"Dragon Quest: Genesis Little Player 2" review: fall in love with creation

    Dragon Quest: Genesis Little Player 2 can be said to be the most suitable sandbox game for passers-by at present, and after taking over the baton from the previous game, it has further expanded this advantage. While the core gameplay is still similar to sandbox creation games of the same genre, there are a lot of Dragon Quest flavors that are unique to it.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    You can hear the retro style of BGM, you can see Toriyama's unique art style, and you can once again play the brave to save the world, and all this can be integrated with the nature of the sandbox game itself, and finally combined into a very unique game style, as his name says, "Dragon Quest: Genesis small Player 2" - sandbox gameplay based RPG game. The most important thing, of course, is that the game gives sandbox purpose and brings the fun of creation to RPGS.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    In the plot, this game links the end of Dragon Quest 2. Hagon is defeated by the main character and his team after summoning the god of destruction Sid, and the player who is the creator is shipwrecked on a desert island and happens to meet his companion named Sid, thus the plot begins, and then the process of rebuilding the world while taking adventures between the two can be regarded as the IF plot of the original.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    It is very interesting that the performance of the great God officer Hagon and the destruction God failed to restore the scene of the year "Dragon Quest 2", which is very sentimental for old fans.

    Not only that, even in the scene of teaching, every villain's dialogue has a very strong "Dragon Quest" flavor. You can see them poking fun at themselves, poking fun at classic Settings, and being a destroyer, they also have to "screw" to guide the player's creation, and the comic sense of this contrast ultimately produces a very good entertainment effect.

    All this comes from the charm of the king IP itself precipitated by "Dragon Quest", the brave is still the brave, the villain is still the villain, and the simple story is particularly interesting.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    After that, players need to travel with Sid from island to island, and step by step unlock the relevant features of the game, and this is the game compared to other sandbox games as a distinct advantage. It gives the player goals through the way of a story, and in the process of sorting out the building sequence, it is easy for the player to feel the connection between the relevant features, and ultimately allow the player to get started with sandbox play faster.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    In fact, in sandbox games, players enter the world is completely unfamiliar, they know that the world has infinite possibilities, but even the simplest operation of the village do not know where to start, such a huge psychological gap often leads to players after a little exploration quickly abandoned pit. The relatively perfect plot guide of this game not only solves this problem, but also successfully uses the plot to replace the player into the world view, giving the player the internal driving force to create, while reducing the cost of the player, no longer need to go to the guide specifically to learn how to make a bed.

    The benefit of having a story is not only that it provides a sense of direction, but also the one mentioned above -- drive. In this game, the villagers are no longer simple villagers, they have their own personalities and names, which means that they can interact with the player in the story and gameplay.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    This game has a creator level setting. When the concept of levels is added to the game, it means that the corresponding game content will be presented in a ladder, the player in turn unlock advanced content, not obtrusive and strong sense of substitution. When the player has built a new house, you will see the whole village immediately stop working, gather around you to applaud and spill a lot of creator experience - love.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    In other words, the existence of the story means the existence of the character setting, and by combining the character and the gameplay, it ultimately feeds back into the player's behavior itself, contributing to a virtuous circle that brings the player real happiness and leads them to continue playing. This reward system is interesting when compared to similar sandbox games where villagers are just identical chunks of data.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    The sense of accomplishment and joy that comes from creating remains with the actual gameplay of the game. When the quest tells you to go to the opposite side of a mountain, in other RPGS, that means taking a detour, but in Dragon Quest: Genesis Junior Player 2, it means that the player can once again harvest construction materials -- directly drill a hole, and when the game requires the player to climb a mountain, they can build their own ladder. This kind of gameplay that breaks through the game's inherent design really brings a lot of accomplishment.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    Including in the actual battle, Sid's fighting attributes as a partner are much better than the player's, so the player can also assist by building, such as surrounding monsters, or taking out torches to disperse ghosts. This makes it a very unique game experience compared to directly wielding a big sword.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    And when it comes to the building itself, Dragon Quest: Genesis Junior Player 2 shows signs of decline.

    In the construction of Dragon Quest: Genesis Little Player 2, the third person perspective of the game was very rigid, difficult to select the pixel block above, and unable to manipulate the pixel block under the foot. To compensate, the game added down and up buttons, but this meant that the player had to make corresponding actions to select the desired square, rather than swipe the camera directly.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    The interaction between the two buttons is also poor, and the player can't move freely when looking up and down, which means that when you need to switch up and down frequently, the amount of operation will surge, far less convenient and fast than sliding the lens. The way to solve the cumbersome operation is to switch the perspective, but the inability to observe the surrounding environment makes the player need to switch frequently, if the need to frequently adjust the position of the pixel block is quite uncomfortable.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    In the creation of itself, "Dragon Quest: Genesis Little Player 2" is more comfortable, creating large buildings when the guidance of the construction map, including the creation of functional rooms will have the corresponding guide, compared with similar sandbox games, many guides are very good to ensure the direction of the creation process.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    "This is a very moving scene."

    However, in the more professional functions, such as large editing, Dragon Quest: Genesis Little Player 2 is somewhat unsatisfactory, the operation is complex and cumbersome, and the previous shortcomings appear together, constantly troubling the player. However, the main body of the game is actually an RPG with creative elements, and in that regard, it is a qualified work.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    Overall, Dragon Quest: Genesis Little Player 2 inherits the strengths of the previous game and the original, not only showcasing the influence of Dragon Quest as an established IP, but also showing us the charm of a new era, combining sandbox and JRPG elements to complement each other.

    《勇者斗恶龙:创世小玩家2》评测:就此爱上创造

    Through the RPG way to give a sense of direction, and through the creation to bring JRPG rich game experience, the two complement each other, of course, the most important thing is that this game through the story and game mechanics to let the player can intuitively feel the fun of creation, during this period and make the meaning of creation become more rich, it is valuable.

    Pairing one beautiful thing with another, who says you can't have your cake and eat it?

    No introduction yet....

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