"Doom 4" review - endless killing, the most pleasure!

    First, visual impact

    Visual impact, the author mainly said is three aspects, that is, the picture, the joint move and the sense of destruction.

    The scene of the game is grand, desolate Mars, abandoned bases, ferocious hell, no matter which scene, will give people a shock, the more important details are also done in place, each scene is like a movie screen, the scene has a great inclusiveness, so that players have the feeling of being in the scene.

    Each kind of monster has 2-4 kinds of execution, different parts of the monster have different killing actions, which makes the player will not feel boring when executing the enemy, the variety of continuous killing actions and its visual experience, which makes the game greatly enhanced. The scene of flesh and blood flying, and there is no horror breath, more is a visual enjoyment, players can enjoy the release of the game.

    Needless to say, the destruction of the monster is very well done in this respect, and it is also very detailed, and the player can feel the monster's flesh and blood flying at close range and the feeling of destruction. However, in addition to attacking monsters, most of the scenes in the game can not be destroyed, including some of the game's display objects, screens, etc., ammunition will only appear a trace of ammunition, and then traces will disappear after a few seconds, everything as if it did not happen, for a bloody destruction as a selling point of the game, it is a fly in the air.

    Second, the performance of the rhythm of the game

    The rhythm of the game is mainly explained by the overall, weapons, combo and movement.

    This game is different from many war and criminal themed shooting games on the market, it emphasizes fighting, fighting! Use violence to solve problems. In order to achieve this purpose, in the game players can not hide in the corner of no one to breathe back blood, there is no fixed ammunition supply points to supplement, everything needs you to loot the bodies of those alien monsters, and when you open the first shot, deep in the monster group, you will feel this cycle of war to war. At that point, you will find that the pace of the game is extremely fast.

    Weapons are plentiful -- pistols, trolls, RPGS, pulse guns. Each weapon has a different power, and in a tight game, because there is no fixed cartridge replenishment, you may need to change guns at any time and fight at any time. Moreover, the texture of each weapon is clearly different, and its weapon effects are perfect.

    Serial killing is also the performance of the rhythm of the game, especially the different killing actions of different parts of the monster, giving the player the feeling that it is not only a simple serial move, which contains the violence aesthetics in the picture perfectly presented.

    Three, the sound is effective, the effect is sound

    The main menu sound of doom4 ALPHA is dominated by shocking sound effects, and the option switch uses more sharp sound effects. The loading interface of Doom4 is not worthy of any background sound effects, and the in-game background sound effects are mainly low and quiet. This layer of sound effects must be to enhance the game's sense of inclusion, creating a sense of tension and danger.

    Secondly, the relatively quiet background sound of the game enables players to sometimes judge the location of nearby enemies and friends according to the footsteps in the game, so as to complete a beautiful kill.

    The sound part of doom4 is still relatively complete, several different weapons have different firing sounds; The picking of different props in the map will also have different sound effects, and the details of the sound effects are very well done. And each successful killing will have a corresponding voice prompt, so for each successful killing of the enemy will make the player quite excited.

    4. Special Settings

    In every level of the game, there is actually a hidden mini-level. When this hidden level is activated, a door somewhere will open and you will only need to walk through the corridor to enter the mini-level.

    It is very interesting that in order to pay tribute to the forward in this game, a lot of hidden channels are designed, entering these channels is like a sudden return to the original game time, the old picture, the old enemy, looks very good. Will the familiar old graphics bring old players back to their old days?

    This was also mentioned earlier, at least this way it doesn't feel like "cutting grass", maybe the player will kill in order to complete a specific kill action.

    Such a bold change, the player may be a little uncomfortable, but such a change with the bloody violence and fast-paced game sense of the screen, but also can not but say just right.

    First of all, players have a lot of customization options in the multiplayer mode, including the player's armor type, color, character appearance, unlocking options and so on. The bloody scene, the body on the ground, the gloomy picture, the various weapons, and the sound effect, the player may only have one thought: only I can live, the others must be destroyed!

    V. General introduction

    As the fourth generation of the "Doom" series, ten years of grinding a sword, sword out of the sheath, not dead will be injured. "Doom 4" inherits the advantages of the previous game on the basis of a large degree of innovation in the game, which is to be pleased and happy. Although it is not perfect, the surprise it brings to the players is obvious.

    Screen: 8.5 Visual impact praise, too many stickers, the sense of destruction is inadequate.

    Sound effects: 8 Sound effects fit the game but are slightly lacking.

    Plot: 7.5 Although the plot is not a feature, it is an improvement over the previous films.

    Operation: 9 rough but not monotonous, simple but not simple.

    Gameplay: 9 endless killings, the most passionate.

    Overall score: 8.4

    No introduction yet....

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