games website "Super Touring Car Race: Starting Point 2" detailed review: brilliant as ever

    Game name: Super Touring Car Race: Start 2

    Name: Race Driver: GRID2

    Game type: Racer Racing (RAC) game

    Game production: Codemasters 

    Game release: Codemasters 

    Game platform: All platforms

    Release date: May 28, 2013

    The official website: http://www.racedrivergrid.com/

    Recommended crowd: Whether casual players or hardcore players can find positioning.

    After Codemasters launched three dust series works in a breath, finally remembered that there is another racing masterpiece "Super Touring Car Race: Starting point", in the announcement to confirm its orthodox sequel "Super Touring Car Race: Starting Point 2" news, has never left people's eyes, all kinds of trial videos emerge in endlessly.

    Manufacturers seem to have a lot of confidence in this work, great from the "dust: Decisive battle" in the beginning of the bad feeling, and now this game has officially come to the player, how the game is specific, and with the author to experience.

    Screen: 8

    Let's talk about the requirements of the game configuration, the author X4 640 HD6850 configuration in the highest quality average frame number of 30 frames, the lowest frame number of less than 24 frames, in the fine tuning, the highest part of the case, the average frame number in 45 frames, the vast majority of cases to ensure more than 50 frames.

    It can be said that the configuration requirements of the game are not harsh, and it has an excellent picture effect in the highest case.

    The overall picture performance of the starting point 2 is excellent, but there is still a gap from the top, and you can find that the main elements of the game, such as the track, the scenery, and the car body itself, have a very colorful expression.

    However, in some details, such as the stadium audience, headlights and other places, the performance is somewhat abnormal, the audience around the stadium is a very simple polygon square, and the extremely delicate car comparison, it is incompatible.

    Although these details do not have much impact on the overall game picture performance, it can be felt that the game itself has made compromises in order to take care of the old home computer platform.

    In the previous generation of the game, the modeling of the vehicle has been quite perfect, even if it is put down today, it can not pick out any big problems, starting point 2 has been further improved.

    The vehicle as a whole appears to have more texture, and rich details, such as the tire on the more abundant texture, completely restore the surrounding scenery of the car body reflection effect, more real collision marks, etc., but the cancellation of the interior perspective has to be said to be a great pity, which the reasons are not repeated again.

    Compared with the previous generation, the biggest progress in the picture is the shaping of the surrounding environment and more dazzling light and shadow.

    In the environment, the map resolution of the track floor is more detailed, and the tire tracks are more realistic. The environmental details around the track have been upgraded once again, the ground vegetation is more abundant, the material of the trees is more realistic, and the falling leaves can be seen quickly through the trees during the race.

    Perhaps because of the confidence in the surrounding scenery, starting 2 will have a short animation of the track scenery before the start of the race, which is also absent in the previous game.

    The biggest improvement in the game is the light and shadow effect, there are more detailed shadow performance in the track, in the woods can be seen to reveal the sunlight of the trees, and when the car is out of the tunnel or is facing the sun, the glare is very real.

    The reflection of light on the vehicle is also more natural than the previous game. When the vehicle bumps into the surrounding guardrail or vehicle, there will be a lot of sparks, and the performance of the moment can be very real. However, the design of the vehicle smoke is too thick and occasionally you can't see the track, which is not right.

    Vocal music: 9

    The sound handling is extremely accurate. The first is the completely different engine sound effect between various types of vehicles, each car has its own unique roar, the wild American muscle car, the sharp of the top super running, the delicate Japanese racing car and the weakness of the rod country car, etc., all have a good reduction.

    Secondly, the vehicle has different sound performance through different track surfaces and different environments in the race, such as the echo when entering the tunnel, the friction sound when exiting the grass, the whistling when passing at high speed, and so on.

    Compared with the previous generation, the starting point 2 has been improved on the sound of vehicle impact, and the impact sound is thicker and more heavy.

    The most amazing thing is the sound performance of the surrounding onlookers, when the player drives close to the audience, you can occasionally hear a variety of different voices from the audience, there are children's loud refueling, there are young women screaming and so on, the addition of these details of the voice makes the game atmosphere more real.

    Content: 9

    Let's start with the feel. The author is not a hardcore player of the racing game, compared with most players and the author, for the racing game is more with a casual attitude, here the author only describes the experience of ordinary players for this game.

    If you have been in contact with the previous generation of players, after entering the starting point 2, the first game will have a kind of discomfort, the difference is not big in the straight track, but you will find the difference in the feel when you turn the corner.

    In this game, the braking cue before entering a corner has been eliminated, and the player can't slam on the brakes when approaching a corner and slow down at a graceful and delicate Angle like in the previous game.

    In the starting point 2, the high-speed forward after the brakes cut into the corner of the vehicle is extremely easy to slip out of control, in this state into the corner nine times out of ten will hit the guardrail, tire grip becomes weak, the weight of the entire body also increased.

    Such a feel design makes the player need more skills when entering the corner, because the penalty of stepping on the brake is increased, it is more important to step on the car in advance and control the Angle of entering the corner, and the vehicle is more easy to show the drift state.

    Take advantage of these, you can still get through the curve at a higher speed. At the same time, this work can open the option of only appearance damage, so the use of some more barbaric methods in the corner is completely OK, the game for the speed of the impact of the drop penalty is not very high, the author often brushes the guardrail sparks splash through the corner, but the speed loss is not very high.

    At the same time, the penalty for the vehicle into the grass has been greatly reduced, as long as the player is familiar with it, you can use high-speed into the corner by drifting through the corner, even if you rush out of the track or hit the guardrail, it has no relationship, of course, you can also more delicate control of the brake and throttle to grasp a good Angle into the corner, in the "inside and outside" way through the corner.

    It can be said that the starting point 2 did not continue the previous generation's feel but created a new driving experience, in this time whether casual players or real players can find their own positioning, which is rare.

    But there is a little problem is that the game on the player's equipment requirements are higher, there is no linear control of the pure keyboard players to play the game will certainly suffer a little, if you want to experience the starting point 2 more charm, a support for linear control of the controller is a good choice.

    The vibration feedback starting point 2 on the handle also gives a very rich effect, when shifting, accelerating and decelerating, or through different tracks or opponents have different vibration feedback effects, making the player's sense of presence more intense.

    Talk about the content. The interface of the game continues the consistent characteristics of the producer, at the beginning of the game the player will play a fledgling new driver, and the level of the measure of the player is no longer the level and money, or the "fan" design is very linked to the current, the player through the continuous race to attract more fans, in order to obtain more sponsorship and competition and vehicles.

    In the game, the design of the game is normal, can not be a race with opponents or time, and among them, the elimination game is the most exciting, overtaking race is more interesting, of course, the most crazy cool drag cock drift race is still attracting attention.

    Regarding the design of the drift race, compared with the previous game, the rules are more comprehensive, the collision will cancel the score is certain, and the penalty of running out of the track is also added, while the score of accidentally falling into the state of skidding in place when drifting is also canceled, and the design of the score is more cautious, like the previous game, the situation of exceeding all the points of the other side is reduced to a minimum.

    The track in Start 2 spans all corners of the country, from the mountain forests of Europe to the winding trails of Hong Kong, but the overall number of tracks is not much, which is another pity.

    The game retains the design of the team in the previous game, including the choice of car flowers and sponsors and tires. And after the race, the highly acclaimed replay system is still powerful, and you can watch it again after the race and feel a sense of accomplishment.

    What's interesting is that at the end of the season, there will be a cutscene performed by a real person to give the player the feeling that the game is actually going on.

    Regarding the AI in the game, the computer opponents of this game can win the championship in most cases as long as they surpass the basic, but there is no shortage of cases where the AI design is more aggressive and more barbaric, and you can often see the opponent on the side with an extremely exaggerated arc grazing the guardrail.

    The opponent often actively runs the player, the weight of the vehicle is strengthened in the starting point 2, and the vehicle can be obviously out of control when the two sides run, and the player is basically unable to squeeze the computer.

    At the same time, in the impact and run, the screen will be violently shaken and there are some flower screen color blocks, which is somewhat similar to the dust 3 when the collision.

    In SUMMARY:

    After years of waiting, "Super Touring Car Race: Starting Point 2" did not let everyone down, the new feel can let all kinds of players can find fun from it, not bad picture and detailed sound performance make this racing dinner more delicious, the brilliance built by the previous work is perfectly continued, this is a stimulating, interesting, worth playing a good car.

    No introduction yet....

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