games website "War God Gershap: Temple of the Dragon" Detailed review: Change the soup without changing the medicine

    After SONY's PS series of God of War on the host fire, imitators emerge in an endless stream, not to mention the foreign dark lineage series, the domestic IOS game "Wrath of God of War", it is said that Tencent's masterpiece online game "Fight God of War" also has the shadow of imitating the God of War series.

    It can be said that whether it is the platform or the game type, there are a wide variety of games that follow the footsteps of the God of War series, of which there is a series worth mentioning, which is the God of War Golshap series produced by the Iranian people.

    It should be known that the Iranian people have been living in dire circumstances, often under the sanctions of the United States imperialism, but in this case, they still produced "A Separation" such as the Oscar award for the best foreign language film at the beginning of the year, as well as the God of War Gershap series such games, it can be seen that no harsh environment can stop the Iranian people's thirst for culture and entertainment.

    But perhaps the Iranian people have just begun to learn to do the game soon, so the God of War Gershap series of the initial "God of War Gershap: Monster Hunter" appeared last year, because of the strange perspective, magical striking sense, ugly jumping action, simple modeling and endless bugs, became the object of ridicule.

    But because it was the first time that the Iranians had made a game that had a certain impact, and because it was released in English shortly after the Persian version appeared, it attracted a certain amount of attention, and of course it was a poor game when compared to the God of War series.

    But if this game is used for casual play, it is actually a good choice. Now that the second game in the series, Gryshap: Temple of the Dragon, has been released, let's take a look at how the game is doing.

    Graphics

    The game screen is often the most intuitive feeling of the player, determining the player's initial view of a game, the screen of the first generation can be said to be quite simple, and the screen of the PSP handheld game is almost the same, the rough modeling is simply terrible to see, if the screen effect is set to LOW then it is simply the level of PS game level.

    However, it is no wonder that many people in Iran now do not have enough to eat, want to spend money to buy a better engine is unrealistic, so the picture is no way to do things, but it is worth mentioning that, although the picture is relatively poor, but the grand scene of the game is quite imposing, visible art still has a certain strength and level.

    The first generation of LOW effect picture looks terrible

    The first generation of the HIGH effect of the picture, the vision looks quite imposing

    Compared with the first generation, the second generation makes little progress in the picture, and the details are still very rough. The biggest change is to strengthen the effect of HDR and shadow. The so-called HDR, that is, High Dynamic Range (HDR), is one of the rendering methods in computer graphics, which can make three-dimensional scenes more realistic. Greatly increase the realism of 3D virtual.

    In simple terms, this effect can greatly enhance the sense of Raffles Dale in the case of no substantial improvement in the screen level, that is, the fashion value, many domestic online games like to abuse a lot of this effect to fool uninformed players, so this effect can be said to be the only way to fool players and magic tools.

    Both generation 1 and generation 2 have shadow effects and HDR effects, Generation 2 has been enhanced in this aspect, high-tech ah (above is the setting options screen of Generation 1, below is the setting options screen of generation 2)

    The second generation enhanced the HDR effect after the screen, looking at the fashionable value of the surge? Unfortunately, the character's face still looks strange

    In addition to the shadow effect and HDR effect, the game has the sRGB color space option, as for the effect after opening, it is different, maybe some people prefer this effect.

    The screen effect after the sRGB option is enabled

    According to the details mentioned in some technology-related materials of the 1st generation, the engine used in this series is OGRE3D, a free and open source 3D graphics engine, which is used by the domestic online games "Tianlong Eight" and "Genghis Khan"! Torchlight, a very popular game from a few years ago, is also the engine!

    In addition, there are only nine core members of the team that make the game, and they are studying while making a living. I don't know if it is because they are all students that they are relatively short of money, so they have made a sequel so soon.

    Fight and solve puzzles

    The combat in this series is modeled from head to toe on the God of War series, specifically imitating the "God of War Spartan Soul" on the PSP, but all aspects are simplified, the first is the simplified QTE, only need to press a few simple keys to pass the QTE.

    In addition, the huge shape of those big bosses looks similar to the God of War series, but although it looks fierce, the AI aspect is not so high as the BOSS in the God of War series, one by one is silly, and the moves are very regular, and as long as the frequent defense, and then in accordance with the instructions of QTE and magnify the move, no damage clearance is not a problem.

    In addition, the game also has the same red soul and the blue soul with MP as the God of War series, but the containers containing the red soul and the blue soul have changed, and the puzzle elements of the game are the same as the God of War series, are to start some organs and other puzzles, and then when you start the organs, there will be some small monsters to harass you, or there will be some traps. In general, it is not difficult, and it is much simpler than the God of War series.

    The first small BOSS encountered in the game is still very easy to deal with

    Music sound effect

    The sound effect of this work is still exactly the same as the previous work, there is no difference at all, there is a more brittle blade feeling when hitting the strange, which is still good, but the game's striking sense is general, so it is empty with a good saddle but no good horse.

    As for the music, this game basically does not have much music, only the beginning of the game menu interface that the imposing music makes you feel some great weather.

    Bugs are still popping up

    When the first generation comes out, there are countless bugs, such as setting the controller vibration state to enter the game, the controller will keep vibrating, I do not know whether it is an individual phenomenon or a wide range of situations, of course, the solution is also there, that is, switch to the desktop and then switch back.

    But in this way, the screen in the game will become dark, and occasionally it will return to normal light, but in most cases it is the screen has been dark can not be restored, quite a headache, and the compatibility and optimization of the game is not very good, often there will be a deadlock phenomenon, even if some players' computer configuration is good.

    In addition, the game black screen, exit the game will occur errors and many other bugs are also endless, so too many bugs also make more players more disgusted with this game.

    2 generation compared to the first generation improved some, at least after entering the game the controller will not shake randomly, but other aspects are still bugs, enter the game loading time is too long, the phenomenon is still stuck, and such problems will gradually wear down the player's patience.

    It's a headache if the picture gets stuck when you zoom in

    Conclusion

    Just a year apart, the second game in the series, the God of War Gelshap: Temple of the Dragon, was released, so fast that this sequel is unlikely to have any major breakthrough, so we can find that this sequel is basically a change of the feeling.

    Basically all aspects and the previous game is not much different, that is, the scene has changed a bit, the battle system and the like are basically not different from the previous game, the picture does not look much progress, in addition, in the "Torchlight 2" and "Borderlands 2" two masterpieces have been released, this "God of War Gershap: The Dragon Temple comes at an awkward time.

    Not to mention the late August release of the same imitation of the God of War series "Dark Descent 2" has not dissipated the heat, so I do not know how many people will play this game, let alone this game has a lot of people.

    But we look at this from another Angle, the Iranian people have made such action games under such difficult conditions, when will the domestic PC single-player game field appear similar 3D action games instead of the same RPG, what, you say "Wind and Wind"? Isn't that a fighting game?

    Finally, I must tease that the picture that appears after the protagonist of this game is too scary, it is easy to be scared when children play in the middle of the night, it is no problem to frighten flowers and plants, and it is no problem to frighten children but the flowers that destroy the motherland.

    The original painting of the menu screen at the beginning of this game is still very shocking, but it is a pity that after entering the game and the previous game, there is little difference, or no improvement.

    After hanging up, this scary picture will still appear, and it is not good to scare the children

    Text and text: games website Literature Group -- Yunshui Zen Heart Literature Guide: Half-God Lich

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