"Bright Double Shadow" : a domestic horizontal fighting game worthy of encouragement

    More than a year later, when I came into contact with this game again, it had almost completely changed.

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    This time in front of my eyes, is already a very high degree of completion of the game. Of course, there are too many excellent works in the game group of horizontal scrolls.

    For example, there is no need to talk about "Yoon Village is" and so on, in the domestic field, there was also a bright "Rain Blood: Mirage" a few years ago.

    Double Shadow of Light is still a little rough and less polished than these critically acclaimed titles, but that doesn't stop it from being a game you'll love.

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    Detail construction and narrative

    At the beginning of the game, I played the Grey Rifling member Lakesis, the main character of the game, was hit by a missile while performing a mission, and the ship was severely damaged and crashed directly into the wilderness.

    Then the heroine seems to have a damaged memory system and has lost a lot of memories - just like you who don't know the whole story. After retrieving the smart ball Alpha, he gradually embarks on a journey to find memories.

    The game still uses the U3D engine, thanks to the performance advantages of the horizontal scroll itself, coupled with the engine's optimization of special effects and light effects processing, the game's picture has some charm.

    Whether in the desert or underground, the ambient light effect and the handling of scene details can be regarded as commendable for a small game.

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    The desert at the beginning of the game is also a place for teaching levels

    And in the process of exploring, you should not feel bored. The smart ball Alpha has a lot of interactive voice with the main character.

    When you don't know how to advance the level, it may give some clues, including negative status, low health character status, it will also give timely clues. And many of the conversations are interesting in themselves.

    This smart ball is a bit like the role of "portable grandpa", who knows a lot of inside information, but can't unlock it, and must follow the plot step by step.

    And this sphere robot is not a decoration, after you upgrade the relevant skills, it can also become your battle good assistant.

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    ▽ Chatty robot Alpha

    In addition to this chatty, robo-sounding little robot, the game has a few interesting little details:

    For example, after the protagonist's attack action is finished, the handsome gun/knife action (the standard samurai sword into the sheath) and a series of moves after the orderly collection of moves after the shake.

    For example, the ru shake of the protagonist's various actions, or a series of smooth animation effects when the skill chain, give people an unexpected sense of refinement.

    At this point, I am happy to link "Double Shadow of Light" with "Salt and Shelter", which I played six months ago.

    However, the latter is clearly a classic dark souls like game, and in the case of Bright Double Shadow, the soul series is much less alive.

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    △ Update game progress at save point

    Growth direction? Find out your build

    Like many APRG games, Bright Shadow has its own unique skill tree. The seemingly complex skill disc can actually be roughly divided into three categories: shooting, melee, and skill.

    Some skills are passive skills, which can be learned for additional bonuses or new instructions. The player can also acquire active skills, which can be actively configured on the skill keys.

    What is interesting is that the active skill button is only allocated four positions in the game, and the many skills on the skill disc are limited by skill points, and the player can not light one of them.

    This requires the player to choose skills based on their own combat tendencies and match them with their favorite skill BUILD.

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    How to develop a character should be considered early on

    In the evaluation process, the author chose to strengthen the remote ability, and had a good remote output very early in the game.

    It can also use small robots for protection and shooting, and the combat experience is still very good.

    If you choose to specialize in close combat, then Raxis will become a true Reaper traveling back and forth between enemy lines.

    In this respect, the author is limited by the game time, did not in-depth exploration, but also hope that players can give more in-depth analysis!

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    ▽ Robot strafing after long-range attack

    Combat and puzzle complement each other -- talk about level progression

    The pace of the game is still quite good -- the unclear main line has stimulated the curiosity and desire of the player.

    The progression of the plot is also very logical, and the difficulty is more balanced. What makes the author feel criticized may be the repeated appearance of roadblock type organisms (poison flowers, slow flowers).

    And this obstacle can not be destroyed, resulting in the exploration process is difficult to get a refreshing feeling, have to follow suit, supplies are also so scarce;

    In addition, the game has no way to consume the currency in a relatively long early game, if it is used as an ARPG, the process is a little too long.

    Of course, the pace of the level is just right, the difficulty of the puzzles is not high, and it is appropriate to add fun to the game, which is also a qualified existence.

    It is worth saying that the game is the national language dubbing, the voice actor's performance is very hard, the author is still very like ~

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    △ The experience of BOSS battles is normal

    The performance of "Bright Shadow" in many aspects can be said to be commendable. In the previous section, I mainly introduced some features and advantages of the game.

    Summary here may also wish to say the lack of the game, for everyone to do a reference:

    First of all, some of the game's operational connections still feel obvious after shaking, if the skill connection is relatively fast, there may be a feeling of slightly slower feedback, or it may be intentional.

    If you're used to playing horizontal action games, it may take you some time to get used to the intersections in Bright Shadow;

    Another point is that if the game has more female main costume modeling, as the progress of the game progresses, from the more initial battle dress to the late battle dress, as the ARPG role growth will be stronger.

    Overall, as a game with a modest production budget, Double Shadow of Light looks to me like a diamond in the rough.

    When you really go to play, you can appreciate the thought spent on many details. If you like this kind of game, you may wish to consider starting!

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    No introduction yet....

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