Devil May Cry 5 Review: Jackpot! The legacy of old and new hunters

    At the beginning of the millennium in 2000, when the dot-com bubble caused panic among Internet speculators, traditional punk also died down after 40 years of radical resistance, good and bad, it seems that except for your gym teacher is still sick, everything in the world is changing rapidly.

    At this time in Japan, Shinji Mikami is trapped in the sequel of Resident Evil 3, and he urgently needs to find a new Angle to interpret this classic IP. When the identity of "Li Sanguang" can no longer keep up with the unimaginative wanton delusion of the current middle and second youth, they need a cool protagonist to dominate this world full of new rock, mouth and death fight.

    So the burden came to Kamiya Hideki body. Holding the Sanami Shinji mouth of "cool and fashion", he will Terasawa Takeshi's unrestrained and powerful invincible space pirate Gopla as a human prototype; The poet who returned from hell to heaven gave him his name; The dynamic lens that represents the mainstream technology and the action elements that can be cool to the end have become the backbone of the new work; The man who makes countless ACT hunks dream and enigma come into the player's sight.

    In the end, the man named Dante tells Tracy: Devils Never Cry.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    Devil May Cry 1 Official novel illustration, Nicole's grandmother with Dante, three rounds of Sillang

    From the previous work has been more than 10 years, the official release of "Devil May Cry 5" and I do not know how many people's action dreams, that year you are still reading, now you are already an uncle, once SS such as eating you do not know whether JC like the wind. If you just didn't play for a long time, that's great, "Devil May Cry" 5 upheld the solid feel of the series of works, Dante, Nero also followed the classic action in the previous work, and you can try to re-explore the paragraph in your memory, and pick them all up, but it may not be easy to use. This is because this is adapted to the RE engine to ensure the coherence of the character action frame, many moves have been modified to a certain extent, such as Dante's RG, TS chopping, Nero's Flying, etc., any player needs to adapt to these changes, but also thanks to the use of the new engine, the picture of this work has changed dramatically. While we may not be too critical of the environmental details because it's an ACT game, Devil May Cry 5 illustrates what the top graphics of this generation are.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承 《鬼泣5》评测:Jackpot!新老猎魔人的传承

    Although many people laugh at Nero's new look, I think it is in line with the new image of "growth and inheritance"

    The application of the new engine did not lead to too many bugs in the game, the overall game experience is smooth and natural, it is worth mentioning that Devil May Cry 5 still sticks to the entry of "God optimization" under such excellent performance, and the operation threshold is low in ten. Corresponding to the difficulty of the game, the difficulty of the game can be said to be very close to the people, the "resurrection stone" seen everywhere in the map and the extremely low resurrection cost are enough to allow any player to achieve the basic purpose of the completion of the game, the newly added role V has brought the player a new experience different from the usual ACT game. Based on the body setting of "Summoner", V's moves rely on the development of three "magic pets", the survival environment of the body is extremely superior, and the three-body output frequency of high HIT number can help newcomers quickly obtain SS evaluation, but for old players, V's appeal may be far less than other characters.

    Dante as a series of real men, this can be called the performance monster, after clearing the SOS difficulty to unlock additional weapons slot, you can wear 7 main weapons 6 secondary weapons, with 4 styles 2 kinds of magic, there are almost unlimited derivative possibilities; Nero can also regain the demon arm and demonization ability after the completion of the week, the demon arm and the representative change of Nero in the new work "mechanical arm" and each other, not overlapping, thanks to this, the slightly monotonous Nero in the previous work can also be fancy.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    But the "Devil May Cry" series of common problems also appear here - the key occupancy efficiency is too low, the instruction set is crowded. Limited by the handle key path and the iconic remote attack button, the "Ghost May Die" series can not design actions through long/short key path like FTG, plus its own segment relies on lock key + arrow key + single key release, which directly leads to the series of increasingly diverse functions/skills nowhere to be placed, each new function has to occupy a new or even linkage more single keys. The richness of the elements of "Devil May Smile 5" has also reached the most in the history, such as the anti-logic continuous punching power of the dragon, the locked execution of V and the action command of "stone man", and the incoordination of the attack command of dodge and leopard will infinitely amplify this shortcoming, although there is now a "reading poetry" to ease the rhythm, but I can hardly imagine how to press the remaining key layout of the handle in the future new works. Can make what kind of innovation, or choose to continue to let the player while storing guns, while storing arms, while chasing the ghost hand, while firing. This also reflects the importance of other ACT titles to divide attacks into light and heavy, and the signature gun secondary weapon of the Devil May Cry series will probably always be a shackle to the sequence button, limiting the move command derivative of the main weapon. At this point, we have to admire the Kamiya Hideki's fusion of hot weapons and cold weapons in "Angel Witch Hunt".

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    V after the leopard needs a little time to return to the original attack unit, lock in the remote attack to push the rocker bird will fearlessly forward or withdraw the discharge to disrupt the rhythm of the attack, the new character V's gameplay needs to be developed, "mount" can only solve the temporary emergency

    But the complex and crowded keys can not hinder the light of the core elements of this work, a variety of action instructions also created an extremely deep action system, if you can adapt to and correctly release their own pre-input instructions, new weapons, new functions, new Settings and improved old actions can make the segment has unlimited development. This game does not stick to the way of the past works, did not inherit the CC of 3 generations, but also gave up the JC inertia of 4 generations, although the above two operations have increased the depth limit, but for 90% of the players, this is never used skills, ACT game decline at the moment, must invest in can get high efficiency returns, A mechanic that is accessible to everyone is what players need. The players who spend hours and hours playing the same action over and over again may still be around, but the market no longer allows the production team to approach them, or they can no longer support the game.

    In Devil May Cry 5, Nero's rocket robot arm, dodge robot arm, and Dante's "Magic Sword Dante" are the best examples, which are not unattainable, and once achieved, the vertex of the connection once and for all, these more prominent auxiliary and functional people Settings are the cure for the root cure. This is enough to see Capkong's expectations for the "Devil May Cry 5" this work, they hope that players do not only live in the past, and do not be afraid of "unknown" things, a lot of things are not so far away, the new challenge is not to show off stale, "Devil May Cry" is still vibrant and everywhere reflects the extraordinary vitality of the work.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    Nero's robotic arm is a simple entry and worth studying props, can make your journey easier, more can make your journey become wonderful, the most important thing is really fast.

    A good action system naturally needs to be able to show off the site, and "Devil May Cry 4" in a large number of repeated scenes, the scene of this game is almost no repetition of material, the fourth generation to "Resident Evil", a large number of use of "door" to switch the scene way no longer exists, the seamless nature of the scene of the fifth generation, so that the overall pace of the game without delay.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    Most of the most important BOSS battles are also excellent in design, and a small part is extremely excellent, such as the BOSS battle in the DEMO, the scene of repeated collapse and the large range of movable space give the player a place to give full play to the imagination, the BOSS battle of 11 level and "sword demon" crazy knife also let the player's arrogance to vent. The production team even prepared the players with "motorcycle, three-section stick" which has a super exaggerated HIT number and dot of the sword, coupled with the RG style, so that the game has a wider latitude and more wonderful performance in addition to the back board.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    However, in addition to individual bosses with excellent design, the other campaigns are a little less impressive, and the scenes are no longer as diverse as they were at the beginning. Most of the battles are still based on flat vertical countermeasures, the terrain elements are less and less in the later stages, and the ground scenes also begin to weaken after level 11. Although the scenes are new, the highly unified art style is presented in gray tones. The linear setting of the late stage makes the player spend a lot of game time in the same gray style terrain, which will inevitably produce fatigue, so that the design of the later stage is a little bloated, wasting the excellent city modeling.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    It is not as if it is on the line alone, but in the fourth generation, the process is designed in the same map, and the design of V repeating and re-challenging the three bosses in the subsequent levels inevitably reminds the players of that "re-walking the Long March road", although "Ghost May 5" avoids the reuse of materials, but the fact that a large number of levels are piled up in the same terrain is still indisputable. The process design written in order to take into account the script is not the most appropriate treatment, and the vast design itself is limited by the process is "stingy".

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    There are a lot of things back and forth in the later levels, but it looks like the same, the repetition rate of this terrain template is too high, or the player has been here for too long

    Minor issues remain, but thanks to the industry's top-notch action system and characterization, the game experience still leaves players feeling unsatisfied and challenged for multiple weeks. Through previous interviews, we learned that the producer of "Ghost May Cry 5" is not as legendary as other producers, although he has been in the line for a long time and has rich experience, but his previous work was only responsible for the overseas expansion of games such as "Ghost Fraud" and "Legend of God", and the "Ghost May Cry" series was only as the producer of "Ghost May Cry HD Collection". "Masterpiece" only one hand "Resident Evil Revelation 2", this is the origin of the player's quality concerns for "Devil May Cry 5", but through the wind review since the sale, although there are shortcomings, but the defects cannot be overlooked, it is a successful completion of the mission.

    The plot of the Devil May Cry series may be one of its deep-rooted grooves. Due to the constraints of the subject matter, the plot of the "Devil May Cry" series cannot present the intricate plot context like other Japanese works, and even its pattern is small enough to be summarized as "family farce". If this plot were to be played by other characters, you would not hesitate to give 0 points, but "Devil May Cry" is hard with Dante's flirtatious words and black humor golden sentences, will this simple and crude plot alive, you do not need to think about its script depth only need to listen to Dante continue to tease those demon bosses will be excited.

    From the plot point of view, the scriptwriting is "desperate" for Virgil to whitewash, which leads to 5 generations of the script more can not withstand scrutiny, Nero magic, the process of fraternization also makes the player feel too simple and straightforward, less a 20 years of profound profound sense, but for those who wait for 10 years of old players, this can not withstand scrutiny of the story is so charming, 10 years in exchange for a great success, no one has regrets.

    It can be said that the advantage of "Devil May Tears 5" is the evolution of all aspects of previous works, while the disadvantage is that those difficult to solve historical problems, such as the root of everything - funding. Although IP reputation, but for such a declining category, "Devil May Cry 5" investment is not much more than players expected. Although this makes sense, the shortcomings still need to be pointed out, and it also needs to be understood that Okabe has done the best in his ability, he has tried his best to continue the "Ghost May Cry" Dante image created by Hideki Kamiya, and has tried his best to submit it to Nero, he has tried to complete this new and old heritage.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    Conclusion

    "Jackpot! Dante in a generation with "white ivory & "Ebony" said this line at the end of the Evil Emperor, no metaphor but on a moment's notice, and he said it again when he and Virgil shared two guns to end Arkham in the third generation. The fourth generation of Devil May Cry features a new protagonist, and Nero shouts "Jackpot!" as he terminates the Pope at the end. That's when I knew this guy was gonna take Dante's place.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

    At the end of Generation 5 Dante again says "Jackpot!" Nero will be next

    If someone asks me what the plot of Devil May Cry 5 is? I will not hesitate to answer mediocre, but a mediocre world is living in a very interesting soul, "Devil May Cry 5" in the old and new demon hunter handover means a new future, but also represents the precipitation of 10 years of inheritance. Time is a stubble, things are different, Ding brother became Ding uncle, Nero also took over the work of people, everyone has found their own destination, and "Devil May Cry" still continues.

    The endgame, Nero tells Nicole: Devils. Cry.

    《鬼泣5》评测:Jackpot!新老猎魔人的传承

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