"Fate/Extella Link" PC version review: Type month world, not satisfactory

    Since Naisu Mushroom serialized "The Realm of Emptiness" on his personal homepage "Bamboo Broomen", no one has ever thought that the widely sung "Fate" series came from an unfinished novel - "Fate/Prototype" in his high school days. However, the real "Fate" series onto the historical stage, or in 2006 by the Xu yuan Xuan adapted "Fate/Zero" animation two songs, after this battle, the TYPE-MOON world began to build its own ACG empire, fame, writer Naisu mushroom from little-known to famous.

    In the land of the empire, with the construction of the game town, Fate/Extella Link begins another busy morning. So this Fate/Extella Link, as a sequel to Fate/Extella 3 years ago, has brought something new to the player? Or do you want to play by the rules? Without further ado, here we go.

    《Fate/Extella Link》PC版评测:型月世界,差强人意

    The effect is imperceptible

    Once in the game, the most obvious visual display of the game is necessarily the more elaborate character modeling. I do not need to elaborate on this point, everyone is looking at the picture.

    《Fate/Extella Link》PC版评测:型月世界,差强人意

    Perhaps it is from the beginning of the character modeling, this "new" feeling arouses the curiosity in people's hearts, begins to subtly affect the player's judgment, and isolates the eyes of people to see the shortcomings for a short time - to experience the game and find it fascinating. Of course, the psychological effect of this update is inevitable, and it is a comfortable temptation for new players who love the Fate series. Coincidentally, this "charm" and "comfortable temptation" connect with AVG too well, so that the "new" feeling is increasingly strong in the frequent conversion of voice actors and subtitles, so that people secretly rejoice in the heart, or can not help but blurt out: "Fate" is really good, the plot and modeling is really good." This should be the true portrayal of most players, and one of the reasons why the Japanese R&D team is excellent. The most powerful subsequent impact of this subtle effect, in addition to the reputation of the Fate series, should be the skills, special effects and story. However, the plot's near-perfect performance puts an end to this insidious trend and is one of the game's biggest failures, which we will discuss later, as well as the shortcomings mentioned below.

    Skill rich details have improved

    New followers, new stories, new skills, this has become the "Fate" series of new games in the essential package combination. As always, the game adds new followers of even numbers, and of course, there is no doubt that there will be a deadly and absolute field of quadratic enthusiasts. But this time, most of the followers are familiar faces, and the only one who impresses me deeply is the male protagonist - Charlemagne. His part runs through the whole story, and it is not easy to hold up the whole story by one person.

    The work adhering to the previous work of the unmatched mowing will, fighting free, refreshing; Follower skills up to 7, the player can choose four of them, carefully taste; The technical effects are still dreamy and gorgeous, and the design source is close to the history; Sound entry timing is accurate, the impact is slightly flat, but the sound effect is outstanding.

    As far as its combat experience is concerned, the combination of strong and weak attacks of the left and right mouse keys strengthens the single flat cut of the previous game, and has the set of linked skills. The author believes that the design of the moon world from this aspect is not a development direction, otherwise in the long-term one-time game experience mode, the subtle role will be more quickly disintegrated and disappeared. The game's shortcomings of low repetition and short story are bound to be exposed.

    As we know, Japan's ACG culture can be said to be well-known at home and abroad. Aside from technology, the biggest feature is that in addition to internal psychological application and personality analysis, external details should be controlled. Of course, this feature can also be seen in Japanese role-playing action games.

    《Fate/Extella Link》PC版评测:型月世界,差强人意

    In Fate/Extella, the construction of the entire controllable interactive system is too flat, and only a single click interaction can be carried out. This game is unique, and the "treasure" of Carl the Great is used as the main city of the game for the characters to cultivate themselves and rule the world, although it is not as fragrant and beautiful as the Hanging garden of Semiramis. But the pleasure courtyard of the "Father of Europe" is also bright and charming, full of romance. Here we have to respect the original artist, and then praise the extraordinary ability. So this European courtyard with a better modeling effect can not only be used for characters to rest, but also provide a street service - the pick-up of side quests. The detailed actions of the various characters such as blinking, swinging their heads, and so on are also in place, especially the random standing position details when switching interfaces. It can be seen that the sequel has changed significantly in this respect. Of course, the ability to run, jump, and move freely is not to mention. However, although good ideas can be realized, but the character model too rigid expression has been a problem that TYPE-MOON is difficult to solve, so in summary, different people have different opinions.

    《Fate/Extella Link》PC版评测:型月世界,差强人意

    Royal main combat skills with the e force

    When it comes to combat gameplay, peerless is a very rare "Fate" series, although the previous game of the Holy Grail of the moon war plot is perfect, but peerless gameplay is extremely monotonous, in addition to the repeated release of special effects skills can be said to be nothing, and this peerless gameplay really let the author sit up and take notice, It seems that TYPE-MOON has spent a lot of effort on gameplay in the past two and a half years. The author believes that the specific performance in two aspects:

    Take the Lord into battle. In the story of the "Fate" series, the Lord as a magician must be in control of the overall situation, although this is easy to show in animation and text, but in the game, especially in the dual mode, it seems that in addition to occupying high and low, allocating generals, Shouting 666 and nothing can directly intervene in the war and affect the ability of the war. Instead, the game gives the Lord the ability to heal when the hero's HP drops, and to invoke a spell to buff. To tell the truth, this is very original, but in this regard, the most surprising thing to the author is that TYPE-MOON specially matched the voice actor for the royal master, which is really surprising.

    《Fate/Extella Link》PC版评测:型月世界,差强人意

    High-speed skill with e (e four) forced. The game has no changes in "Fantasy Loop", "MOON DRIVE" and "Treasure Liberation", but strengthens the single-player cooperative interaction concept of the single-player game. The combination "assault" makes the high-speed skill connection in the air realized, while the NPC's skill collision will trigger the E force, allowing players to enjoy the high-speed interaction between the fingers and the keyboard under the fun game experience. These two points are really a very interesting idea, although not innovative, but also very thoughtful, commendable.

    《Fate/Extella Link》PC版评测:型月世界,差强人意

    The story of the strange translation

    It is not difficult to see that the change of Fate/Extella Link is obvious to all, but the most afraid of the production of the game is to pay attention to one thing and lose another, one hundred secrets and one sparse, unfortunately, the plot and hard content went wrong, both accounted for. This is mixed and ambiguous for players, and for a word-of-mouth work to fans, it is really a little unreasonable and disappointing.

    Earlier we mentioned the problem with the plot: it was short, and it turned out to be so. Although the script is a sequel, Nasu Mushroom no longer wrote the script, but Higashide Yuichiro and Kotai Yukyo were responsible for it. As an old saying goes, two heads are better than one. Although the difference is one person, but the performance should be nine out of ten, the big difference is not bad, but the plot aspect of the story is really difficult to accept, nearly 7 hours of clearance process for a J-ARPG containing AVG is too short, seems to have a perfunctory meaning, not so much a sequel, rather than DLC is more accurate. From the price point of view, the ordinary version of 278 yuan and the deluxe version of 334 yuan in the national area, compared with "Only Wolf" and "Devil May Cry" is indeed a little too much. As for Gawain, Robin Hood and other plot of the issue is not to be confirmed or denied, everyone has a Hamlet in their eyes, and everyone has their own opinions.

    《Fate/Extella Link》PC版评测:型月世界,差强人意

    If the story is short and the price of the problem can still let the iron fans tolerate, then the hard problem of character setting should be no longer debate. In the Fate series, the biggest feature is the collection of historical figures, so Attila, the "Whip of God", the leader of the Huns in Eurasia is also naturally listed. However, the game made an inexplicable mistake here. In the "Fate" series, Attila does not like this name, so it is often used as an external address, which is shown in the official mobile game "FGO". Although the game profiles are introduced as real names, the game is uncharacteristically called: Attila. Although I think this is a mistake, but for the follow-up plot, whether this is a mistake or something else, it is unclear, it is really puzzling.

    In addition, the protagonist's aura is too broad, Nero, Charlemagne and other major characters show a variety of skills, in contrast to King Arthur's flash of "oath and victory sword", it is very different, and the original gold sword that killed 470 Sarson soldiers at a time is no more than this. Other aspects are no longer detailed review, PVP external problems are known, it is sad.

    《Fate/Extella Link》PC版评测:型月世界,差强人意

    Sum up

    With the final failure of Karl the Great's purpose, the whole story is closed. From the whole plot point of view, this is another story of the battle between good and evil, but this story has passed a lot to us.

    Although both sides boast absolute justice, individuals have their own values, and the difference in values will inevitably lead to conflicts, so it will also produce such as Archimedes and King Arthur in the same camp: a person who is obsessed with something and has nothing to do, a person who looks down on everything but participates in everything. This third person, who is neither good nor evil, is always variable, but often determines the course of history. It's a question of values; Karl the Great was arrogant, tried to use the alien key to realize his dream, and ruled everything, but finally went up in smoke. Since ancient times, those who defy heaven will never recover. This is similar to Ikari Gendo's "Human completion Plan" and Saruru's "Ragnarok". Although the plot is a little abrupt and short, it is still more profound in meaning.

    Overall, the artistic value of the game enhances the quality of the game, which is why I gave it a score of 7.0. If you're a J-ARPG fan, consider it and judge for yourself; If you are a big fan, please ignore the last few paragraphs of this article, and you are welcome to buy and play anytime.


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