games website Star Trek detailed review: "Mass Space" failed copycat

    Total score: 7.7

    Recommended crowd: "Star Trek" fans, sci-fi shooting game fans

    Summary: "Star Trek" itself is one of the most popular names in the history of the global science fiction entertainment industry and one of the most popular television series in the history of television, its influence equal to that of the Star Wars series.

    And the game of the same name from the beginning of production to the official release has been implementing the production concept of "quiet sound to make a fortune", This is despite the amazing studio Digital Extremes (who developed Killzone, BioShock 2, Darkness 2) and the superb writers (the script was written by Bob Orci and Alex Kurtzman from the Star Trek film and Marianne from God of War) Co-written by Krawczyk, but not much has been revealed since the game was announced two years ago.

    此小boss几乎是《战争机器》中女兽人的跑来本游戏中来赶场

    This little boss is almost like the orcs in Gears of War who come to the game to catch up

    游戏风格非常像标题所提到的那两款游戏

    The game style is very much like the two games mentioned in the title

    I thought that according to the consistent nature of "the quality of the game is proportional to the degree of exposure and publicity before the sale", this work is likely to be a low-quality "get one vote and go" authorized game, and the game has a strong sense of "Mass Effect" + "Dead Space" + "Gears of War" from operation to overall feeling.

    However, as the actual game gets deeper and deeper, players will also discover the unique features of the game, and overall, the game remains a medium level, without the eye-catching AAA blockbuster quality, but also not those of the poor quality of ordinary licensed games. So what is the quality of the game, let's take a look at the detailed review.

    Introduction to the game -- 8.5 points

    Star Trek, a 2009 Hollywood sci-fi film directed by J.J. Abrams, follows Kirk and Spock from their initial antagonism to their partnership against a legendary enemy that threatens the galaxy. The genre will now be adapted into a game by Digital Extremes and published by Namco Bandai Games, launching on all three platforms on April 23, 2013.  

    LeeAnne Stables, executive vice president of global marketing relations and gaming at Paramount Pictures, the studio behind Star Trek, said: "Given our partner Namco Bandai's lead in the release of the game, we are confident that we can deliver this great experience to gamers and Star Trek fans around the world."

    The positive response we received when we first announced the game at E3 last year was unprecedented, and we are fortunate to have the highest level of product and creative talent on our team to bring this great game to market next year." Carlson Choi, vice president of marketing at Namco Bandai Games USA, said: "Star Trek continues its status as the world's most beloved entertainment genre, and Namco Bandai Games USA is excited to work with Paramount Pictures to create the definitive Star Trek interactive experience."  

    In SUMMARY: Pure linear game story, originally thought that the game will have a certain degree of freedom and dialogue branching options, but it is actually a thorough shooting game, But the game's script was written by Star Trek film writers Bob Orci and Alex Kurtzman and God of War writer Marianne Krawczyk.

    Second, the game screen - 7 points

    The overall picture effect of the game is medium, the large scene performance is good enough, but a close look at the details of the map and texture is not a lot. Character modeling is good at a glance, a closer look will appear a variety of distortions and distortions, the character's face is often broken, especially the girl with short black hair, at first glance a little like Queen IDA's feet, but often face collapse expression makes people really cute......

    The monster aspect is almost reduced to a Mosaic, which is really indiscriminate. Because of the game engine, all the characters and objects in the game are a kind of light plastic texture, and there is no collision volume between the characters, and the game will appear "wear people" this low-level mistake really makes players sad.

    The setting is very large and the depiction of the environment is very careful. The game comes with native 3D effects, and there are plenty of hot scenes and magnificent outer space environments in the game, some scenes even rival the original movie. At the same time, many level processes we can see that the production team wants to give the player a cinematic effect, but we do not know whether it is a problem of performance or technical strength, the actual performance effect is still worse.

    At the same time, many games in the bridge always feel where to see the same, a lot of places to play always have a sense of deja vu. Although I felt the sincerity of the production team, some shortcomings still have to be mentioned.

    Bottom line: Its deadly shortcomings overshadow most of the game's strengths.

    3. Game music/sound effects -- 9 points

    The music in the game is great and could very well be the soundtrack from the movie. The magnificent, colorful musical score is so vivid and lifelike, it uses the brush of music to depict the scene so close to the game, so detailed, that you can understand the story just by listening to the music. It can be said that just listening to the epic science fiction game music is a new and unique auditory enjoyment. However, the game sound is more mediocre.

    Summary: Very good music!

    4. Game operation -- 7 points

    The game uses the standard TPS mode of operation, the protagonist can carry a total of two weapons (rifle and pistol) + two types of grenades (flash grenades and plasma grenades), enter the aiming state automatically switches to the "Dead Space" -like over the shoulder view. There is also the TPS signature bunker shooting, in which the bunker target can be set to move. At the same time, there is a jump setting that is very unusual in TPS, and the process of jumping over cover is not to press the dodge cover to jump over, but to jump over with the jump key.

    Of course, the production team did not intentionally set these buttons for the bizarre route, because there are many climbing and flying actions in the game need to jump...... As an online cooperative game, there are many places that need to be completed by teammates, such as many doors that need to be opened with teammates. At the same time, there are many organs that can be marked with a tricorder and then choose whether to open on their own or a teammate, or a team.

    Of course, such a gay love full game is indispensable to save the bridge of gay friends, whether you pull my hand or I take your shoulder, gay friends are the core of the game!

    The shooting part of the game has a poor sense of attack, and there are not many types of firearms, which is a very serious wound as a shooting game.

    Summary: The jump Settings are weird, and the targets in the cover move quickly and are very weak. It can be seen that the purpose of the production team was to bring some new design and style to TPS, but it did not achieve the desired goal.

    5. Game Style and system -- 7 points

    First of all, this game looks a lot like Mass Effect in parts, but it's actually a straight-up shooter. First of all, this game is not a sandtable game, the game basically belongs to all the way through, according to the game prompts to complete the task can be cleared, so there is no exploration process. (However, some organs in the game can be unlocked through mini-games, don't you feel like Dead Space......) There is also no dialogue branching option in the game, which is such a good game script.

    If there is an RPG element, there is a function to upgrade skills, learning to upgrade requires a lot of XP, and XP can only be obtained by scanning special items, killing monsters is not XP can be taken. Although it is a TPS, it returns to the blood pack armor setting in the original shooting game, and there are many machines that can restore blood and replenish ammunition in the game, which is full of science and technology.

    The game is a co-op experience, with players taking control of one of Kirk and Spock, armed with the latest weapons of the 23rd century, and battling enemies on a series of unknown planets. The tricorder in the game is very important, after opening, you can see the enemy hidden behind the box, unobtrusive special items (to get XP), and the above mentioned mark the teammate's mobile destination and command teammates to pick up firearms and ammunition and cooperate to open the organ action.

    AI seems to be unique, in the battle, AI brave, a lot of times you hide behind the cover to watch teammates kill monsters, but sometimes teammate AI is so dumb standing there do not know what to do. However, encounter the kind of small game that needs to solve the puzzle, if you can't solve it yourself, you can directly let your teammates AI do it, clean and sharp!

    Summary: "Star Trek" borrowed from "Mass Effect", "Dead Space", "Gears of War" various advantages, learn to learn, and finally learned four different, a pity......

    No introduction yet....

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