Cool dessert that merges WAR3 and D3:games website Spell Power 2 review in detail

    I. Personal mood

    The Power of Spell series is an excellent game that is different from traditional Western RPGS - a mixture of RPG and RTS two elements, players in addition to controlling their own characters to fight monsters and upgrade to do tasks, but also to command their own troops in large-scale combat.

    First and foremost, as an RPG game, the player controls the character with a choice of skills, magic and a large number of items, weapons and equipment, as well as a choice of what kind of hero to upgrade to. Then, like an RTS, you have to gather resources, build buildings, organize armies, burn and loot......

    Therefore, these unique styles have made the Power of Spells series unique in the gaming world, starting with the first generation of Power of Spells: Dawn of Order, through the expansion series Shadow of the Phoenix, Winter's Breath, and the second generation of Power of Spells 2: Shadow War, the expansion "Dragon Storm" and the latest expansion "Faith in Destiny", which has been announced since 2009 and was officially released on June 19, 2012, have been recognized and expected by many players.

    So such a jump ticket 3 years of independent information in the end how, let us wait and see. (Cat, I usually only like to play the game of shooting and chopping people, this kind of RTS evaluation is still the first time to write, write not good, please forgive me!)

    Ii. Introduction to the game

    As the second expansion for Spell Power, Spell Power 2: Faith in Destiny takes place four years after the events of the previous game. For four years mages, dragons, and oracles searched for a way to destroy the alien portal, but all in vain.

    When the game begins, the portal is broken, the link between the island and the mainland is severed, and the Dragon and the Shaikan are the only races left on the island, but their resources are limited. At this point our protagonist appears, an ordinary Shaikan and a member of the "Hand of God" trade union, haunted by nightmares, he is constantly searching for answers.

    So he went to Elder Ur, but the elder could only tell him that his nightmare was connected to his destiny, and that was it. In the course of the subsequent exploration, more and more questions began to plague the protagonist, who are these "anonymous" demons? Does the dragon know this secret about the fate of the world? Why is the Wizard planning to restore these portals again?

    To discover their fate, our hero must learn more skills to fight the enemies, but the "Anonymous" demon is one step ahead of the protagonist every time, so players need to use new combat skills to fight these enemies and save the chaos of the Eo continent.

    The new multiplayer mode and maps will provide players with a deeper gameplay experience, while retaining the rich worldview and rich gameplay experience of the Spell Power series, while incorporating more MMO elements. In this game, players will experience the intense gameplay experience and the profound power of spells over several hours of levels, return to some classic locations, and see the world in a new perspective.

    Three. Game screen

    First of all, the game screen can only be said to be very "normal" (in terms of the actual installation of about 4G game volume), or it still remains in the quality of the era of Warcraft 3. At first glance, you wouldn't think it was a game released in 2012.

    The overall style of the game is the kind of mysterious and primitive beauty that is common in European and American fantasy games and movies. The sparsely populated town, the scattered windmills, the distinct farmlands, the verdish-green grass, the continuous hills and forests, the sparkling lake, the ancient battlefields, the dilapidated ruins and so on all give the game a new feeling.

    The game has a change of day and day, and the shadows of the buildings change position over time, which is an amazing detail effect. However, after narrowing the perspective of the roller, you can find that many details are not satisfactory, such as the processing of the surface texture and vegetation is relatively backward, which is a fight with me.

    The character and monster models are reasonable, with novel shapes and clear texture modeling. Although the game defaults to the God perspective, it doesn't cut corners and abandon the paper doll system.

    Heroes can be equipped with a total of seven items, including weapons and armor, and each different type of clothing and weapons has a unique appearance, and thorns and spikes on the weapons are also reflected in details. Some shadows, reflected light and other special effects make these cold weapons era weapons and armor appear even more dazzling.

    Some of the advanced forces, especially the huge monsters and gods, are not wrapped in lightning or burning flames, or their eyes are purple light, and their mouths are white, all of them are natural and full of momentum.

    The battle scene is good, when the two armies are against each other, the magnificent lineup, the fierce scene when fighting, the powerful and gorgeous magic scene, the fire, lightning, and snowstorm are incisionly performed, coupled with the excellent weather effect system, making the entire battle part more heroic and desolate.

    The buildings in the game have been greatly improved than the previous game, more realistic and delicate, and each upgrade can bring changes in the shape of the building, will be set on fire after attack and other details have not been missed.

    Generally speaking, I can barely give you a passing grade. However, it is difficult to bear the game optimization is particularly poor, "Spell power" generation 1 trilogy due to the problem of domestic legitimate agent Chinese patch, optimization is very poor (only about 10 frames to play), and this generation has just come out, although not so exaggerated, but also relatively failed.

    I don't know if all European games have this feature. Finally, the cutscenes in a mid-sized fantasy game are all still images...... This is beyond ridicule.

    Four. Game music

    The music of the game is mainly Western European and Irish style, the rhythm is slow and mysterious, more beautiful. The non-combat scenes are filled with profound thoughts of ancient times, special plots and the combination of hardness and tenderness after entering the battle, the intersection of tragedy and stirring, and the situation of dynamic and dynamic strategis.

    The game is full of elaborate fantasy epic music, emphasizing the game's hero's sense of mission and destiny. It can be extracted from the game folder SpellForce 2 Faith in Destinyasesound.

    However, the sound effects in the game are relatively monotonous, and the fighting is like striking iron. The game uses the whole language to express the character dialogue, but the feeling of dubbing is not professional enough, and many times it feels like reading the lines stiffly, which can not be said to be a pity.

    In particular, the old man under the initial level, which sounds nagging and nutritive, suggests turning off the teaching option in the options.

    V. Game system and operation

    The game is basically the same as the traditional RTS, which is divided into single-player games, LAN games and Internet games. The single player mode can be divided into three modes: Campaign mode, Encounter mode, and domination mode.

    The campaign part is almost exactly the same as Warcraft, but it has increased the RPG elements, including doing tasks and fighting monsters, opening treasure chests, equiating weapons and defenses, and there is the concept of buying and selling equipment. The main character of the game is a Shaikan, male, who can only choose hairstyle in terms of appearance.

    At the beginning of the game, a girl named Antara followed, and as the game progressed, more and more teammates joined, Caine the hunter, Sariel the cat claw, Io the Elf, Twiddle the Mage, and so on.

    The encounter mode is similar to that of Warcraft. To complete the collection and construction work with peasant units, there are only three resources - rock, silver and Lenya. -), in which rocks are mainly used for buildings and their upgrades, the buildings are divided into forts, farms, altars, defense towers as well as barracks, science and technology centers, etc.

    Resources such as silver are used to buy units and recruit heroes. The resources of the game are all over the corners of the map, while neutral monsters guard, especially the fight for necessary resources is very fierce, and the game has a population limit, rely on the construction of farm units to support the size of the army, and "Warcraft 3" is different in that the farmer units and heroes are not counted in the game's population limit.

    There are five different factions in the game -- Realm, Pact, Clan, Nameless, and Shaikan -- and 10 different races -- brave humans, powerful elves, dwarves, savage trolls, orcs, and others. Full of destructive barbarians, powerful dark elves, unbreakable gargoyles, malevolent shadows, demons.

    Each faction has a different class of soldiers, including infantry, archers, cavalry, and air combat units, as well as flying mounts (Anonymous is a race with no flying soldiers at all). At the same time, each race has a giant god of war that can only be built one, and they are even more powerful on the battlefield than high-level heroes, but their construction requires special conditions and high resources.

    The player's hero in an encounter cannot be upgraded, is a fixed character from the beginning, and can only be summoned as a powerful unit during combat.

    The domination mode is similar to the Occupy mode, where the player must maintain control of four strategic nodes on the battlefield that are not surrounded by the fog of war and look like a large group of tentacles, and spread across the map as much as possible, occupying more resources, in order to further strengthen their army, and see which side wins after half an hour.

    The hero unit of the game is the feature of this game, they can be equipped with a variety of fancy props and exquisite weapons, and then rely on a variety of skills to fight or strengthen the overall combat effectiveness of the army.

    In fact, the hero's career is mainly divided into two categories, combat and magic, ability selection and career development are all completed in the choice of skill tree similar to Diablo, allowing the player's personality development, but the character's level and career characteristics are strictly limited to their equipment types.

    The ability to resurrect and summon companions is common to all hero units, and rescuing companions when they are knocked down is a necessary level in the game.

    The Power of Spells series has a new and revolutionary combat system called Click & Fight ", referred to as the CnF system. Real-time strategy games often have the same problem: the player must first give a command to select a unit's action (such as casting an attack spell).

    The player then has to search through the chaos to find the enemy they want to attack and then perform the desired action, if the player clicks the wrong button, the player has wasted the opportunity to attack.

    Even more unfortunate, the player may lose useful resources or put other friendly teams at a disadvantage. Spell Power takes all those complicated operations and uses a button to see all possible actions under the unit. One more click to launch an attack - quick, easy and efficient.

    The combat system of this product is really very good, even in the most chaotic battles can feel very easy, a large-scale attack command can be easily planned. Save time and effort by pressing the mouse all the time.

    The disadvantage is that although there are many magic can be used, but all rely on a mouse to complete, no shortcut keys can not form, playing sc and war3 such games feel that the left hand empty is very awkward. (Or maybe I didn't realize... Not good at this kind of game after all)

    Vi. Conclusion

    The game is still like its predecessor, integrating some of the features and elements of the popular real-time strategy and action role-playing games in the world, but has made good improvements and simplification in the system and the variety of races, making the game more accessible to the player and easy to accept.

    The game has shortcomings in many details, which affect its overall effect and evaluation to a considerable extent, and the absence of a Chinese version also poses a serious obstacle to players.

    In general, this game is a game with average graphics, popular systems but innovative, there are some shortcomings in the details of the game, many of its features feel like playing an enhanced version of the Warcraft role-playing map, if some players like this Diablo style of hero units and Warcraft style of play game, That one is worth trying.

    After all, can you once again reject your deep love for Western fantasy games?

    Text and text: games website Literature Group -- Egg-roll Cat Literature Guide: Half-Demon Lich

    No introduction yet....

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