"Beautiful female Swordsman Origin" review: service for people, consistent with the system

    The flowing action, the flashy special effects of the sky, the percussive feedback brought by a move, the strong vibration of the controller one after another, these are the reasons why you love action games. It pumps your blood, it pumps adrenaline, it lets you do the seemingly impossible, it gives you a sense of accomplishment far more than any other type of game, and you enjoy playing in one hardcore world after another, but the more you experience them, the more profound they become.

    In the decades of rapid development of the game industry, the action system may be far more mature than the core content of other games in this field, any nearby action game, has a complex system that can not be underestimated, even if it looks like the "beautiful female Swordsman Origin" (originally translated as "Royal Sister Rose: Origin").

    《美俏女剑士 Origin》评测:服务于人设,自洽于系统

    As a 16-year history, in the 15th anniversary of the launch of a series of reworks, "Beautiful female Swordsmen Origin" has its own wealth code. If you are tired of manipulating a variety of protagonists and killing decisively in the demon world, then this combination of beauty and zombies will surely make you rekindle your motivation.

    In the world of "beautiful female swordsman", you do not need to care about the life of your opponent, the origin of history, there is not too much humanistic care and dressy, you only need to put on the most handsome posture, cut them in half, let their blood, splattered all over your body. However, it should never be classified as a simple skit game for selling people, because it perfectly integrates elements for "selling" services into the game's combat system, which becomes a major feature.

    For example, general action games will have a similar two-stage change state, and this state is nothing more than by killing enemies to save energy release. "Beautiful Female Swordsman Origin" is the same, but it is very far away from the design of the traditional energy tank, instead of the blood spilled when killing the enemy, when the blood is all over the body, it will open the two or even three stages of the very color gas. Although the way of opening is much the same, it cleverly rationalizes the sale of meat, serves people, and is consistent with the system.

    It can be said that everything in "Beautiful female Swordsmen Origin" is centered around the phrase "serving people and self-consistent with the system". It has no abrupt and unclear Settings, and in your hours of play, you will soon find that everything is designed to highlight the female character of the main character, but it will not feel abrupt.

    《美俏女剑士 Origin》评测:服务于人设,自洽于系统

    Because slashing and blood is the theme of this game, even melee weapons in the game, there will be "loading action", you need to shake off the blood on the knife from time to time to ensure the power of the weapon. But this action itself is not a simple play cool, increase the difficulty of the player's setting. You should know that in most action games, even guns no longer have ammunition limits, and the design of such a cumbersome non-combat action naturally has other meanings, not just the durability of the weapon.

    Can start to talk about this, players who have played "Angel Witch Hunt" should understand the OFFSET system, players can avoid and other actions without interrupting the derivative instructions, skip the wasted move, or simply avoid at the same time, but also continue to maintain the continuous move. So, what is the practical use of this system? You can think, a particularly long command, the enemy will give you time? The continuous move, which will end once interrupted, naturally becomes a useless move in action games. OFFSET system is the magic weapon to solve such problems. The loading action in "Beautiful Female Swordsman Origin", when inserting into the continuous segment, will carry out a backward dodge while swinging the knife animation, the backward roll and the loading fusion, under the similar OFFSET system, you can achieve the derivative command after the dodge does not end, maintain the role of the continuous move, and activate those carefully designed stinky and long installation force segment, It makes them practical. Also because of this system, skilled players can use dodging, loading and other actions, turn a "turn-based" you cut me a knife I cut you a knife game, into your unilateral show, novice and high play game experience, completely different.

    This is also the obsession of the old action game, the more you pay, the more you get, and in recent years, the rise of the rolling stand back, you a knife I a knife idea is different, the old ACT focus on allowing players to get a more enjoyable experience, compared with the game, more focus on performance, the pursuit of a cooler and more dazzling way, is the purpose of such games. The "Beautiful female swordsman", as often mistaken for a meat hanging, is naturally more handy in the performance, the excellent combat system and the contrast brought by the design, will also make you more amazed by the excellent battle design of "Beautiful Female Swordsman Origin".

    《美俏女剑士 Origin》评测:服务于人设,自洽于系统

    In addition to the depth and playability of the system, the diversity of the system is also extremely excellent in the "Beautiful Female Swordsman Origin" integration, whether it is to see or see the cut, weapon change or execution, and even similar games rarely cutting parts, it has done excellent. Yes, you can even do precise parts cutting, cutting off the arm or head of the zombie, and the loss of different parts will have different feedback in the game. It can be described as wearing the skin of selling meat, doing hardcore game content.

    But the diversity of elements also caused some small regrets. "Beautiful Female Swordsmen Origin" does not completely continue the old-fashioned action game before the selection of characters, single character through the setting, but let the plural characters to fight together. And it's not a role switch, it's a joint appearance on the battlefield, which is more like a match. However, in order to make the switch mechanism easier for the player to use, there is almost no AI to make secondary characters, so most of the time, although you can see both characters on the battlefield, but the non-player controlled character, will only aimlessly shopping. However, because of this, players can carry out joint combo as they please, switch combo anytime and anywhere, after all, AI output will only lead to random hatred, will also become a big bad thing to interrupt the master rhythm, and there are losses and gains.

    《美俏女剑士 Origin》评测:服务于人设,自洽于系统

    Although the "Beautiful Female Swordsmen Origin" inside, is a thick layer of old ACT core, but in this work also has an ARPG side, that is, "Beautiful female Swordsmen Origin" has a level system, and even can be added. It is important to know that the existence of level and attribute points is the direct difference between ACT and ARPG. In role-playing games, players can add all attribute points to any place, and they can choose to raise the level to reduce the difficulty when they finish the card, which is something that traditional ACT does not have, and "Beautiful Female Swordsmen Origin" can. So while playing the game, I'm still occasionally a little surprised at how much it incorporates. The system mechanics that you would think of in an action game, or even a role-playing game, have been added, and while it doesn't feel right, the design idea of always doing addition can also make some players feel bloated, and it's better to focus on other aspects of the game.

    《美俏女剑士 Origin》评测:服务于人设,自洽于系统

    Like the plot of the game. The battle system of "Beautiful Female Swordsmen Origin" is exceptionally hardcore and has everything, but the plot of the game is particularly weak, although this has been extended as much as possible, but after completing the game, you can still feel a strong sense of gap. Compared to the game volume and the depth of the system, players often finish a week when they first look at the door, if your difficulty is lower, and even before you have time to consolidate the skills they have just learned, the game is over.

    Although there is a saying that action games repeatedly brush and dig the system, there is certainly no shortage of story parties and one-week players. This is equivalent to the battle party and the plot party of the "Pokemon" series, the core players feel that the battle has thousands of hours of playable time, and the plot party feels that the 20-hour process is too short. The "Beautiful female swordsman Origin" obviously does not have the same appeal as "Pokemon", and its short process is difficult to avoid criticism. Not to mention other examples, the same type of "Devil May Cry 5" also has nearly 20 hours of time on the single process, which is more that the plot of "Beautiful female swordsman Origin" is very thin, and there is no excellent people to shape into flesh and blood. Therefore, although the "Beautiful Swordswoman" appeared earlier than the "Angel Witch Hunt", its main character has always struggled to share the same topic of heat with Bei Jie.

    Pretty Girl Swordswoman Origin is like a very experimental test of the waters, with the first aspects of combat being perfect, but other aspects being slow, with a lot of repetitive scenes and resource utilization. However, it is undeniable that its mature system is more commendable and self-consistent with the setting after the integration of diverse elements. For the core players of the action game, it is definitely worth a try, excellent combat content, and will never let you down. For the customary one-week players, the price is not low, it is difficult to have competitiveness in the market, can only be recommended to series fans.

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