games website "Van Helsing's Amazing Journey" detailed review: There are highlights to look forward to

    The Incredible Adventures of Van Helsing, developed by NeocoreGames, has released a beta version of the game as a top-down action role-playing game. People can't help but compare it to the king of the series, Diablo.

    But now the latest in its series of unsatisfactory performance, so that players love and hate, do not know whether this game can be its replacement. It is interesting that the beta version of this release has a full capacity of 4G, the content is extremely rich, and the players are full of expectations for the official version of the game process, how the game is specific, and listen to the author.

    Screen: 8 points

    This game is remarkable in the performance of the game screen, the game scene is rich in details, different scenes have different tone performance, the ground map is very fine, there are a lot of vegetation coverage, some vegetation and trees have physical collision effect.

    When the enemy or the player passes by, there will be a collision and swing performance, especially when a large number of enemies rush out of the woods, the effect is excellent.

    The game's light and shadow performance is more prominent in the same class, especially in some scenes such as towns and cities, you can see that the ground is illuminated by bonfires or lights, but unfortunately, such light and shadow performance is less reflected in the player character, at most only the cloak can reflect a little effect, slightly regrettable.

    Although the game character modeling has a lot of details, similar to the shape of the game weapon, detailed shoulder pads, etc., it still can not cover up the lack of too thin, especially the thin sugar-paper cape, which makes the role as a paper paste into the general, no texture.

    An interesting teammate character that the player can't control is more present than the main character because of a pair of round and proud breasts. The skills of the game in the picture performance of this piece is not satisfactory, extremely simple to give people a third-rate domestic online game feeling in general, it should not be.

    The number of monsters players encounter at one time in the wild is very large, and there will be an inevitable drop in the frame number when fighting a large number of enemies, but in the vast majority of cases, the author can stabilize at 60 frames.

    Sound effects: 6 points

    The music of the game does not have much sense of existence, and it almost ignores the existence of background music without any highlights.

    The game's sound effects are also mediocre, especially the most important percussion effects, as an indispensable part of the game's percussion sense, the striking sound effects of this game can be described as "terrible" :

    Whether it is with a close-in sword or a long-range gun, it always feels so thin and weak, and the sound effect after hitting the monster is weak to the point where the blow is completely pulled down, and the sound effect of those skills can be described with humble.

    The only sound that makes the player feel like they've hit an enemy is the sound that comes after the enemy's body has been shattered by a critical hit, but that's not often the case. At the same time, the sound of the monster attacking the player is also extremely monotonous, when most of the monsters attack together, the sound is like the ignorant little doll upstairs with a toy to smash the floor as disturbing.

    System: 8 points

    APRG has developed to the present stage has been very mature, each game has roughly the same template, and can reflect the good and bad lies in the details and creativity.

    The game is very complete and mature in terms of system, although the player can control only one character, but with two weapon choices, it also derives a lot of skills. In the game, players can switch weapons at any time, while the design of the left button to move the right button skill remains unchanged, the current popular key skills are added.

    In addition to the standard red and blue slots, the game also added a yellow gas slot, the role of the gas slot is that when the player presses the space bar, the effect of the current attack and skills can be enhanced, and the next attack is more powerful, and the yellow slot needs to kill the enemy, so that the player can enrich the operation when fighting monsters, improve the interest.

    The skill design of the game is also very rich, in addition to climbing skills along the skill tree, you can also invest skill points to strengthen a skill, but also learn some skills and so on, it is worth thinking about in terms of skills.

    At the same time, the game also added an AI teammate to the player - sexy charm banshi katarina, AI teammates not only have three attack modes, but also can upgrade some skills to wear equipment with a backpack and can help players sell equipment, which is extremely convenient, and when fighting with monsters, it can also play a good effect. Players can make adjustments to their combat mode by choosing teammates' ranged or melee modes, which will improve playability to a certain extent.

    Of course, the most characteristic equipment system of this type of game continues the style of similar games, random equipment of various qualities, handsome and different equipment shapes, and gem Mosaic synthesis, etc., enough to let players who like brushing pass a while.

    Summary +1

    Judging from the content of the beta trial version alone, the things that can be done in the game are still relatively rich, and the NPC in the game will have a lot of task commissions, and the types of tasks include finding objects, killing enemies, escorting exploration and so on.

    Some of the details of the game are very thoughtful, such as the player can hide the hat in the system Settings, you can see Van Helsing's shiny forehead; For example, when two pieces of equipment are compared, there will be a detailed value increase or decrease; Coins and items on the ground can be picked up without clicking through;

    The monsters in the wild will not only attack the player but also attack other enemies, etc., these intimate design coupled with the delicate picture and completion of the system mentioned earlier, is enough to let this game reside in the player's hard disk for a while, but the game itself has a shortcoming that makes the quality of this game slightly reduced, that is, the sense of attack is slightly weak.

    As an APRG, the player is constantly destroying the enemy in most cases during the game, and the sense of attack is an important element that can keep the player interested when repeating this process. A good sense of attack can make the player feel a sense of accomplishment and refreshing, so that the boring process becomes interesting.

    However, this work needs to be improved at this point, the lack of sound effect has been put forward in front of the game has weakened the sense of attack, and the game is not fully in place in terms of screen performance, especially the choice of close-in weapons, players only see the famous devil hunter Van Helsing waving two knives in general.

    The action is a little monotonous not to say, and did not cut the opposite monster, yes, the weapon brandished that if there is a blue track distance from the enemy in front of at least a body distance, but the game at this time has decided to hit the enemy.

    At the same time, the enemy voice that was hit has no light effect to indicate that it was hit, and there is no obvious movement feedback, not to mention the dead body and the living look the same, when the large number of enemies came, it is even impossible to tell which enemy they are attacking.

    Long range guns are slightly better at hitting, but only when they smash an enemy with a single shot. If the official version of the game can not make the game in the sense of attack to improve, let the player experience the knife into the meat, the gun shot the cool feeling, then the player in the process of fighting the strange is extremely easy to get tired and sleepy.

    "Van Helsing's Amazing Journey" already has a good game quality, the only deficiency is the game's striking sense and some sound effects, fortunately, this is only a beta version, if the official version can improve these problems, I believe there will be good results, so the overall review gives +1 encouragement points.

    No introduction yet....

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