games website Warlock 2: Exile Detailed review: Expansion quality
This game shirt fruit agent, I hope you support the genuine version
After a two-year hiatus, Paradox and Ino-Co have joined forces again to launch a sequel to the next generation turn-based strategy game Warlock: The Mystic Master. As the copyright owner of well-known turn-based strategy games such as "Continental" and "Crusader", they also attach great importance to the latest Warlock work this time.
However, because it is a sequel, so this game is quite similar to the previous game in most of the gameplay content, this time we will briefly talk about what innovations and differences this game has compared to the original generation.
Hardware and picture: still as smooth, or as poor picture quality
The configuration marked for this game on STEAM is as above
This time I won't say anything about how my configuration is under my configuration and how conventional (after a while I will probably change to a more "tall" computer), because this game as long as it is a normal computer in recent years can run smoothly.
However, this time I do not know why the official does not support the 32-bit system, I do not understand, the official side has no exact explanation, I have no technical knowledge, after asking the game practitioners to understand the writing content, it seems to be said that do not do 32-bit do not do the following system VISTA is very cost saving and production of the game spent time.
Although we know that the development of The Times, the social progress system will gradually abandon the system bit will gradually abandon, but XP has just been stopped to update this knife. A little harder.
Of course, since the configuration is not high, then the picture must not be good. Sure enough, warlock 2 and warlock 1 with the game engine with the game screen, but the more savvy Ino-Co this time to the game screen on the global highlight, and sure enough, the same picture on the light is a lot more beautiful, and a lot of dog teeth are blocked by the light.
Screen comparison of Warlock 1 and Warlock 2
But again, the turn-based strategy game is not supposed to play the screen, let's continue the following review.
Plot and music: Fourteen years of plot continuation, lazy music
I don't want to say anything about the music and sound effects of this game, if only one or two pieces of music are the same or if the familiar sound effects never change, this is called tradition and inheritance (such as the next door "Age of Miracles 3"), which can attract old players.
However, the music and sound effects of Warlock 2 have not been significantly changed since the first generation. No more pictures, no more music? Zero points!
However, I finally gave a point to the music and sound effects part, because our Warlock 2 narration and dub is still the official dub of the entire Adania world, Mr. george ledoux, thanks to his dedication and dedication to the entire Adania for nearly 15 years, our Adania has been inherited and continued because of you.
With a real photograph of Mr. george ledoux, his words: "Ardania, Glorious Ardania." It's unforgettable to me
A generation ago, the High King of Adania and the heroes of Kingship II: Kingdom of Fantasy set out for the Northern Mountains to claim the territory they had captured and lost in Kingship II: Kingdom of Fantasy, never to be heard from again.
Then Adania went into chaos, and our Great Mystic Master, "The Hat", finally unified the races and settled the world, which is the plot of Warlock 1: Mystic Master.
But at this time, a group of otherworldly demons called "Dremers" invade Adania, causing the entire world to fall apart.
The Hat led each race to destroy one of them, and chased Dremagor, the leader of Dremers, to the other world (this part is the plot of DLC), but just as the Great Wizard was preparing to return, the other secret masters who had surrendered to him in Adania suddenly mutinied and locked him in the other world. Enraged by this betrayal, The Hat sought out the Planestriders, a forgotten race, to return to Adania.
The end result is a challenge for us players in Warlock 2: Exile.
And all this success is in the hands of your players, I made up a LOGO on the right of the King power 1, we know the inheritance of this game
In terms of story, I give it a perfect five points, because it is very grateful that the authorities did not abandon the Adanian world, which was previously shouted and expressed disdain for the turn-based strategy game series that was born just over 2 years ago.
Here I can tell you that we admit that the Warlock turn-based strategy game series is only 2 years old, which is indeed very short, but the entire backstory of the game and even the entire Adanian world can be traced back to 1999, in the same year that the Age of Miracles, Heroes III, and the English Biography of the Holy War were born.
Adania, created in Kingship: Kingdom of Fantasy, was also born in that year. However, at that time, I mistakenly said that the birth date of the royal power was 2000, in fact, 2000 is the year that the Chinese Jinghe (see this above the big soft) introduced the royal power of the first generation, I remember wrong, I apologize.
Practical use: there are new ideas, there are new ills
I recommend you to play Warlock 1 first, because the overall turn-based gameplay is not very different between the two generations, so I will talk about the changes in detail
After starting to play for a day, I found that this P club and IC (not 1C) really worked hard, the unscientific and too hard interface and button ICONS were replaced, the tips in place, the careful magic tree and the construction tree, and the clearer goals and suggestions, which is a very good progress of P club. It is quite straightforward to say that generation 2 is more suitable for novice players who just play round strategy class than generation 1.
New ICONS have also been added, although the style has a feel of 20 years ago...
Speaking of a place of innovation... Oh yes, this generation of officials gave a lot of challenges and made a lot of similar balancing mechanisms, such as limiting the number of cities, preventing the storm flow of certain races, and also increasing the refresh speed and number of neutral troops (but this thing will cause too much experience, once it gets to the later stage, it will make the hero more abnormal). Even more rare is the communion of the gods and the policies between the various races have also been strengthened, although... Just a little bit.
At least the policy of this generation will not hit you without giving money so Chinese... But it's still a Savage 5
The rest of the highlight is that this generation is mainly promoted by the broken map system, the map is broken like the line of my article (no way, writing magazines can not be broken at will, writing a few sentences in the web) from one map to another map, more than the broken continent switching mechanism, this setting is very interesting.
In the beginning, it is easier to defend than the ordinary single large map (just one mouth), but in the later period, it is more difficult to watch than the single large map, I believe that some players will like this system, but... Personally, the setting for this broken continent looks familiar.
When I reviewed Age of Miracles 3 a few days ago, I said that I would compare this game to it, of course, the hardware screen is very simple things need not be said.
In terms of plot and music, although the story inheritance of the Warlock series can barely draw with the Age of Wonders, but for the description of the plot and the depth of the backstory content of the entire game, Warlock 2 was blasted to the slag by the Age of Wonders 3.
A lot of the above content is the author of a series of Adania games to play from the lines of the buckle out, the lack of a sense of the lack of plot is the warlock series has been weak underbelly. The music is even worse.
Officially, you just skip it. Skip it
In terms of actual play, the Warlock is closer to civilization and pays attention to the tactics of the big map, while the strategy of the Age of Miracles on the big map is not as much as the Warlock 2, and the waste land is slightly more than the Warlock 2, but it is absolutely superior to the Warlock 2 in battle, no, the Age of Miracles 3 has surpassed itself in battle. Sure enough, "3 generations" come out of legend.
In terms of sincerity, the deluxe version of the Age of Miracles 3 is only $45, and the content is absolute innovation, and the things sent are absolute sincerity, but the highest deluxe version of the Warlock 2 has actually reached $50, although the MOD and map editor are also open, but only this is not possible.
And compared to the original Warlock, the model, music sound effects, ICONS and part of the interface Warlock 2 a lot of things are moved to use, in fact, the level of this content in the round strategy game 10 years ago is a expansion to solve.
This content capacity and sincerity is not as good as "Age of Miracles 3", called the second generation really has some meaning of pit money, I do not deny that there are changes, but in my personal view this change seems to be Heroes of the Invincible 3 and the awakening of God.
How to say, sell the pit, but the quality of the game is good, no one is perfect, the game will not appear every day the perfect game, "Warlock 2: Exile" everyone when he is an excellent expansion of Warlock 1 to play it.
However, there is a good map editor and MOD system, and random maps, more than a little better than a turn-based strategy game sixth generation.
No la (T▽T)
Further reading:
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