"Call of Duty · Black Ops 4" review: Anyway lying sales of 10 million

    For COD's 15th year, Team T brings us its 15th legitimate sequel, Black Ops 4.

    As an enduring legendary IP, with "the best fast-paced FPS game" alone to beat heroes, with tens of millions of fans, the number of viewers on the first day of Twitter live more than three times more than the second place, the magic of this game I may never understand, but this does not prevent me from giving it a high rating: "One of the best FPS games of this generation, and it deserves to be."

    However, due to the incongruity of the content presented in this work, the author has to first put forward such a point of view to stand firm (in case readers underestimate the work out of context), and then make a judgment on all aspects of it, because the writing of the author in the following will nakedly reveal the dissatisfaction with all aspects of this work. But the opinion and stance is very firm (the quality of the game and what the player thinks are two different things, so the opinion word is "good" rather than "fun").

    Let's start with something superficial

    COD series as a New Year, but through three studios, so almost every one has a refreshing feeling. BO4 is no exception, starting with the elimination of the single-player story. At first glance, it sounds impressive. Is it still Call of Duty without the story? Bigots even see this as a blatant "betrayal." However, on reflection, it is clear that the single-player story completion rate of the previous COD is less than 20%, and in the several sequels after the core members of the IW have left, the script has almost become a state of destruction, and the image of its plot in the mouth of the core players has long been broken.

    The T group knows that what they are good at is not the script, but the online mode that IW and Hammer do not have, simply cut down on the tradition to play some tricks in the multiplayer mode, which is hard to say but at least with the current situation, the digital version has the highest sales, success.

    Readers who have played the Modern Warfare series know how bad that online experience was, and that potatoes are all over the place, while T-Club's Black Ops series is stable, and this one is still. After the author unlocked the game on the same day, there were no obvious network problems until the 16th, and the matching mechanism was generally appropriate, and the game fluency was quite satisfactory.

    But the simple UI is also the most ever, it is true that this does not affect the game play experience, but considering its price, brand and other factors, the author still think that this so-called "minimalist wind" to be considered, at least T society did not do the UI in line with the height of COD's brand positioning, most faith players paid 800 to see their favorite game is such an interface, It's impossible not to feel bad.

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    Black Ops 4

    Modular, minimalist UIs are not a minority in the industry, and Activision's old rival EA has several similar design styles.

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    Battlefield 1

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    Titanfall 2

    Good or bad is a subjective statement, but the UI design of BO4 is really not pleasing, not pleasing, will not be the majority of players feel good (feel the minority to grasp the truth of the players, I ask you COD is a minority game?) At least the same design is available to someone in the industry.

    Compared with their own works, the novel UI design concept has not been recognized by fans, and it is not as good as the traditional design of BO3.

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    However, this is not a big problem, UI can be changed in the future, or even do not change it is nothing, the quality of the game content is the most important place, so here is only worth saying the fault, the obvious problem.

    The game was OK. It was really good

    On the first day of playing this game, I was shocked by the completion of the content under the company's slightly hasty trial play, and even considered whether this review should be divided into three parts, and the zombie mode and "eating chicken" mode should be judged independently, because its content integrity has been completely able to become a new IP, becoming a good talk like "Resident Evil" and "Ghost Warrior".

    After a sleepless night, in the pure white and flawless and slightly sticky loneliness of the whole night, the next day's "eating chicken" mode trial made me realize that I had committed an old problem: the joy of some innovation and completion and the arbitrariness of not in-depth and complete attempts, ignoring some delicate and little "play sense".

    So here I decided to divide into the next two, enough.

    Let's start with the "eating chicken" model. The T-team has made no secret of the fact that it's going to be a major part of the game, and I think future updates will be as well.

    If you expect to have a new experience, you may be disappointed. Although the game is more famous from the T group, this mode is closer to the general battle battle game on the market - "kill all your opponents to win." The difference is that you can use character skills in this mode, and you can get to the base quickly even if you can't climb the wall.

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    But after the brief "happiness is over", calm thinking that in fact, the application of flying claws is not so much as imagined, and it is difficult to achieve the effect of fast and accurate close in the firefight under the lame shooting point (but by no means useless, this is a practical prop not a gimmick), but it can not be as arbitrary as Spider-Man.

    Also airdrop resources around will brush "treasure guards." The traditional chicken players have to face countless waves of corpses at the end of chasing their dreams, and can no longer pick up guns slowly.

    There are also some "wings" in the vehicle, and after flying in the sky for a long time, I came to a conclusion: masturbation is the most interesting.

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    Also because of this mode, BO4 canceled the "breathing back blood" Dafa, and instead changed to press "X" to stick the needle, which does not affect the action. In the traditional mode, the needle continues to return blood until full blood/injury. (Eat chicken mode bandage action merged into needle)

    While these additions and changes don't take the much-maligned old formula (the T-team says chop away at the traditional single-player story and do something new) to a new level, they're enough to make the old idea a little more interesting and lively.

    Although I do not love the "eating chicken" mode, so I will not prefer any work, the industry big and small good and bad are also because of professional reasons to play a lot, I can clearly say that "BO4's eating chicken mode is the strongest on the surface of the current, no one." For no other reason, the core content of FPS games is "shooting".

    Although the idea model is rotten, but the fire of the same game model shows that the market prospects of this model are very good, for such a huge base of players, this game has a crushing thing, called "belonging to 15 years of FPS game production experience" gun feel. Worthy of the name of the big factory, the gun feel first-class, alarmist a little I can even feel the rhythm of each bullet out of the chamber, this most simple excellent let me think that the work is enough to base on this COD has not tried the blind area. Other tricks no matter how much, the enemy can not shoot the cool, "ROE" excellent design concept is also criticized because of the gun feel, even if the Twitter by a number of FPS veteran guns (even you are familiar with Shroud) led the trial still have countless people questioned.

    This work can not be said to be the best feel in the COD series, but in this mode, I can not find one that can equal it.

    This is a bit like the mouse industry in the "Zhuo Wei", you say it is a serious premium, quality control is bad worth mentioning, a lifetime imitation IE3.0 magic feel is enough to conquer the people, the most original elements of the mouse is the grip, the FPS game the most root of the thing is the gun feel.

    But to be honest, at least these two years also rely on peers to set off (I once blew a wave of "Fear wolves", has become my black history).

    Although I have said this, but still hope that the "eat chicken" model lovers to consider a few points carefully. Once the perspective of "Cyberpunk 2077" has been discussed by countless people, there is a relatively important but logical place that is rarely mentioned, that is, can you accept only FPP perspective of "eating chicken"? I think a lot of PUBG players are TPP players, can you get used to the first person perspective?

    Of course, for those fans of FPP mode, this work is really a Gospel, there is no detail operation such as card perspective, and the advantages as mentioned above, deserve the "surface's strongest" eating chicken "mode".

    Of course, 800 yuan to buy a luxury eating chicken simulator is not cost-effective, and the Russian standard version 250 is not cost-effective (there are risks across the region, everyone). So I had to play this zombie mode, and on the fourth day I entered this fantasy world.

    The first 2 hours were the same as the first day, full of rhythmic and rhythmic steps that occasionally pushed me to orgasm, but in the third hour, after the umpteenth time my body shook and went limp to the ground, I entered an unprecedented state of sage and began to think, "What am I playing with this picture for?" I can think of countless other games that are a lot more fun than this one, and while any pure zombie game gets stale quickly, it's a lot more enjoyable than this one." In fact, this idea is not groundless, nor is it to belittle the lack of content, to say the heart of this model is still very mature.

    The completion degree is very high, I can only reread this evaluation, for me, the original sin of COD zombie mode is not much fun, very simple and pure reason - not fun.

    Especially in the "kill the floor 2" just discount not long, just bring a lot of friends into the pit after a dilemma. Everyone is aware of the same big problem as "killing the floor" is that the repetition is high, the boring speed is rising every day, but it is not a game that gets pleasure by brushing the props like "Borderlands", nor does it have "killing the floor" inheriting the charm of "DOOM" as long as the shooting is cool.

    COD's zombie mode is difficult to make people feel cool to play, far less than the extent of similar works, and its level design can not reach the exquisite one, really just a high degree of completion.

    In theory, deciphering with corpse waves and BOSS challenges should make for a tense and exciting game experience, but after a long time in the real machine, it is essentially unfulfilling and boring puzzle solving and repeated mechanical action like endless shooting, and the touch up does not put much effort into the mode should be addictive, such as body fluids, limbs, interaction.

    You can not get satisfaction from solving puzzles because it is not interesting, just simple obscure and difficult, and shooting zombies is even more boring, the reason is nothing more than poor shooting feedback and death action, although the shooting feel is really very good, but COD has always been soft feedback on the zombie body like shooting into the wood residue, a few crumbs will no longer ripple. It doesn't show the pleasure of beating zombies, spraying the screen with broken limbs and body fluids.

    The combination of the two, the unfulfilling puzzle solving and the poor shooting feedback made me feel that I was simply doing an assembly line thing. For fans of zombie games like L4D, Kill the Floor and Dying Light, the presentation of various details made the game less fun in comparison, although it was still highly completed, and everything was fully displayed. But for veteran players who like to kill zombies, the T-team doesn't know exactly what these players want most.

    If "kill the floor" is a very interesting but no connotation of young people, COD zombie mode is full of information, but rigid, dry stubborn old man, both of these friends are very far back, there are better choices I will not take the initiative to ask them.

    So I decided to change the last two articles into one, which is enough. (Zombie mode walkthrough can write countless articles, review half a paragraph is too much)

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    《使命召唤·黑色行动4》评测:反正躺着销量1000万

    Conclusion

    Although I said a lot of bad things, but mostly did not involve its more important places, but in the shooting feel and other core elements of its appreciation, because the quality of the game is really good, and good or bad such subjective arguments, only you can play it clearly, I only try to convey some things that some people may care about.

    The control mode is not mentioned, because its advantages and disadvantages have been elaborated in zombie mode and "eating chicken" mode, and the traditional mode has no particular outstanding place: Ancestral 6V6, the best shooting feel, the worst shooting feedback (the worst is that the blood quality seems to be slightly thicker and have to shoot two more shots), there are some good elements to join, the basic quality is excellent, although the balance is slightly worse everyone is dominated by the gun shield, but the overall game experience is very good. I believe that the introduction of some subsequent updates will soon polish this work into a satisfactory work, and this work is also very likely to become a COD work with the widest audience in China.

    And most importantly, "Nuke Town" is all it takes.

    As for the so-called "no single story" that some cloud players often talk about, it is only in another form, so the author will not be disappointed in this game, but because of its special characteristics of the New Year.

    These days, some people pay for bad games, let alone such a top-quality game? It's true that I don't really like this work, I don't really like the Call of Duty series as a whole, the pace is too fast for me to understand, and the form of death and resurrection makes it difficult for me to feel my own existence and function, but these are subjective, and I can easily cite an example: If you like fast pace, single CARRY, hate to see other people's Angle of view, COD is the first choice.

    Fun is subjective, game metrics and qualities are objective.

    Subjectively, everyone likes different points, such as "R6s" is my favorite type, I played for 2000 hours, but it is difficult to agree with others because there are several props on "a bit of" Rainbow Six "flavor" such a point of view, I also find it difficult to appreciate its dead and alive, live and die, no one in the field of vision to run to someone's way of action, But its handling of the shooting feel is enough for me to agree and admire (this gun feel for non-FPS players, you can directly substitute RPG/Galgame game script elements, the trajectory/Goddess series best-selling is this reason).

    The multi-element pattern is nothing more than the screening of different players, and the shooting feel is the common recognition of all FPS players. 《使命召唤·黑色行动4》评测:反正躺着销量1000万

    Even if the game is called "Call of Duty", someone will pay for it, but it is definitely not lying down and selling millions of copies.

    Overall, I give Call of Duty Black Ops 4 a rating of 8.7.

    No introduction yet....

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