"Anthem" review: A crushed camel in the desert

    What do players think of when it comes to Anthem? The free open world, cool mechs, and awesome graphics have given Anthem a lot of attention, but most players can only see disappointment from Anthem's early ratings, and the standard scores and negative press are unexpected. The reason why I choose to review after the official release is that I hope that the Anthem at that time will have fewer vicious bugs and various Settings that make people collapse, and I hope that she can still recover, but the Anthem after the official release brings me regret.

    《圣歌》评测:沙漠中一头被压垮的骆驼

    8-9 points for combat quality

    "Anthem" battle is really fun, let people can not stop the fun, I can only say that cool, open combat makes people feel like chewing the Dazzle can not stop, players in the game can air combat and land combat, air combat has a better vision, land combat is relatively safe, the game currently has four kinds of customizable mecha, including two firearms, three skills and five passive modules, Each equipment will be based on the quality of the additional entries, the above custom content can allow players to choose their own fighting style, evaluation selection is mage armor, there is basically no landing, floating in the air to the ground of the enemy to dump skills feeling really cool, in addition to skills can be achieved between the combo to cause higher damage, in order to encourage cooperation between teammates. All in all, I can't stop feeling good.

    《圣歌》评测:沙漠中一头被压垮的骆驼

    Battle recovery is one of the most interesting things Anthem does, as long as there is a shield in the game so that the character will not be killed for taking too much damage at once, this is a key detail, because the presence of this detail allows Anthem to find a balance between fault tolerance and excitement. "Anthem" high difficulty fault tolerance rate is very low, players during the BOSS battle sometimes because of the error of the amount of blood instantaneously collapse, and because of this setting will not die, then the player's nerves and battle rhythm will turn sharply, this process will be repeated many times during the BOSS battle, most of the time is "blood skin" combat, while making players feel that they are in danger, The other side gives the player protection, always stimulating the player's nerves.

    《圣歌》评测:沙漠中一头被压垮的骆驼

    "Most of the time it's a bloody fight."

    However, information acquisition is a problem, which is divided into two aspects. On the one hand, the explanation of some nouns in the game is very simple, such as the explanation of the combo system is rather vague, there is no clear explanation in the game how to open the combo and what conditions are required for the combo, and players need to explore and read the terms by themselves. In addition, the communication efficiency between teammates is very low, and voice can be used in the game. However, there is a language barrier, and there are no in-game flags, which is obvious in free mode when teammates want to go to a certain point assembly, so it is currently a problem to exchange and obtain information in the game.

    The straw finally broke the camel's back

    The combat in Anthem is completely bug-free and excellent, apart from the occasional BUG, and the combat experience in Anthem is by far the best in its genre, diverse, balanced, exciting, and refreshing...... And so on. You can see it in her. But even with such an excellent combat system "Anthem" is very deadly in some issues, it can be said that in addition to the combat system, "Anthem" in other places mostly have problems, like a pile of straws.

    First of all, from the open world to talk about, "Anthem" world exploration is very tiring and not completely open, between the two target points players can not directly across the terrain still need to detour, there is no intuitive map in the game, usually navigation by the compass, can not add marks, and there is no setting similar to fast travel. When you want to cross the map, you need to frequently open the menu to see the map to confirm your position, which is very uncomfortable, on the one hand, you have to open the map from time to time to confirm the orientation, on the other hand, you have to find a way to cool the flight, and in summary, the experience is very inconsistent and the rhythm is often interrupted.

    《圣歌》评测:沙漠中一头被压垮的骆驼

    "Another way to achieve fast travel but require continuous reading"

    The problem of the small map is only a microcosm of the overall problem of "Anthem", when performing tasks, "Anthem" has designed a lot of path points, in fact, this design is somewhat inappropriate in the open world itself, you might as well directly tell the player where the mission point is, the player chooses the path to go, and "Anthem" in order to let the player follow their own path, Even joined a very dumb system: any player to reach the waypoint after all players will be "read" to the player in a certain period of time, when your team has a "pioneer" you will frequently read the article, which of course cultivated a group of lazy people, rather than in the flight to be transmitted to destroy the experience, it is better to find a lead to help me transmit.

    《圣歌》评测:沙漠中一头被压垮的骆驼

    "You will be prompted to read when the target point is near"

    There were a lot of small problems like the Anthem, and the overall loss of control eventually translated into a phenomenon: frequent reading. When you fly is cool suddenly began to read the countdown, want to see the new equipment to see the furnace after the completion of the task settlement, "Anthem" battle is very hard very fun, but at present, "Anthem" lack of overall planning, these details are small, but also constantly affecting the player's game experience, vague overall planning is one of the points that crush "Anthem".

    Fell under the wall

    After clearing the level, I rushed to see what new content was unlocked and only saw a wall, which made me feel that it was not worth it.

    "Mass Effect" and "Dragon Age" are both Bioware's masterpieces, but the performance of "Anthem" is not good, the reason is that Bioware did not play their strengths well this time, the common point of the former two is that these two works show us an epic world through a long story, although there are Internet elements, But the main axis is a stand-alone game, but this "Anthem" is different, more let me feel that Bioware's own "Anthem" positioning is very vague.

    First of all, the plot of "Anthem" is very short and strong jump, which is different from the long-term plot that Bioware is good at showing the world. After clearing the customs, I even think "Anthem" wastes such a good world view setting, you need to read a lot of entries if you want to have a deeper understanding of the world. Secondly, the condition of promoting the plot in a task is to kill how many people with a big move similar to unlocking achievement Settings, even if the design of a BOSS needs to improve skills and equipment is no problem, this design gives the player the feeling that the official no move.

    《圣歌》评测:沙漠中一头被压垮的骆驼

    "The conditions for a level to advance the story"

    Why is the location of the Anthem ambiguous? We may wish to make a comparison with "Anthem" and "Warframe", both of which are brush equipment and need liver game "Warframe" in the way of showing the plot like seasoning, players will receive the plot task after arriving at the plot unlock conditions, "Anthem" uses the first half of the complete plot, the second half of the complete online game. The result is that the story is not well told and the online game part has no content, which can only be forced to fill the game time as mentioned above.

    Before clearance, I feel that I am playing a single game that can be online, and after clearance, I feel that I am playing a pure liver online game, even without a plot. What was needed later in the Anthem was to adjust this rhythm and bring the two together. This problem is manifested on the one hand in the aforementioned unlock achievements to promote the story, and on the other hand in the wall of sigh after completing the game, seeing that wall I silently shut down the game.

    《圣歌》评测:沙漠中一头被压垮的骆驼

    "I felt like a saint looking at a wall of sighs."

    Sum up

    When writing the review, I have been wondering what kind of title is more suitable for this game, and then I thought of the game's large transportation tool "wandering person", which is a four-legged walking machine that shoulders the mission of traveling around with residents, and there is a scene in the game where the bruised "wandering person" falls down.

    What's the Anthem like? Like a camel walking in the desert, giving her enough food is hoping to go further, Bioware on the one hand wants to let the single story of "Anthem" for us to show a world, on the other hand, and hopes that "Anthem" has a strong online game potential, but the last two parts of the content is completely separated, and some Settings in the game are unclear. Lack of planning and dysfunction eventually broke the camel.

    Was the Anthem fun? The answer is definitely fun, whether it is screen performance or combat feel is absolutely superior, according to the reason that the rest of the core service then "Anthem" will absolutely become a new word-of-mouth masterpiece, but for now, this part of the content dragged "anthem" hind legs, this is not the platform "blessing", download slow, download repeatedly updated, After the update can not enter the game and other problems occur frequently. I don't like to ask these kinds of questions specifically when writing reviews, but I had to include it in this review because it was so offensive.

    My attitude to "Anthem" is not giving up and regret, but such a good battle, but such a good world view, and finally "Anthem" late plot content lack, anticlimactic end, it is regrettable. However, "Anthem" has not been released long, his core is still very good, and there is great potential, I hope that the next adjustment can be better, and I hope that this game can really sing its own "anthem" in the game industry.

    《圣歌》评测:沙漠中一头被压垮的骆驼

    No introduction yet....

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