"Dead Cells" review: the quality is obvious, and the re-opening can suffer

    Last week, our editorial discussion topic was: "How to view the lower limit of media definition of creativity is getting lower and lower", at the time, this topic was more subjective and a little sensitive, and did not discuss the reason. But something happened these two days, IGN used action to tell everyone, why the score is so high? Because they're all temporary workers.

    After re-testing, the game received an Amazing 9.5 out of 10 from IGN. Okay, when the previous 9.7 points were withdrawn, I thought it should be a temporary worker to high, and now the truth is revealed, the original is to give money.

    "Low scores believe in the media, high scores believe in themselves", then this "dead cells" it in the end is not fun? I have to be fair and say, "Amazing." At least in the early stage is really fun, now this game in the editorial department is already a state, the market share is higher than fierce Han Wang, but in addition to me this evaluation, others did not insist on playing to clear the customs.

    Old wine in a new bottle -- delicious

    Developed by French indie game studio Motion Twin, Dead Cells combines a Galactic-like level design with rouguelike gameplay, or rouguelite gameplay, whichever you prefer. The game is less than 500MB, but the details are very well handled. Despite the pixel art style, the battle screen is very impressive, rolling to the monster behind a set of combo hit full of blood is like punching a big watermelon as smooth and flowing, the weapon variety is rich and distinctive, and the demon BGM cycle is not boring, all of which make the early game experience of "Dead Cell" quite exciting and refreshing. See, I said "pre-phase" again.

    Scientists keep diaries -- despicable

    Although the developers are very clever to cover up the emptiness of the plot with a lot of fourth wall-breaking jokes and eggs, and the cell setting fits in well with the cyclic game flow, Dead Cells is essentially a cliche to tell a bad story. I've lost count of the number of games that use the Bad King and Doctor Pervert as their Settings, so those little bits and pieces of the story line might as well be cut out and saved for numerical planning. Yes, Motion Twin, referring to you, rare equipment more than double the damage of normal quality, playing with snakes?

    Late rhythm all messed up - young

    Why do I repeat the mantra that the "upfront" experience is good? Because this game process is carried out in the middle and late stages, the player's attention is deliberately guided from the battle to the brush equipment and attribute recasting, two pieces of rare equipment with reasonable and unmatched attributes can make this game instantly become a "grass cutting peerless". The shield has a high return but affects the flow of the battle, it is not as good as the rolling back thorn, and the enemy can break the defense too much in the later period, and the shield can not be used at all. The difficulty curve is not smooth enough, the last few levels grow exponentially in length, and it's easy to get tired with increasingly difficult enemies. It's surprising that these problems come from a studio with 20 years of experience in game development.

    The press has been positive -- no

    It's weird, isn't it, to go online and read the review of Dead Cells, and it's so one-sided, why is there a naysayer here? When I first started this game, I desperately told Amway editors: "This game is really fun", and now I still have the same opinion - "Dead Cells" is really fun! Because of this, follow the wind and blow a wave, no one wants to see, I do not want to talk. It's good to be so picky and find fault in the good work, and find bright spots in the bad work, isn't it?

    At the end of the day, Dead Cells doesn't have a lot of innovative elements, it's more like a mix of time-tested fun gameplay and excelling at every point. If the developer can stick to the update, maybe it has a chance to hang the memorial wall of old players, but from the current completion point of view, it is obviously not enough.

    Finally, friends who are interested in "Dead Cells" can follow the link below the video and go to our official Taobao store to get a discount to buy the game. More exciting content, all in games website game network.

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