Do the right thing! An in-depth retrospective review of Spacetime Flying Shuttle

    Spacetime is about a scientist who stole a secret time costume and went back in time to change history, while a player-controlled character wears a time costume that is still in beta and is ordered to pursue the scientist. The player's time costume has artificial intelligence that can help the player throughout the game, while the Time Costume has three abilities: First, with the help of the Time costume, the player can briefly stop time, slow down time, or reverse time.

    Of course, this time costume can make the player and the player's weapons immune during this period, so the player must take advantage of these time advantages to complete the mission. Are you being attacked by many enemies at once? It doesn't matter, stop or slow down time, destroy enemies quickly in a short period of time, they will die as soon as time returns to normal. Alternatively, the player can walk up to several enemies, remove their weapons, and then deal them a critical blow when time returns. Wearing time gear, time is on the player's side.

    Graphics

    The work still uses the earliest decision of the Saber3D engine, but the re-produced picture can be called a leap of The Times compared with the previous, the game officially began the first level with a downpour as the opening show, everyone knows that the rainy scene is not only reflected in the drop of rain, The natural phenomena such as light source and texture after the scene is wet will have extremely distinct changes, which shows that the official is very confident in the new production of Time and Space Shuttle.

    The first thing that comes into view is the quartz material used in the buildings and the ground in the scene, which is quite in place in terms of texture, the wall and the wet feeling of the ground that have been repeatedly washed by water are revealed, and the soft and loose texture of the soil after being soaked is also remarkable, of course, those places that have not been washed by rain are also very textured. However, as a FPS game, a large number of metal performances such as guns and ammunition are not commendable, looking very much like plastic, without the luster and texture of metal.

    One of the highlights of this work in the picture quality is the processing of debris, whether indoor or outdoor most of the walls can be broken, and some can even be completely destroyed, these objects are hit by bullets after the production of wood chips, rubble, dust and other physical phenomena are rare in many FPS masterpieces, the most can explain this is a large area of explosion, Some debris head on, coupled with vertigo, blur and other effects, so that the player as immersive general shock.

    Another highlight of this game is the shadow, you must remember the excellent dynamic shadow in DOOM3, in this "Time Travel" can also feel the perfect performance of light and shadow, in addition to the description of time is also very vivid, the protagonist has the ability to control time, in different ways to control time will produce different special effects, Basically can make people realize the feeling of shuttling in time and space. The biggest flaw in the game is that no matter how hard the rain is, the main character's gun is dry, but there are often water droplets splashed on the screen, resulting in distorted images.

    Compared with most games, especially shooting games, the performance of the picture quality is completely commendable, such a high level of picture quality and a large number of outdoor scenes but did not bring harsh configuration requirements, 8600GT and 1950PRO graphics card plus 1G memory can run smoothly in the case of full effects.

    Music/Sound Effects

    The music has left little impression on the author, and even the word "pale" can be used to describe it. The sound effect is mainly reflected in the sound of guns and the sound that is repeatedly slowed down or accelerated when traveling through time and space, but according to the personal experience of Xiao Bian, these aspects have not brought too much impact on the game.

    gameplay

    Small series mentioned in the foreword, due to the proliferation of FPS types on the PC platform, so there are not many works that can make a breakthrough in the game, and this game is still aware of this, designed a relatively novel time control system, the protagonist can have three kinds of time control methods, the first is the time to slow down, but they are normal, mostly used in the situation of being outnumbered. When using this skill everything except the main character including the physical representation of the character is more realistic. Then there is time regression, similar to the Sands of Time in Prince of Persia, where corridors or some relatively narrow passageway explode from the front, in which case this skill is needed.

    The last one is the time stop, such as seeing the water full of current and other situations need this skill, but this skill consumes energy faster than the first two, of course, these abilities are not only used in combat, a variety of reality seems impossible to pass places can also use these abilities to pass. Energy and health used to control time are automatically restored after a short period of time. Unfortunately for the shooting part, like other FPS games, there is too little action, only crouching and jumping, and only using panning to maneuver around the enemy, which is obvious compared to the just released Medal of Honor: Airborne and the earlier release of Rainbow Six: Vegas.

    However, there are also some commendable Settings, such as the realistic movement of enemies when attacked, even compared to the PS3's Killzone 2, and the fact that enemies can be torn apart by high-power weapons like in Gears of War. But the enemy AI is general, basically will not dodge, but if the gun is shot, it will kneel down and beg for mercy. Most of the weapons provided in the game, such as submachine guns, shotguns and bow bombs, although the design is extremely avant-garde in terms of appearance, but the shooting is lack of intention, it can be said that the soup is not changed.

    Although the design of the gun is more old-fashioned, but the grenade is more creative, and the thrown grenade has a small field of magnetic field can interfere with the enemy's sight and action, so as to achieve the purpose of killing the other side. In addition to these hand-held weapons there are stationary machine guns. The most annoying thing is that there is no direction guide, the scene route design is not very obvious, for those players who have bitter hands in the maze may take some time to adapt, but it is commendable that some routes are designed very deliberately, such as the use of the cement pipe shaking the center of gravity, and then cooperate with the ability to stop time to pass... Fortunately, it does not have too serious dizziness feeling, just a little bit, which is acceptable.

    Overall comment

    "Time Travel" although the picture has extraordinary performance, and the engine execution efficiency is very high, but its game concept is too close to the god F.E.A.R., and in the control and feel (percussion) is far less than the latter, making its status a little awkward, in the Easter festival, it is difficult to have a foothold. It is difficult to compete with the giants of Call of Duty 4 and Crysis.

    No introduction yet....

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