games website "Titanfall" detailed review: nine points "God" heaven

    The game Titanfall has been in the spotlight since it was born, and there are many reasons why it is so dazzling, such as the studio responsible for the development of the game is the newly established Respawn Entertainment, The studio's creators have created the popular Call of Duty Modern Warfare series, which alone is enough to attract the attention of many FPS series players.

    In the promotion of this game in various game shows, through the video demonstration, people have a taste of the unique place as a new series of next-generation FPS masterpiece. Now in the confrontation between the two next-generation console platforms, XBOXONE is lack of a real exclusive masterpiece, "Titanfall" announced landing on the XBOXONE platform, a time to become Microsoft's "masterpiece of salvation", and some regions in Europe have even begun to use this as a promotional means to promote the console, buy console games.

    After the beta test, it was even more difficult to access EA related websites due to the excessive number of users who applied. The chain effect of this series seems to announce that this is an unusual work, it seems destined to become a real masterpiece, after the author experienced the beta and official version, it can be said that all of this for "Titanfall", the name is true.

    Graphics

    First of all, let's talk about the configuration requirements of the screen, it is obvious that this game is also choosing to sacrifice part of the picture quality to achieve and maintain a higher frame number to run smoothly, the author's HD7870+ with I5 3470 in the highest picture quality 1080P resolution four times anti-aliasing Settings, almost the whole process to maintain a smooth level of more than 55 frames. And the official minimum configuration requirements are also very close to the people.

    The origin of the enhanced version used in this work is a very "clean" engine, and there are not many games developed with this engine, and there is no such cool and noble light and ion effect as the Frost series in the picture expression, nor the high polygon and surface subdivision special effects as crazy as CryEngine.

    The color of the screen effect caused by the origin is pure, there is no too much rendering, and it is easier for players to accept, then this work is specific with the support of this engine, and listen to the breakdown.

    In a fair mind, the picture of Titanfall is not the best, or even some mediocre, after entering the game and not those gorgeous and luxurious visual effects, the overall picture feels more crisp, it is very easy to accept, there will be no discomfort caused by some games because the light is too harsh or the whole map pile up.

    The game provides players with more than ten maps, each map has a unique scenery, because it is the design of science fiction background, the game scene is bold and full of imagination, from Japanese streets to military bases, from the alien desert to the gulf village, almost every map has a very special place, the most impressive is the map of the alien desert. In addition to the players and AI fighting each other on the map, there are flying shapes of dinosaurs to join the battle, and the original place is a huge creature walking, the atmosphere is full of.

    The elements in the scene of the game are rich but not messy, and the stickers are acceptable but absolutely sufficient, enough to accurately convey the environmental atmosphere and characteristics that the producers want to express to the players, which is enough for such a tight rhythm of the battle game.

    In terms of details, both the player and the Titan Mecha and the AI, the models of the characters and Mecha have very rich details, especially the large number of moving parts on the Titan Mecha. Most of the models are detailed, but the resolution is low in places that are not easily observed. The shape of all kinds of science fiction firearms is very characteristic, photographic memory.

    Catch the powerful engine, the game has a lot of interesting details, such as from different angles on the Titan will have different screen performance. There are simple interactive elements, such as zip lines and gun emplacement.

    Similarly, the player catching the jetpack can move around almost 90% of the map, hover, and climb, making the battlefield even more varied.

    The shortcomings are mainly reflected in the vision of the game, the mapping is very obvious, the connection is also relatively rough, and it is very clear in some situations specific to the game. Another very sad point is that the game does not support scene destruction, of course, this is completely understandable, although the Origin engine is very good at scene destruction and physical effects.

    But the cost is a lot of calculation, especially such a complex battlefield, adding scene destruction will certainly increase the requirements of the player's equipment, etc., at the same time, the extremely high flexibility and large firepower of the Titan Mecha if it can carry out scene destruction, although it sounds very interesting, it will inevitably affect the balance of the overall game.

    In summary, the image of Titanfall, at a partial loss of quality, is unpretentious, but definitely adequate.

    MUSICIANS

    First of all, BGM, this game will be accompanied by BGM when waiting in the room, or when fighting, not after entering the battle will no longer play BGM, and these BGM in the battle are extremely rendering power, especially with the dialogue of NPC in the campaign mode, coupled with the constant fighting and explosions in front of the eyes, and the plot scenes pushed by the player's struggle in the distance. It's like a Hollywood war movie.

    And then there's the sound effects in the game. As an FPS game, the sound of guns is important, and no one wants to fight with a water pistol. Because of the choice of science fiction theme, guns are overhead, and the design of sound effects is more free, with the experience of the Call of Duty series, Rebirth entertainment brings players rich and in place gun sound effects.

    In addition, there are the highly characteristic sound effects of the mecha, whether it is heavy footsteps, or the sound of metal collision when fighting with the enemy, it has a good performance. Let the author highly appreciated is the game after the bullet hit the enemy tear flesh sound, crackling is very feel, only this point let the shooting feel improved a lot.

    There is a large number of voice in the game, and a large part of the game capacity of up to 50GB is multinational voice, rich voice is naturally a good thing, but it is really a little wrong to pack it all at once, why not according to the weight of the language chosen by the player to download classified, to reduce the capacity.

    content

    Once players enter the game, they can see two major modes of Titanfall on the menu, the campaign mode and the battle mode. The campaign mode is more special, to gather 12 people and start to fight level by level, and before the battle, there will be voice to promote the plot while waiting in the room.

    There are short cutscenes, but other than that, the story is driven almost entirely by dialogue. That said, there's little difference between the campaign mode and the battle mode, other than the fact that the map is played in sequence and there are a few people in your ear all the time, but here's the problem.

    First of all, the campaign mode naturally allows the player to understand the story, but only rely on dialogue to promote, especially in the battle to insert dialogue is easy to let the player ignore, especially in the fierce situation, who still want to listen to the dialogue ah.

    Secondly, this way makes the player's sense of inclusion very weak, because the main story is not experienced by the player, the role played by the player is more like a group of extras, so this campaign mode is very weak for some players.

    Finally, the progress of each player is different, how many players will be insufficient in the distribution of manpower, and at this time the server will automatically assign the insufficient number of players to the tasks that have been carried out, but the task is still a battle, but it is inevitable that people will be bored.

    The most direct way to do this is to make the story of the game seem weak, and at the same time can not be more in-depth understanding and experience. Looking at the FPS masterpieces in recent years, although there are differences in the single-player story, it is always an independent chapter, and players can experience it carefully.

    There are many successful examples, the most famous being the Call of Duty Modern Warfare series. What's interesting is that the main members of Titanfall Rebirth Entertainment are responsible for the development of this series, I think this approach is on the one hand they are very confident in the battle system of this game, but also a bold attempt.

    In addition to the traditional challenge achievement design and level and quest unlock weapon equipment design, it also adds the element of cards. Cards are obtained at the end of each battle and can be used before the start of each turn, but only three can be equipped. The variety of cards is rich and good features, such as unlimited grenades, map exploration, special weapons, etc., good use of the development of the war is extremely beneficial.

    In addition, there are many interesting details, such as the Titan AI will remind the player the number of enemies, whether to let themselves into a threat, such as the player and the enemy are simultaneously catapulted into the air can still kill each other and achievements, and can invade each other's AI units, and use the Titan to kill each other or even destroy each other's titans. Character classes are male and female and so on and so forth, which on the one hand is a sign of the creators' sincerity and dedication to the game, on the other hand, it is also due to the strong utilization caused by the origin.

    The biggest feature of Titanfall, and arguably one of the most important reasons why it ranks among the top FPS players, is the design of the Titan Mecha and jetpack, which does not just allow the game to have vehicles or allow the player to climb on the roof, it almost makes the Titanfall combat a huge leap forward.

    At present, the global FPS masterpiece is nothing more than the Call of Duty series and battlefield series, players familiar with the two games can find that these two games can be described as two extremes in gameplay, Call of Duty series rhythm is extremely fast, the venue is small, confrontation between players rely on skilled technology, props arrangement and the use of serial kill rewards, A skilled player can constantly rely on kill streaks to sway the battle.

    Battlefield series in the traditional way of playing the rhythm is much slower, the map is large, a large number of vehicles, and the left and right war is these vehicles, the top of the food chain is naturally fixed wing aircraft, can master the fixed wing aircraft if the player appears on the map, the other player is likely to face the result of being suppressed.

    It is true that it takes a certain amount of time to become a master who can get high serial kill rewards or a master who is skilled in the vehicle, and the vehicle is difficult for many players to overcome. Once mastered and skilled, it has a very big impact on the direction of the battle, and it may even be a case of winning or losing a match because of one person. Titanfall has found a good balance between these two extremes.

    The first is the addition of Titan Mecha, mecha skin rough meat thick, once landed on the battlefield, in the deterrence gives a person can change the situation of the feeling, more importantly, it is very easy to get started. Mecha control can be said to be very different from the general state, the only difference is the feel and skills, etc. Almost all players familiar with FPS can get started in a very short time, quickly join the battle, and every player can get Titan.

    This is better than the Battlefield series of vehicles take a long time to master, and map upload limits, it is far better than the Call of Duty series without vehicles.

    Titan Mecha is powerful, has a certain influence on the battle situation, but this influence is limited, in order to balance this powerful mecha, another setting came into being, that is the jetpack. This design makes it easy for players to climb up to various buildings, maintaining a high mobility and continuity, which is especially deadly for the Titan Mech with limited vision and slow movement, coupled with the fact that even NPCS in the battlefield will launch missiles at the Mech, and players can climb on top of the mech, etc., yes, it is not a very difficult thing to defeat a mech. But it's still a very nice thing to be able to break.

    In this way, the choice and use of Titans also need players to think, not a game start on the fixed wing or Wu straight can kill from the opening to the end of the pressure on the other side can not lift their heads, nor rush out to kill enough to call for support waiting for the harvest head, absolute balance is naturally impossible, but Titanfall designed a more balanced food chain, So that no matter which role you play, you can smoothly continue the game.

    The most valuable thing is that under these designs, the game still maintains a good rhythm, players will almost enter the map within a few seconds after the exchange of fire with each other, the whole process is maintained in a compact rhythm of the battle state, a battle down, flowing clouds, hot stimulation, big shout.

    Conclusion

    Titanfall this new series of games want to have accumulated a large number of fans in the series of works to kill a blood road, it is not easy, her opponents are using a number of more than, in the world has millions of fans of the masterpiece. Even if she doesn't, she'll be able to impress players with her distinctive gameplay.

    Of course, any newly released game will inevitably encounter bugs, balance and so on, who is inevitable, I believe that developers will solve these problems one by one, it is worth mentioning that this is a good performance in the server problem, a large part of the reason is that the use of EA those little bully server, but by the rich and bold Microsoft to provide, People like the author, who were in dire straits on the frontier, were able to fight smoothly for hours in a way that did not replace them, and they were almost in tears.

    If you're tired of playing Call of Duty and Battlefield, and you're looking for a first-person shooter as compact as Call of Duty, but with better graphics, and a vehicle like Battlefield, but easy to use, Titanfall is the one for you.

    No introduction yet....

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