games website Resident Evil: Revelations HD Detailed review: Return to terror

    Game name: Resident Evil: Revelations HD

    English name: Resident Evil: Revelations HD

    Game type: Action Adventure (ACT) game

    Game production: Capcom

    The game was published by Capcom

    Game platform: PC

    Release date: May 21, 2013

    The official website: http://www.residentevil.com/revelations/

    Total score: 8.4 points (including bonus points as a veteran Biochemical player)

    Recommended audience: Resident Evil fans, action-adventure and shooter fans

    Summary: Some time ago I just wrote a review of "Resident Evil 6", in which I used "Kanto cook" to describe the "Resident Evil 6" that lost its origin and became a pot of hodgepodge.

    "So for those who have just come into contact with Resident Evil for the first time or have only heard the name of the previous Resident Evil games, this is (Resident Evil 6) a good enough game, excellent game quality, rich game content, and generous game flow."

    But for those old birds, it seems not so satisfied, the lack of the soul of the series, according to this development, the rigorous scientific concept established in the previous installes of Resident Evil, ingenious puzzle design and scary atmosphere has been endangered......"

    But in Revelation, we were surprised to find that the traditional survival horror game Resident Evil is back, high difficulty, limited ammunition, confined Spaces, puzzles and combat, especially the return of the horror atmosphere, all of which made the old players crazy.

    However, new problems also come one after another, difficult, dizzy angles, imperfect lens Settings and other problems once again put a bloody fact in front of the producer - 10,000 players have 10,000 resident evil in their hearts, producers can never take care of the mood of all players.

    Therefore, can only take care of the majority of players, so the "Resident Evil" series has become more and more action, more and more fast food is also a necessity, the so-called change is sprayed unchanged is still sprayed, this is a fact that there is no way.

    Therefore, we can only remember the spirit of the "Resident Evil" series during the fourth development of Mikami, which has been lost in all subsequent Resident Evil series -- the player's ability to rely on the perception of sound and text to develop a rich imagination in a sudden mental stimulation.

    I. Introduction to the game -- 8 points

    Resident Evil: Revelations takes place between Resident Evil 4 and Resident Evil 5, with BSAA team member Jill and her new partner Parker Luciani, set on an abandoned luxury cruise ship.

    Jill and new partner Parker Luciani use the last GPS coordinates to find Chris. With crises lurking around every corner of the ship, players will face terrifying threats in the dark. Wait for Jill's new incident.

    The story hidden in Revelation is... Chris's disappearance... Is the beginning of the event. After receiving the news, the BSAA decided to send two elite to rescue Chris. One of them is Jill. The other is her new partner Parker.

    Gil tracked the ship's communications to a storm in the Mediterranean. As she approached the target ship, a large black shape appeared in her eyes. It's a luxury passenger ship in the form of a ghost ship.

    Infiltrate the ship and find it full of alien creatures. Then, waiting for her trap - the sudden hypnotic gas. Before losing consciousness, she did see a mysterious man wearing a gas mask.

    Where the hell is missing Chris? Can Jill and Parker escape the ghost ship? And then the gas mask guy with the BSAA? But Jill did not yet know that this was merely a prelude to the plot...

    Summary: The game incorporates the "traditional" mode of exploration and puzzle solving from the previous Resident Evil series, as well as some features from Resident Evil 4 to achieve this.

    They took a different path after Resident Evil 4, and Kawata said it was time to bring back the original experience of the game. This time, they will emphasize the horror and suspense atmosphere of the game, making players feel afraid to move forward.

    2. Game screen -- 8.5 points

    "Revelation" as a 3DS limited time exclusive "Resident Evil" series of orthodox sequel released on January 26, 2012, with its excellent picture performance on the 3DS platform has been praised by many fans, but also got a similar "3DS limit picture quality" of the stream of the title.

    There are even many Ren fans have claimed to finish the PSV...... A year later, Capcom with its unique corporate culture once again pit the naive and kind of Ren fans, once exclusive is also taken for granted cross-platform, not only across this generation of two high-definition host, but also landed on the PC.

    Capcom can only carry the name of "card bitch" further and further. Of course, the HD host is originally the birthplace of the "Resident evil" series and the main battlefield, for many core players of non-Ren powder, a third-party work that is more excellent in its own quality is exclusive that is the biggest tragedy.

    Japanese businessmen themselves prefer to do some "fried rice" under the banner of high-definition remake, the most well-known of which is the Japanese first-hand game giant SQUARE ENIX, so many so-called HD versions are some of the original game resolution and material quality slightly improved cold rice.

    Revelation, however, has none of these problems, not only has the 3DS version of the game map completely redrawn, but also greatly improved the game scene and character monster modeling.

    Although Jill's face still looks like she can't escape the shadow of Phoenix sister, but the facial features and expressions are a lot clearer than the 3DS, and Jill's sister's small hip wrapped in a tight combat suit is twisting around in front of the player, which can't help but let the player think about it (Chris this dead gay man is too happy!) .

    In the 3DS version, the "seafood monster" we see is basically a piece of white, and in the HD version, if we look closely, it is a pity to see the fleshy pus, soft tissue and various strange tentacle details on these monsters.

    Then is the Japanese factory has always been proud of the art technology and light and shadow effects, always can bring the player a very fine actual effect with a relatively rough performance. The overall picture of the game is relatively good, and the shadow and lighting effects are particularly outstanding.

    In particular, most of the early game scenes took place in the cruise ship cabin with narrow terrain, and the game itself lacked light, so the contrast between light and cold and warm in the screen was very strong under the occasional light and fire when firing, making every object in the screen appear real and credible.

    Of course, I have to mention some shortcomings on the screen, basically a few commonplace Japanese factory technical shortcomings, although the map is remade but can not be carefully observed, pay attention to the observation of the map is still a fuzzy Mosaic, rough details, greasy style performance caused by the engine, etc., the overall picture level is comparable to "Resident Evil 6".

    Another problem that is unique to Revelation is that the Angle of view is weird, which can cause the 3D vertigo syndrome that many players, including myself, have not seen for years to reappear!

    Summary: The most important thing about the Resident Evil series is the atmosphere. The game environment in this game is detailed and fascinating, so that the player can not help but be immersive, create a sense of reality at the same time amplify the emotional experience of the player.

    3. Game Music/Sound Effects -- 9.5

    Revelation returns to the horror genre, so the music is no longer like the dynamic music of Hollywood blockbuster games, but also in the style of traditional horror games.

    Like a throat-holding music rhythm, especially with a sudden group of monsters, will make old players re-find the traditional "Resident Evil" experience. The sound effect is also very good, three-dimensional sound effect is in the terror atmosphere made a great contribution, if the player is willing, in the dead of night with headphones to feel good, will let you shout exciting!

    The game voice has Japanese and English, as a pseudo-ACG fan, so I decisively opened the Japanese voice, in the voice actor (and XXX excellent), Japan said they second should no one dare to call the first.

    Originally thought Jill's voice should be the kind of strong woman like voice line, but in the game is a relatively tender light royal sister route, that is, more than a girl, mature girl. And the Japanese version of Rachel's voice, which is actually a cute style of petite, super cute.

    Summary: I am very satisfied with the music of "Revelation" and the voice performances of the Japanese characters.

    4. Game operation -- 8 points

    The game has two modes of operation -- CLASSIC and SHOOTER. The classic mode is the third person mode, which is an over-the-shoulder view like Generation 4 and 5. Players use the arrow keys to move and turn, then aim and shoot.

    The shooter mode is a first-person shooting mode, although it makes the aiming field of view wider, but because it is changed from the third person to the first person, it will feel more awkward to operate. The rest of the mobile shooting and key Settings are almost the same as the 6 generation, without too much difficulty.

    Which mode of operation is chosen by the player himself, how comfortable how to come!

    In terms of aiming, the handle is very painful, the scene is shaking at all, not to mention the slightest shake will make the aim of the big shift, you know I play a horror game and not brainless Tuk tuk Tuk, which can guarantee that the hand will not shake?

    So many of my gay friends say that monsters are difficult to fight, because the ship is constantly shaking, the monster is constantly twisting, and your hand is constantly shaking, so many people say that monsters are very resistant to operation, not enough bullets......

    Summary: I can understand that the original intention of the old card is to increase the intensity of the game, but also a little to take care of the underhand disabled party......

    Game style and system -- 8 points

    The game mode is mainly single-player story and raid mode. The single-player mode has new weapon types and enhancement elements, enhanced collection elements, and new monsters and bosses. "Infernal" difficulty still makes the player desperate, the hand of the disabled party do not easily try.

    Raid mode is similar to Mercenary mode, can cooperate online, using a closed card design, there is a timer but unlimited time, no powerful firearms and accessories, difficult to complete, and these items need to be purchased in the single and raid mode BP value. Raid mode also introduces new characters and monsters, such as Hunk and Rachel.

    Bottom line: No breakthrough.

    No introduction yet....

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