"Fantasy simulation War 1+2" review: In the eyes of old players "may not be as good as mobile games"

    War chess players have long referred to the three series as "Japanese SRPG three Jai".

    These "three gems" are "Fire Emblem", "Royal Knights" and "Fantasy simulation Battle". The first generation of these series can be traced back to nearly three decades ago, but in these three decades, each has its own circumstances.

    "Fire Emblem" is probably the best one of the three that are "mixed" today. Despite the departure of Shozo Kaga, the original producer known as the "father of Fire," the series has maintained sufficient quality and has never been absent from the Nintendo platform, including the release of the critically acclaimed subversive Fire Emblem: Wind and Snow on Nintendo Switch this year.

    The story of the Royal Knights is a bumpy one. Since producer Taiki Matsuno left Quest to join Square, sales of new titles in the series have declined due to "lack of taste," most recently the Royal Knights: Wheel of Fate, which was released on the PSP in 2010. Although "Wheel of Destiny" was well received by players, it was ultimately only an enhanced version of the original second generation, and the orthodox sequel has yet to be released.

    The situation of "fantasy simulation war" is even more disappointing, since the original story was promoted to "Dream 5" in 1998, there was no news, and the 3DS "Fantasy Simulation War: Rebirth" landed in 2015 received a lot of bad comments because of quality problems, and now the players mention more of the mobile game "Fantasy Simulation War", rather than the orthodox sequel released on the console platform.

    Last August, Chara-ani announced that the complete remake of "Fantasy Simulation War 1+2" will be on PS4 and Nintendo Switch, and then the Chinese version of the news officially came out, although a little later than the original time, but now the official version of "Fantasy Simulation War 1+2" has been released. War chess game fans can also get a glimpse of one of the "Japanese SRPG three masters" in the new era of the console.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    Fantasy Simulation 1+2 is not a simple port of the original game, but a new map, character drawing, music and gameplay system. Among these updates, players have the biggest opinions on the new version of the drawing, which is because the personal style of the series of painters, Lacquer original Zhishi, has given players a very deep impression, and even there is a saying that "no lacquer original is not dream". Tsukemen Ryoshi, who had been in charge of the "Magneti Continent" series, was in charge of the Tsukemen draw, and although it looked more in line with the young people's aesthetic, it made older players say "I can't accept it".

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    The creators took this into account when reworking the game, adding an adjustable ancient style, players can freely combine new or old versions of the music, artwork, and map display, rather than forcibly replacing the original is obviously more respectful of the player's thoughts, which is worthy of praise.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    The "Fantasy Simulation war" series is praised for its characteristic "commander" system, and the remake works are very good at restoring this setting. The feature design of "ten blood" has changed, becoming more in line with today's standard hundreds of blood, but the core of the game has not changed.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    Due to the special "Commander" system, mercenaries hired by players can get stat fixes and restore status each turn by standing within or around the commander. Therefore, in the "fantasy simulation war" series, the station position is very particular, although the new version will update the "ten blood" feature into a hundred blood, but the player can still restore the "ten blood" feature through the key switch display, and use the strategy that was used to fight.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    The updated map interface is also very pleasing, the pre-battle sheepskin map has a large feel, and the buildings and natural environment materials have been completely renovated. Taking the church level in the remastered version 2 as an example, the church map after the remastered version appears more three-dimensional and detailed. This upgrade in map materials has the biggest impact on the look and feel of the game, but if the player likes the old pixel style, they can also cut back.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    The characters on the remastered map use the Q style, which is different from the old version because the pixel style gives the player more room to imagine. The board display of many characters gives people a sense of cheap mobile games, as to whether this change can be accepted by players, it is up to opinion.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    One thing to note, however, is that when the map is switched to the old pixel style, the characters displayed on the map will not change. At this time, there will be a very wrong feeling of the gap, the reason for this gap is that the role is too Q version. Of course, this is only a perception of the experience, the most important players of the war chess game is also the most important or the gameplay.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    The gameplay system has also been changed, but the results are not necessarily satisfactory. It can be seen that in order to cater to the operation habits of modern players have made a lot of changes, these changes are very intuitive to see at a glance, but also can be experienced in the play.

    The change in the transfer system is straightforward. As we all know, the transfer system of Japanese war chess game has always been one of the core of the gameplay, and it is naturally no exception in the "fantasy simulation war". However, compared with the well-known "open transfer after reaching XX level", the remake is designed to require the acquisition of CP points resources for transfer, and the way for players to obtain CP points is mainly by upgrading characters and becoming battlefield MVP.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    Since CP points are still mainly acquired through upgrades, this change has little impact on the normal flow of combat. However, there is no animation in the transfer process, only audio is really unsatisfactory, after all, the positive feedback of a good transfer animation is very important to the player's experience, and it is also a small goal in the player's play process.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    The battle performance is also a little too "light", and the reworked version of the battle performance is a little rough, neither grand nor realistic. The battle between melee forces is only in their respective screens "swinging knives", and no matter how much this "swinging knives in the air" makes people play, even the special effects are very rough, not to mention the contemporary, even the combat effects of the "3DS fire pattern" works in the last era are far more graphic than this work.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    The numerical calculation and difficulty of the reproducing version have also been simplified and reduced. The battle animation has basically nothing to do with the values that pop up during the battle, and the difference between successive hand attacks is difficult to see. Although most of the time it can be intuitively judged and settled by the battle settlement prediction, it makes the battle performance even more meaningless. Moreover, as far as the current play experience is concerned, this settlement prediction is not complete, and offensive magic has no settlement prediction, only players can calculate mentally.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    The battle performance of the remote character is quite good, and the mid-to-late group attack magic is also very practical. The ability "Meteorite" has a large range of attack is one of the best, but the long-range magic is too powerful to dwarf the skills of melee characters, but because of the existence of "summon" and scope BUFF magic, the two can be considered intensity balance, and the scope of application is different.

    The simplification of difficulty is reflected in many aspects, the first is the complete strengthening of the restraint between the arms. For example, the flyers restrained by the bowmen themselves restrained a large number of ground units, but when the flyers move to the bowmen to start melee combat, they will also be completely restrained by the bowmen set to be long-range, from which it is not difficult to see the simplification of the system.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    Even more straightforward is that there are no death penalties for characters, level failures retain gains and levels, and if the player wants to pursue high difficulty, he can constantly update the enemies' stats, but the overall game's poor enemy or me AI action will not change.

    While the overall quality of Fantasy Simulation 1+2 is not particularly good, there are some new additions to the old version. For example, the main line of the completion or the increase of the branch line, players can also be in the new and different versions of the map, music, vertical painting freely switch combinations, producers really think is also comprehensive.

    《梦幻模拟战1+2》评测:在老玩家眼里“可能还不如手游”

    "Remake" is also called "fried rice", but sometimes, people will give "cold rice" a "really sweet" comment. For those who want to enjoy the "Japanese SRPG three Jay" heroes, but do not want to download the simulator to play the old version of the player, there is and only this bowl of "fried rice" to choose from. If you can accept some of the flaws of the remastered version, you may still feel "really fragrant".

    No introduction yet....

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