games website "Van Helsing's Amazing Journey 2" BETA review: Changing soup without changing medicine

    Hey, kids, do you remember who I am? By the way, I am the one who wrote the review, speaking of Van Helsing's Amazing Journey, I also wrote the beta review of the previous game, which was not long before the sequel came out, as for the quality of the previous game, everyone is there to see, as a young developer of the previous game is a success, at least not so bad that it is completely impossible to continue. The screen is also a bright spot in this dark type of brushing game, and the rest is probably a steady stream of updates after that.

    Today, I will lead the bit to experience how the beta version of this sequel is, because it is a beta version, does not represent the final quality, but look at the urine of the game, it is estimated that the official version did not run.

    Graphics

    There is no leap in the picture from the previous work, and the whole is basically maintained in a horizontal line. The details of the scene are still relatively rich, and different lighting effects also have corresponding reflection performances.

    Maps can't be seen too much from the default perspective, the modeling details of characters, enemies and NPCS are also in place, and the equipment on the main character has a lot of changes, with a paper doll system, and the shape characteristics of the equipment can be clearly displayed.

    And the last generation's sugar-wrapper cape is still the same this generation, so I guess that's it. The performance of the skills in the game is OK, some skills are very bright, such as time suspension, a circle of clock at the foot, although it is very simple but it looks very fashionable.

    Other basic skills are basically the same as domestic online games, not to say much. As for the configuration of the game, because the improvement of the game screen is not very large, so as long as the configuration is not too outdated, you can run a good number of frames.

    MUSICIANS

    This generation is better than the previous generation in terms of musical performance, there are some BGM points, others are the character's voice is still in place, the test version of the enemy launched a total attack when the passionate BGM coupled with the battle picture has a little lit atmosphere, but soon by the soft feeling of blow away.

    Striking has always been a common problem in foreign games, the previous generation of striking is very bad, which seems to have a little bit of improvement, such as adding screen vibration to enhance the effect of skills, but also adding a huge critical strike value (font size can be adjusted) to promote the sense of striking.

    But one of the most important aspects of the strike sound is still no improvement, especially in the melee weapons, in some skills slightly improved, but most of the skills still need cooling time you can not always masturbate, after a few strokes also have to masturbate with a pencil head to poke the letter paper general strike effect of the ordinary attack, for a lot of time in the game of hanging brush brush, This formula is a fatal shortcoming, why the second generation is still not improved?

    content

    Dark type brush brush to today can be dug up almost, the work in this respect is also a masterpiece, all have, unfortunately, to the second generation, the improvement in these content is not very obvious, can understand the producer of this approach, may be more satisfied with their own system so no change, On the other hand, there may not be anything that can be changed and if it is changed, it will go wrong, so we should continue to do so.

    The game is still the traditional left and right keys plus digital key control, and added the anger value design, anger value can be used to impose the current selection of skills, but press the effect only once, want to continue to use, you have to keep pressing, anger value storage is still very fast, strengthen the skills are also very strong, so the fight becomes the left hand spackling press non-stop, Quite play STG master APM straight to 300 illusion.

    The other aspects are still a rich skill tree, smart companions, and some other things that don't hurt, don't hurt, don't hurt, and can also be played with design, fully increase the game life and fun, everyone does it. In the count of this kind of game big head random equipment endless brush brush, or can be happy to play for a while.

    This game has planned some routes for the player when selecting the character at the beginning, of course, the player can also choose for himself, that is, the shape of those planned characters is really some alternative ah. In addition, things that can be adjusted in the setting of the game have also increased a lot, such as the amount of blood on the head of the monster can be displayed, etc., which is more intimate.

    Because it is a beta version, does not represent the final quality, but this beta version, compared to the previous game basically no seismic changes, if you are a fan of the previous generation, and like to brush brush, not so concerned about the sense of blow, you can consider this game.

    No introduction yet....

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