"Demonic War 4: Return" review: "cold rice" is also OK

    On April 23, the "Disenchantment War 4: Return" appeared, to put it bluntly, is a simple Chinese version of the reissue. The Japanese version was released on both PS4 and NS consoles on October 31, 2019. There is no difference between the two in terms of content and gameplay, which is considered as a fried cold rice and then put it back in the pot.

    It can also be seen from the name: "Disenchantment War 4: Return", clearly is to pull out "Disenchantment War 4" again. However, words like "return" with a bit of middle and second breath are also quite in line with the style of this series of "Demonic War". Because this game, it describes a medium two absurd fantasy story.

    《魔界战记4:回归》评测:“冷饭”炒得还可以

    In a nutshell, it is the story of a vampire who has given up the title of "tyrant" in order to keep his promise, and decides to reform the corrupt demon government in order to fulfill another promise. I think the last time I saw a demon that obeyed the rules of contract like this was Mephisto in Faust.

    However, the magical adventure story with neither the brave nor the princess is still interesting. This non-routine story trend, coupled with the series has always been some absurd exaggerated design, in the happy at the same time, but also bring a strange sense of humor. Take the protagonist of the story, the persistence of the promise is comparable to the "old" vampire - Warbadje, causing his dissatisfaction with the devil's government, was actually because the devil's government wanted to forcibly take away and slaughter Plini. This broke his promise to the Pliniers to "treat you to fresh sardines after graduation."

    《魔界战记4:回归》评测:“冷饭”炒得还可以

    The comical and absurd plot of the story is matched by more imaginative game mechanics and gameplay. This is also the consistent feature of this series of games. As an SRPG game, rather than thinking about combat strategy, Disenchantment IV: Return considers the "RPG" part - character development and the collection of elements.

    What distinguishes it from other SRPG games is the unique combo effects, as well as the unique "magic object transformation" mechanism. The concept of "combo" is present in most SRPG games. Nothing more than multiple units of the same force attacking the same unit triggers a company attack. But in terms of animation performance, "Disenchantment IV: Return" is definitely a unique class. If the scene of the animation performance is still on the board area when the two people are working together, then the animation of three or more people working together is equivalent to putting a separate CG. The "CG" content is similar to the "hodgepodge" of funny must-kill scenes.

    《魔界战记4:回归》评测:“冷饭”炒得还可以

    Interesting and different effects of the joint animation, from the side, to further show the "bad fun" of this game. Of course, there's more to the game than just bad fun. The "magic creature transformation" mechanism is also imaginative. Whether it is from a combat unit to a weapon, or a combination into a giant monster, it is amazing: "War chess games can still be played like this".

    What's even more interesting is that the series continues consistently, inflating to impossible numerical Settings.

    When it comes to numerical inflation, the first reaction is those brainwashing page game ads. For example, "dragon slaughter treasure sword, click to send", "a knife 9999". However, in "Disenchantment Wars 4: Return", the mere "9999" is nothing compared with those who are easily hundreds of millions of damage.

    《魔界战记4:回归》评测:“冷饭”炒得还可以

    However, behind the extremely inflated numbers, there is a unique understanding of a pair of Japanese SRPG games. The reason is very simple, since it is an RPG, the game can not get rid of the formative element. Since it can be developed, it is inevitable that there will be players who will brush for the value of this thing.

    There's nothing wrong with players doing this. Some players just like to constantly brush character attributes, and practice the role in the hand to the world. In response to this situation, some game producers will implement a "leap" in the difficulty of a certain level, so that players can find that the game is still "there are people outside, and there are days outside", and they have to continue to brush for a while. And some games will add some "material" to the player in the process of brushing, so that the player can better explore the magic of various Settings in the game in the process of brushing.

    《魔界战记4:回归》评测:“冷饭”炒得还可以

    The Japanese one, who produced the "Demonjaya" series, is obviously the latter. You want to brush, no problem, just brush as much as you like, hundreds of millions of damage is enough? Not enough to take it to the next level. But there is no harm, no matter how powerful the knife, can not hit people is useless. The whole "Disenchantment" series is very creative at this point. General brush game, brush data means the end. But in Disenchantment IV: Return, brushing the stats is just the beginning - you still have to figure out how to fight your tons of damage.

    Is to lift, throw, stack the arhats, so that their characters can move to the height of the enemy attack; Also by changing the terrain color, give both sides different buffs. These things take time to figure out. One hundred million is not the key, the key is to think of a good way to guide the level.

    The rest, for the most part, are problems inherent to the "Disenchantment" series. Extremely exaggerated values will eventually bring a sense of chaos, and the overall game is only a small change in the framework of the original "Demon Wars", which failed to bring more refreshing feelings to the player.

    《魔界战记4:回归》评测:“冷饭”炒得还可以

    But if it is a new player who has never come into contact with this series, the various spoof and uninteresting designs in the game will be enough for them to adapt and ridicule for a while.

    Finally, jump out of the game, want to talk about the mascot in the game - that person see people deceive, equivalent to the devil's slave Plini. As mentioned above, the entire incident in the game was triggered by the Demonic government's attempt to kill Plini. As Plini's instructor, Warbadje will not sit idly by in order to promise.

    And Plini, as a sinful human soul, put on a penguin coat in hell, after education and employment. The purpose is to repay the debt. Formally, it's endless work. The 20-hour work day is routine. What's more, they have to charge into the battlefield, and not as warriors, but as consumables.

    《魔界战记4:回归》评测:“冷饭”炒得还可以

    This can be seen in the game's setting that Plini will explode after the character throws him.

    So what's their reward for their hard work? Sorry, it's just a sardine. And sardines, in the devil's land, are fodder.

    High-intensity work but with extremely low pay, like the financial situation has been poor in Japan. Whether there is any other meaning in this, perhaps only the Japanese one who created Plini, is clear in his own mind.

    But in reality, Plini has indeed become the iconic mascot of Nippon Ichi.

    No introduction yet....

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