"Act of War: Grave Treason" player reviews

    Task mode

    Compared with the task of direct action of the act of war, the difficulty of the task of serious treason has increased a lot, due to the change of weapon attributes, the task is no longer one-sided, and the task is no longer limited to urban battles, the addition of a lot of field maps, the types of tasks are also very rich, in addition to the rescue of hostages, infiltration of enemy areas and other special operations, There are also traditional ground combat, as well as the highlight of this time - naval combat, travel ships and weapon systems are very detailed and complex compared to other real-time strategy games, as for building roof combat, the real-time strategy is relatively new, but those several tasks are not launched, you can continue to dig deeper, many soldiers have a lot of weapons (you can bring some grenades and so on), It can be further expanded to infiltrate, search and even sweep the entire building, and some elements belonging to the first-person shooter game can be added, then the game will have more groundbreaking.

    In terms of plot, the story structure is slightly thin, the 34 tasks mentioned in the propaganda are only divided according to the animation, and the division according to the map is the same as the previous game, there are only 14 battles, and there is a feeling of unfinished business after completion, and the map of the task is not very complicated, many maps can see all the terrain at the beginning, it is best to use black screen to hide, and the troops can see the terrain after exploring. After leaving, only enemy buildings are displayed, no units are displayed. When executing the task, task 1 shows a part of the map, task 2 expands the map on the original basis, and task 3 shows all the maps. In this way, the player will feel that the task is quite large psychologically, and it is easy to produce a huge sense of satisfaction (this form of task is not achieved by foreign games). But a former Red Police 2 mod, called Liberation of Taiwan, the author is a student at the Beijing Institute of Technology, quite a set of tasks).

    In terms of terrain, the mission is not too special, in fact, like the last level can continue to expand, more underground battles, create a maze, and let Jefferson with claws after the ground command center to continue to fight underground battles, underground battles have appeared in Age of Empires 3, but it is not very complicated. I think the biggest failure in the mission is that the buildings can not be captured, can not rotate while building, choose the right position, so that you can not achieve tactical diversity in the same mission, and the hero's health is too high, like Jefferson and oz, will not die after serious injuries, rest on the ground for a while and can continue to fight, similar to the pioneers in Age of Empires 3. Although high-level soldiers will automatically recover after being injured, there is no way to rescue them when they are seriously injured, and they can only be rescued by medical helicopters, and at present, whether it is a medical helicopter or a repair unit, repairs have time limits, and they need to wait for a while between each maintenance.

    navy

    The Navy is a new part of the Serious Treason this documentary, in the mission can use claws and the navy of the American camp, and unlike the previous game, considering the authenticity of the sea battle perspective will be improved a lot. In addition to aircraft carriers, cruisers, destroyers, and submarines, there have been many new naval units in modern warfare in recent decades, such as landing ships that can carry helicopters and fighter jets, stealth ships, etc., and landing ships can also train soldiers. Various naval units have many functions according to reality. Anti-submarine helicopters like Visby can scout, drop sonar, detect submarines, and then launch fish anti-submarine, can also launch anti-aircraft missiles to shoot down incoming missiles and aircraft, and Visby can also turn on active detection radar, increase ddx stealth helicopters can reconnaissance, and many surface ships have Vulcan gun system for terminal anti-missile and air defense.

    During the naval battle, the attack between surface ships is mainly to launch anti-ship missiles and use carrier-borne aircraft (which requires a lot of money to rebuild after being shot down), but the anti-ship missile missiles in the game are relatively high, which is not in line with reality. The submarine attacks surface ships effectively, but the torpedo attack force launched by surface ships is also very large, and 1-2 can destroy the submarine. The submarine must dodge quickly to avoid the torpedoes. In terms of land attack, surface ships can mostly use naval guns to bombard infantry, armored units and buildings, and cruise missiles on surface ships and submarines can only hit buildings, considering the cost-effectiveness ratio, this method of fighting is not impossible. However, if you want to attack the ground building, you must use the aircraft to detect it, the cruise missile launched by the Navy is quite powerful, as long as a few can destroy the building, of course, ground air defense facilities can also intercept. As for the health value of the naval unit, the ground weapon attack is very weak, and it is generally a long-range weapon to hit the naval unit, and it is not feasible to attack the navy with rocket launchers in reality, mainly because the weapon range gap is too large. Unfortunately, naval units cannot be used in single-player encounters, and can only be selected in networked combat, which may be used by producers to encourage players to network and promote the game.

    Air force

    The United States and the consortium have added a new helicopter in this data. The United States is a stealth reconnaissance plane, which can only use rockets against buildings and infantry, while the consortium is an anti-air helicopter, which can shoot down fighter jets. Unfortunately, the consortium and the United States still have no dedicated transport aircraft, and the mobilization of ground troops is relatively slow. Good thing there's a v22 on the claw side.

    The main air force is still deployed by the air control tower, a tower can only control 3 aircraft, a little less, the most unreasonable is that the continuous command of the aircraft can not be set, such as defense of a region or continuous attack on a building, can only be clicked again and again, and once the attack area can not be changed halfway. However, many war bombers can attack enemy units on the way to achieve multi-target multi-area attack, which is a very realistic attribute. However, if the air defense is done well, the survival rate of the aircraft after each attack is not very high, and the damage to the armored units is limited, and the use of air force to attack the other base is not ideal in the case of insufficient funds, and can only be used to attack the enemy troops on the way and cooperate with the ground forces to attack. In reality, of course.

    In general, the air force of serious treason is not as free as the General series, can not specify the behavior of each unit of the air force, and the Navy fighter can not be used in single combat encounters, many large aircraft in the General series are used in the general method, increasing the opportunity for players to use the air force, and in serious treason, because the air force is expensive and easy to be shot down. The attack power of aircraft like b2 is still not very high, lacking the ability to destroy an attacking formation, and it is possible that players will still use a lot of ground troops in the encounter.

    Land force

    In the expansion film, the US army added air defense troops to make up for the shortcomings of the US infantry units can not air defense, claw ordinary soldiers can be upgraded to the future army warriors, can automatically use grenades against enemy units, but also joined the heavy machine gun hand, can be anti-tank and suppress infantry, the consortium is more than a sniper vehicle, to make up for the consortium's initial lack of snipers. At present, there are 6 types of infantry units (infantry, snipers, mortars, anti-tank fighters, anti-air forces, Delta forces), 3 types of claws (infantry, snipers, heavy machine gun fighters), 4 types of groups (infantry, anti-air forces, anti-tank forces and stealth special forces in heavy factories, plus infantry can be upgraded to grenade fighters and rpg soldiers, it can be said that there are 6 types of infantry), The American mortars and syndicate grenadiers were units against infantry groups, while the Claws used armored vehicles with upgraded howitzers. Due to the threat of grenades and mortars, infantry is very vulnerable to death in late combat, requiring the use of alt+s to disperse troops, in addition, infantry can lie down is a good setting. In addition, the US military has also added an auxiliary vehicle, which has three functions, one is to make the buildings in a certain area nearby power outage, the second is to increase the unit attack power of the surrounding troops by 25%, and the third function is to make the surrounding troops gain stealth ability.

    Long-range weapons have a large change in the data, first of all, the range is greatly increased, the United States mlrs rocket and the howitzer of the foundation is far away, the m109 is relatively close, but the shell power is large, the new missile car can launch cruise missiles, can hit any corner of the map, the disadvantage is that it can be intercepted, and the power is amazing. The second is that the artillery weapons have errors, the farther the distance the greater the error, the higher the level the smaller the error, if there is maintenance unit maintenance, mlrs is difficult to knock off a building, the interesting is that when choosing a long-range weapon, the range distance will be marked on the map, and the opposing artillery can also be seen by us.

    In the early stage, the main force of the U.S. Army is the m2, m113, Avengers and some infantry; in the later stage, the main force is the m1, mlrs or m109, Avengers, Apache and some infantry, as well as maintenance helicopters; The early main force of the claw is mixed armored vehicles and a number of infantry, and the later is mixed robots, mixed unmanned tanks, missile vehicles and a number of infantry, as well as several maintenance vehicles, pay attention to the versatility of the Claw camp weapons, especially the unmanned self-explosion robot of the unmanned tank, which is very effective after upgrading to stealth. In the early stage, the main body of the consortium was armored vehicles, air defense vehicles, some infantry, and female deer, and in the later stage, stealth tanks, howitzers, female deer, and infantry. It is worth mentioning that the US army m1 in the expansion film is no longer as invincible as the original, and it is far from enough to rely on m1 to charge into the battle.

    It is not realistic to rely on captives for funding in logistics, and it is better to use buildings such as logistics supply centres as a back-up source of funds.

    Sound and graphics

    The highly treasonous music is less dramatic and lacks excitement compared to the Generals series. Some of the American camp music in General is made to look like the soundtrack of a Hollywood movie. The light and shadow effect of serious treason is more perfect, of course, the price is to improve the configuration, but a good game is not completely measured by the picture, but to pay attention to details, take a hundred of the long, eclectic can do well.

    No introduction yet....

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