Emotional work or series breakthrough? games website "Three Kingdoms 13" detailed review

    When I mention the "Three Kingdoms" series, I think of two poems, not two poems of Lord Lin Zexu, but two poems of Lord Lu You - "Glorious to do The Three Kingdoms again, family sacrifices do not forget to tell is weng". We have waited for many years, both looking forward to, and dare not look forward to, glorious this decade, quite a domestic game manufacturers of character, advertising loud, products like to fool people. Think about the long empty window after "Three Kingdoms 11", we wait for "Three Kingdoms 12" is eager to wear, sad to break, than miss the wife husband also heart.

    However, the glory does not move the mountain, year after year, and constantly update their "Cutting grass unparalleled", but we do not change, looking forward to giving us a taste of "The long hope of the letter" the remnants on the line, and unexpectedly "Three Kingdoms 12" with the wind and thunder of public opinion propaganda came, severely smoked us these feelings of the powder a slap in the face, hit us doubt life,

    The 2D screen of reversing the era, the instant strategy of hanging sheep's head and selling dog meat, the internal affairs and diplomacy of the web page, the military generals of the road face, and the gauntlet secret policy system, let us collapse, directly destroyed the beautiful image of 8, 9, 10, 11 three generations of masterpieces, The Three Kingdoms 12 launched, the world no longer has three national ideals, this is the impression at that time.

    In this impetuous era, there are always opportunistic people who like to insult players, fans and audiences, take fooling as a conscience, treat laziness as creativity, cut off all the advantages, and magnify the failures of those who are imaginative and self-righteous. In the previous generation of "Three Kingdoms", glory also dried up.

    So for the "Three Kingdoms 13", we do not even dare to look forward to, we do not dare to hurt ourselves again, we do not dare to hurt the God in our hearts again, and even when the news is full of news, the author as the "three Kingdoms" series of diehard dare not to pay attention, the game out of the time also dare not to buy, bought also dare not easily to play. How large is the area of visible psychological shadow?

    1. Game configuration and screen

    But after all, our feelings are fans of feelings, after all, we can't hold it back and not take a look, but the opening of "Three Kingdoms 13" is not smooth.

    "Three Kingdoms 13" steam version unlocked at 9 am on the 28th, but only 135M after the game was downloaded, it was with the "Three Kingdoms 13" accompanying the "Three Kingdoms" original game, fortunately, Glory came forward in time to declare, and has fixed the problem earlier in the morning, but irreparable, Many players waiting for the first time to play "Three Kingdoms 13" have been angry to give poor reviews, which also makes the game's evaluation in the early one-sided trend.

    Glory quickly fixed the problem this time, updated the 5G version of the download channel, and we can finally see the real thing.

    "Three Kingdoms 13" PC version configuration is as follows:

    Operating system: Windows Vista/7/8(8.1)/10

    CPU: Pentium4 above 1.6GHz Core2 Duo above 2.0GHz

    Memory: more than 1GB

    Hard disk space: 7GB or more DVD-ROM

    Display: minimum 1024× 768  The resolution of 1280×720 is recommended

    Video card: DirecTX 9.0C Shader Model 3.0VRAM 256MB or more VRAM 512MB or more

    Sound card: Support 16-bit stereo 48KHz WAVE file sound card

    This configuration requirement can run smoothly no matter what kind of master computer is used, the author can use his own surface pro3 can also play happily, the only drawback is that Sanguozhi 13 is not optimized for the touch screen, the handwritten stylus has lost its function, this is a game that can not be played without the mouse, but this is not a problem. It's better to go back to basics than 12.

    "Three Kingdoms" series is not good at picture details, let us impress only the highly playable game system and unique art, the 10th generation of plane art is the peak of classical meticulous painting, and the 11th generation of 3d earth map is the peak of ink freehand painting, this "Three Kingdoms 13" is unrelated to those, the use of new 3d modeling and maps, However, it is neither realistic nor freehand, but somewhat similar to the style of "Shinaga's Hope", controlling the characters to walk on the big map, a feeling of "riding and slashing".

    However, from the point of view of art and details, "Three Kingdoms 13" is not better than the previous generation of classic works, but it is a complete explosion of the web stealing food game "three Kingdoms 12". Sometimes, for this text-based strategy game, 3D modeling and large maps are not an advantage, and immature technology can affect the familiar look and feel of the game, perhaps because the game's producer is formerly in charge of the True Three Kingdoms team, and the game uses a lot of CG animation to promote the progress of the game.

    CG is beautiful, 3d maps are spectacular, but the pace is slow, the story is long and not tight, the player is driven to walk, there is no freedom, the picture is lack of beauty.

    3D map can only use the keyboard to pull the perspective, quite not used to, recall the "Three Kingdoms 11" big map, that is a wonderful and refreshing, sometimes in the case of technology does not allow, there is no need to pursue details, rough details display, it is better than freehand to convey the wonderful. Some of the necessary details are not reflected, such as the Bo Wang Slope is bare, there is no forest, such as the Changban slope there is no bridge, if you make these, it is the true conscience and true feelings.

    The picture is quite spectacular when the small map is fighting, but it is only the strengthening of the small map combat mode of the "Hope of the Letter Long", the scene is repeated, the operability is poor, and the aesthetic fatigue will be played more.

    Second, the game system

    First of all, the advantages of "Three Kingdoms 13" can be found everywhere, such as a large map, such as real voice, such as hero script mode, but these are not what innovation, but the hybridism of "True Three Kingdoms" and "Three Kingdoms" series, has been the return of "Three Kingdoms 10" and "Three Kingdoms 11" excellent mode, picking up the advantages of the past.

    The biggest advantage is to join the role-playing mode of the 10th generation, so that we can play a military general, to build a career, create their own life, in addition to capturing the city and land, but can enjoy the growth process of a royal general, of course, the game emasculates many living systems in The Three Kingdoms 10, the daily life simulation is very simple, there is no rich off-site life in the 10th generation, The generals in the 13 generations can only roam the streets and do nothing but make friends.

    All the role playing is not as nuanced and considerate as the 10th generation. But compared to the back-up of The Three Kingdoms 12, I do not know where to go.

    Internal affairs and war have more places to manipulate, but there are also a lot of imperfect places, people feel a little semi-finished meaning, the internal affairs system can not recruit, screen soldiers, nor large troop deployment, although the circle of friends model is novel, but also pick up social media, and there is not much practical role, neither funny nor curative, purely a catch-up accumulation system.

    The verbal combat system has no more places that can use strategy, which is completely the strength of the card surface, and the small difference in value can crush the opponent, which makes us lose a lot of fun.

    The single-pick system is finally not the last generation of perfunctory, direct CG animation of a road face to solve the problem, this time finally has the meaning of returning to the 11-generation single-pick system, but it is still poor in control, and the facial makeup of passers-by is repeated seriously, making people play.

    In terms of battlefield strategy, although it is finally not the "pseudo-real-time strategy" of the previous generation, it is still good and can be described, the strategy can not use traditional skills such as ambush, rockfall, rockets, there is a wind direction on the battlefield, but there is no weather effect, there is no snow, heavy rain, light rain, fog, sunshine, Yin and other influences on the battlefield, which is not even feelings, and all the battle methods can not play morale bonus. This setting is too sloppy and rough, not like ten years of hard work to make a product.

    3. Playability

    In fact, the reason why the "Three Kingdoms" series of games has become a classic generation after generation, deeply rooted in people's hearts, is not because of what big scene battles, what real 3d modeling, what beautiful cutscene CG, why the few hundred megs of small games can make us so obsessed, why rely on just some text and pictures, can make us deeply involved? Because The Three Kingdoms itself is a game that requires imagination.

    The Three Kingdoms is a heroic dream in everyone's heart, and everyone's heroic dream is different, so we do not need too realistic descriptions, too specific Settings, and do not need a large number of fixed scenes and rigid scenes. Only by simplifying complexity and using more words can people have imagination, imagination, and freedom. Therefore, the "Three Kingdoms 11" sweeping eight droughts of the whole map and "Three Kingdoms 10" role-playing simulation is so fascinating, after many years still reluctant to part.

    And the original "Three Kingdoms 12" is misguided in this respect, they should not be simplified in the place to simplify, in the should not be strengthened to strengthen, is completely to buy the casket and pearl, now "three kingdoms 13" excellent, not it is really good, but the prodigal son returned to gold, and finally corrected their mistakes,

    However, the author thinks that it is not enough and should be overcorrected. The game is an idea, hoping to elude the countless stigmata of Sanguzhi 12, so they completely abandoned the brainless internal affairs and simple maps of Sanguzhi 12, hoping to absorb the characteristics of a series of games such as classic predecessors, "Shinchang's Hope 14", "True Three Kingdoms Peerless", but they can't really delete the complex and simple, remove the rough and extract the essence, and did not inherit the true essence of the above games.

    It's missed where it shouldn't be missed, it's compromised where it shouldn't be compromised, so there's a sense of a hodgepodge.

    Music and sound effects

    The sound effect of this generation is still good, because of the existence of a large number of CG animation, music has become a very important part, most of the background music is magnificent and fascinating, but there are also many pieces of the play, although the real voice is the biggest highlight of the publicity, but there are many dubbing simply does not conform to the plot and character.

    In SUMMARY:

    If we can really combine the "Three Kingdoms 10" and "Three Kingdoms 11" two generations of gods, then it will be a groundbreaking masterpiece, we will directly kneel down and sing to conquer, but the current situation is that it is only covered with "Three Kingdoms 10" and "Three Kingdoms 11" painted works, the core is a Three Kingdoms period of "Shinchang Wang 14", of course, this is not bad, For "Three Kingdoms 12", this is a divine work, but for the whole 30 years of The Three Kingdoms series, it is still not ranked, just a moderate compromise.

    Screen: 7 points

    Game system: 8 points

    Playability: 8 points

    Music: 9 points

    Overall score: 8

    No introduction yet....

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