Domestic boutique horror puzzle game "Dying: Rebirth Trial" review

    "Dying: Rebirth Trial" by Wuhan Game studio Lingkonggame (games website Lingkonggame Interview > >) It took 2 years to produce a domestic horror secret room escape puzzle game. Ring Kong Games is an original game developer, founded in 2011 in Wuhan Optics Valley, currently has two studios in China (Wuhan) and overseas (Los Angeles).

    Ring Air Games has been committed to the original development of multi-platform games, mainly including: console games (PS4, PSV, Xbox One) and VR games (PS VR, HTC VIVE, etc.), "Dying: Rebirth Trial" has also recently launched the console version and international version.

    Before the "Death: Rebirth trial" launched the national PSV version, in order to let players better feel the atmosphere of the game, the official launched the PSVR version, VR version because the VR device itself only retained the original PSV version of three chapters, and PSV version of a total of six chapters.

    Story background

    The story takes place in a family hotel named Harbor town, Harbor town was originally a lively tourist town, now the bustling has ceased to exist, should gradually be forgotten the town hotel, but began a series of missing people cases.

    The once bustling town of Haven

    Mathew is an injured man, Mathew, who comes to Haven to look for his sister Shirley, whom he has not seen in years. He wakes up in a hotel, unable to recall how he came to the hotel unconscious.

    Then a mysterious man wearing a fish head announced that MathewMathew would be sanctioned, and set up various puzzles to test Mathew. Mathew needs to figure out how to solve the puzzle, find the missing Shirley, and escape from the hotel.

    The mysterious fishhead man

    Unlike traditional escape room games, this game has a wide-open scene, in two floors of rooms, players can freely explore. The story took up a lot of space, and the production team split the game chapters to provide players with an American TV show-like experience.

    Chapter narrative technique

    Similar episodic storytelling techniques are also used in many horror games, such as the Walking Dead series, Alan Wake, etc., have adopted this narrative technique, which on the one hand can bring the player into the story of the game, and on the other hand can make the story more exciting.

    Alan Wake, a game that also uses episodic storytelling

    Every time a chapter is completed, it will show that it is unfinished, and what will happen in the next chapter? Constantly arouse the player's desire to explore.

    Game story

    The first chapter of the game takes place in a hotel room, Mathew opens his eyes and finds himself lying on a dirty iron bed, with a severe headache that makes him unable to remember how he came to be here, only vaguely remembering that he came to this hotel to look for his sister whom he has not seen for many years. What happened? The room had been sealed off, and even the Windows were sealed with iron bars, through which the bleak light could barely penetrate.

    A dismembered doll falling from a ceiling vent is chilling. The only two doors, one tied with wire, the other locked and unable to open.

    The camera in the corner keeps flashing red, as if someone has been staring at you... Mathew can only explore the room and find clues to open the main door.

    When Mathew found the key to open the wooden door opposite the iron window, he found that inside was an impenetrable wall with a switch next to it. When he turned on the switch, he found the lamp brightened and found a scrap page in the lamp.

    Unknown female shadow

    Just after Mathew solves the main entrance puzzle, a dark figure of a woman appears on the TV and tells Mathew that if he wants to find his sister, he must go to the second floor. Just as Mathew is about to leave, a man walks through the brick-covered door. Just as the main door is closing, a hand holds the door, and Mathew falls to the ground, ending chapter 1. And shows unfinished to continue.

    The next few chapters deal with different scenes, and Mathew also has to explore the scenes to solve the puzzles.

    However, as the game progresses, Mathew begins to realize that this is not just an escape, but a deeper conspiracy. The story of the game is rather obscure, and information about the story is presented to the player in fragments, so everyone can have a different understanding of the content of the story. In the game you will not encounter enemies, do not worry about the battle scene. The only game is solving puzzles and leaving the hotel.

    gameplay

    During the game, players can interact with the surrounding scene props, and the range of activities is relatively wide.

    The game item bar is designed to be interesting, when the player is finished using the quest item, the item will disappear from the item bar. This subtracts the amount of time spent fumbling with used items.

    Some items need to be combined before they can be used.

    Screwdrivers must be synthesized

    The umbrella shape is slightly smaller

    However, if you look at the props in the prop bar, you will find that the shape of the props is a little small.

    As a puzzle game, puzzle design is naturally the focus.

    The puzzle types of this game are also varied, including password decryption, environmental scene decryption and organ decryption. The player needs to investigate every corner of the scene, and it is very likely that a hint or an item in a corner is the key to solving the puzzle.

    Crypto puzzle decryption

    Solve the puzzle

    Scene puzzle decryption

    A fishing puzzle that has troubled me for a long time

    The puzzles in this game are of high quality, and each puzzle tests the player's logical thinking ability.

    The game also has some nice details, which can be saved when the player presses the PS4 controller arrow key.

    As a secret room escape game, this game creates a sense of presence and pressure for the player through the characteristics of the first-person main perspective. Through the first person perspective, the player can better interact with the surrounding scene.

    From a first-person perspective, what the player sees is much more intuitive, and the player has no idea what is around the corner or behind him while walking. In the course of the game, several scenes are handled well, achieving the horror that the game aims to express. Played a thriller effect, the author was also in the process of the game was not a small fright.

    Many players are very worried about the vertigo brought by the first person game, but this game is very good at dealing with the vertigo problem, after playing for 3/4 hours, and no obvious vertigo problem was found, mainly because the characters in the game have been in a normal walking state, and the surrounding scene has a gentle rotation speed. So it greatly reduces the sense of vertigo brought by the first person.

    Overall comment

    The game we got this time is the PS4 version, with the powerful function of PS4, the performance of the game screen has been fully reflected. Just into the game interface, the author found that the picture quality of this game is good, and the game picture is excellent in the same type of domestic games.

    The game has excellent texture in the scene design, and creates a dim and silent effect to the surrounding environment through light and shadow processing. When examining the photos and murals, we can see that the display effect is extremely detailed.

    It is worth mentioning that the head of Bell Air Game Studio has participated in the production of "Cell Division", "Age of Empires", "Need for Speed" and other games, and has many years of game production experience.

    The Secret room escape game has always been a popular game type for players, the dim light and shadow in the confined space, the narrow aisle, and the strange background music, bring a sense of pressure and tension to the player, the player through the clues left in the room, to solve the puzzles opened under the escape.

    As a domestic game manufacturer, Lingkong Games has been committed to developing original games, making good games and telling good stories through team cooperation.

    "Dying: Rebirth Trial" as a story driven first person puzzle exploration game, is a very high quality secret room decryption escape game, good story and excellent quality picture performance, give this game a lot of points.

    The game has a few flaws, but that doesn't stop it from being a good game.

    The domestic console market has developed for two years since the lifting of the ban, during which we have seen many domestic manufacturers working hard to produce good console games.

    Although the road is bumpy, we still hope that domestic console games will develop better, but also hope that domestic manufacturers in the international market, steady pace to continue to move forward.

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