resident Evil brand, this Raccoon City Operation can still be a decent game after eliminating bugs and improving the AI of teammates. Unfortunately, it is necessary to use the east wind of Resident Evil, then don't blame the strict requirements of many players.

    After all, "Resident Evil" carries countless dreams under the gorgeous coat. However, many people say that the fun is in the online part, because playing with a bunch of natural AI can seriously affect the durability of the controller.

    If you are a die-hard fan of "Resident Evil", it is still recommended to download and play, and if you have not touched the "Resident Evil" series before, then do not under this little raccoon, after all, the "Explosive Egg Elite V2" has not cleared the customs a few days ago, isn't it?

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    Text and text: games website Literature Group -- Egg-roll Cat Literature Guide: Half-Demon Lich

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