A review of "Civilization 6", an innovative new civilization built on the sheepskin scrolls

    IGN, before giving a score, commented that Civilization 6 was probably the best generation ever, and it hit the spot!

    The overall level of this generation of "Civilization 6" is indeed the highest generation in history, whether it is the integrity of the system or the expressive force of the picture, it is the peak of the "Civilization" series, and even the entire strategy game.

    In addition, do not encrypt, the official Jane subtitles + voice, has not been more conscientious, do not like to add a show of respect are sorry.

    A slight drawback is that although most of the historical system is continued, the overall system of the game is still slightly large, and old players need to spend time to carefully familiarize themselves with the game, and new players need to spend more time to get started.

    But what does it matter? Can we still call Civilization without a decisive fight until dawn? !

    Picture and character

    In the gray blue sky, the white moon is high, and the lonely light of the gentle light reflects into the wooden longship. The men and women in the story are riding the wind and waves, lighting the Olympic flame in the arms of the giant statue, holding a camel that rings into a piece of the bell, strolling into the prosperous prosperous Changan under the background of the Great Wall, and the prelude of Civilization 6 has been opened.

    "Civilization 6" game creation mode continues the previous game, a total of "pioneer", "leader", "warlord", "prince", "king", "monarch", "immortal", "God" eight difficulties, including "continent", "fractal", "inland sea", "island plate", "Pangea" five map types.

    However, in terms of picture style, "Civilization 6" has made drastic changes compared with "Civilization 5".

    The unexplored map is no longer shrouded in the fog of war, but instead has a smooth camel-colored screen, with different logos scattered across the map.

    If the area that has been explored, but is not in the field of view at this time, it is not simply gray like the previous work, this part of the map will fade the excess bright colors, leaving only the mottled yellow, like an ancient parchment scroll, with a deep sense of history.

    Unfortunately, Civilization 6's character changes aren't nearly as flattering as its map improvements.

    Some of the leaders are slightly cartoonish in proportion. Compared with the "Civilization" series familiar to the majority of players, it has lost its sense of seriousness, slightly lacks charm, and is difficult to support a full three-dimensional and expressive dubbing.

    The difference between high and low special effects in the game is not particularly obvious, but the player can play with a high level of fluency, even higher than Civilization 5.

    "Civilization 5" originally at the end of the round is a little bit of the settlement problem, this generation has been effectively solved.

    Leader and nation

    The most attractive place of this work is that the "Civilization" that has always been a history of chaos has begun to become historical in this generation.

    The design of leaders and nations is more rational than ever before, and every civilization is closer to what it was in history.

    For example, the Great Wall has finally returned and become a building with Chinese characteristics, instead of being robbed by various countries; The mutual exchange between civilizations and the dispatch of missions are also based on the original purely strategic measures, with distinct cultural and historical characteristics, such as the Indian delegation will present saris, and the Queen will send her own... Oh, no, it's papyrus.

    And it's not just the small details of the language that make this civilization more historical.

    Every civilization, because of the characteristics of its talents and skills, has its own very obvious period of strength, and the setting of this period of strength also coincides with their original appearance in the long river of history.

    Some civilizations can survive more easily in ancient times or classical times, while others may not reach their peak until today, which requires players to make more careful choices during periods of civilization weakness.

    However, this does not mean that the civilization you choose to be strong in the early stage will necessarily be stretched in the later stage.

    Wise decisions will get you through all the tough times, and just like any other generation in the Civilization series, Gandhi can hold the world to power, ancient civilizations can be the first to master future technology, and all the best leaders will eventually surprise the world.

    Gameplay and system

    "Civilization 6" basically inherited all the gameplay and systems of the previous game, and on this basis has a very aggressive innovation and improvement.

    Among them, the introduction of urban area construction gameplay, the change of the builder who is not permanently owned and turned into consumables, the addition of the municipal tree and the upgrade of the skill tree, the flexible change of the policy that can be adjusted many times, the great man does not rely on reading the article but on the point contention, can be said to be the biggest driving force for Civilization 6 to bring the most new ideas to the player and promote its constant exploration.

    Among the many changes, regional gameplay is the most eye-catching.

    Urban construction is no longer limited to block improvements and a dry list of buildings, players need to have qualified open space in the city to expropriate when building wonders or regional facilities (such as holy places, colleges, airports, etc.).

    Stonehenge had to be built against the stone, the college would get mountain bonuses and other details were set up with great care, and the buildings of the city were no longer cramped in the same plot, but symmetrical and uniform standing on the great territory, which greatly increased the aesthetic of using travel points to achieve cultural victory.

    When the original empty land on the wonders of the sky, watching the animation of white stone bricks piled into the sky garden, this moment players not only get a better game experience, but also have more strategic choices.

    The adjustment of the municipal part is one of the other highlights of Civilization 6.

    The solidified policy system that players are familiar with in the past "Civilization" series has changed, and it is divided into two parts: municipal tree and policy play, municipal tree is similar to science and technology tree, and policy play has got rid of the old policy points of genre, it will have a lot of opportunities to change, players can really tailor their empire, with the continuous unlocking of optional content, To change the policy at any time according to the circumstances of The Times.

    This gives the player more to think about strategically, and allows the great leaders to experience their own magnificent life in the reign of this civilization.

    Leveling up the skill tree is also very fun and accidental. Different from the immutable skill tree in the past, Civilization 6 introduced the "upgrade" gameplay in the skill tree.

    A meeting with another civilization will make the nation aware of the importance of trade, the discovery of a natural wonder will raise the level of astrology, the destruction of a barbarian camp three times will bring bronze smelting to the attention of all, etc., many casual actions will trigger a skill upgrade, and the number of turns required to complete the skill (whether technical or municipal) will be halved after the skill upgrade. As a result, the choice of skill tree also changes.

    Every move of the player on the civilized land can be said to be involved in the whole body, and an inadvertence discovery may lead to the great country of the leader and his original preset road is completely different, the so-called "butterfly effect" is only so.

    The innovation of gameplay and system is the most outstanding place of Civilization 6, but the complex multi-skill tree, the consumability of the builder, the complex multi-play system and the interface presenting diverse information may cause some trouble for new people who have just entered the door of Civilization.

    Summary and prospect

    Different from the consistent style of the previous "Civilization" series, "Civilization 6" showed a fairly high degree of completion at the beginning of the release.

    The integration of real historical elements and the adaptation of civilization to reality during the strong period, the introduction of new gameplay such as regional construction, municipal trees, skill event upgrades, and the return of overlapping regional units all stimulate players' strong curiosity and desire to try.

    Although the map does not feel very complete, it is believed that it will be completed in the subsequent DLC.

    The familiar and unfamiliar world of the scrolls is back, and the leaders follow each era and truly rule the country personally, agonizing over every minute detail, expecting their civilization to reach its peak in the long bath of time.

    This is a new world, it is waiting for you to grasp the power of the world, feel the weight of history, the real "Civilization" era, with your step by step development, quietly arrived!

    No introduction yet....

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