Feel the magic of the battlefield games website Total War: Warhammer detailed review

    I have played a lot of strategy games, such as the world-renowned "Starcraft" and "Red Alert" and so on. Today, Xiaobian will bring you a review introduction of "Total War: Warhammer", so that you can also feel the charm of strategic competitive games.

    混乱的战场

    Chaotic battlefield

    As a turn-based strategy game, the Total War series has been praised by many players for its grand battle scenes and excellent strategy system setting. Following the release of Attila: Total War in 2015, Creative Assembly has been working on a new game, and after much anticipation, Warhammer: Total War will be released on May 24. This work is the first time in the "Total War" series to "Warhammer" as the theme, this work changes the series of "historical encyclopedia" style, will be full of fantasy style of the medieval Warhammer world in front of the player.

    游戏的空中部队

    Game of air forces

    When the series announced that the next installment would be Warhammer: Total War, fans and non-fans of medieval Warhammer were excited. The first is the use of non-historical world for the first time in the whole war, so that this already quite familiar series once again cage a layer of mystery, like the first time generally disturbing and exciting; Second, it is the extremely magnificent and complete world view of the medieval warhammer itself, even if the game only intercepts part of it to show, it is already very enough, not to mention the inevitable follow-up DLC.

    复杂的派系

    Complex faction

    When I'm blasting a horde of orcs with a hapless dwarf cannon, or watching heroic Imperial pikemen besieged by killer bats and hordes of zombies, I can't help but wonder: Why did it take so long to make this game? The answer is probably that it is quite different from the previous work, so that the maker spent a lot of brain cells. Creative Assembly has boldly added fantasy elements to this new title, but it has also lost some of the highlights of its predecessor. But overall, the game's playable mechanics, along with the dark yet witty world of Warhammer, negate any complaints I had.

    游戏战斗界面

    Game combat interface

    Outside of the battle, the characteristics of the factions are also always affecting the progress of the player's game, such as the green troops that will fight with each other for a long time without war, such as the chaotic army that will not occupy the city, and the nomadic chaotic army that will burn and loot around, such as the vampires that can revive soldiers in the cemetery, and can quickly replenish the troops in a very short time. Different factions of the officer, technology tree and hero skills are completely different, the game content is the whole war series unprecedented rich, but also has a high playability.

    人类的火炮部队

    Human artillery

    The differences between factions became apparent during the campaign. The human and dwarf groups have not changed much from the previous game: the humans are still noble and the dwarves are still resilient. In the human race, there are powerful wizards from the "Old World," while the Dwarfs have heavy artillery, excellent front-line troops, and mechanical rotors capable of air raids, which more than make up for their shortcomings in cavalry and spell troops. However, the warlike green orcs and the hermit-like vampire race have been changed from the previous game.

    坦克和骑士部队

    Tanks and knight troops

    Although each race is different and interesting, it is a pity that there are not enough of them, and that their starting positions are all fixed. When I played almost 100 rounds, I finally deeply appreciated the problems caused by this setting.

    I've played a lot of Total War games, so I have a pretty good idea of what a Total War game has to offer in a relatively short period of time. In the previous play process, the author used to think of a lot of opening plans, and then choose and adjust according to the specific situation.

    In Total War: Warhammer, however, my only choice was to start the game as a different legendary Lord (in this case, a "legendary Lord" is the supreme leader of a clan), and to choose only two at a time, often with little fundamental difference between them. As a result, the diversity of the gaming experience is diminished.

    The game's combat script is well crafted, and players can have a lot of fun in one battle after another with excellent sound and twists. The game is very strategic and players have a certain amount of freedom. For example, on an early imperial mission, I had to attack a group of rebels. My troops were lurking in the nearby forest, and I had two options: either to attack and ambush a small unit before the battle began, or to make a one-time attack once the insurgents were all together.

    In addition, the game's combat narrative is impressive, and the characters seem to come to life, leaving the player wondering what will happen next.

    Next talk about the picture problem: in 2016, such a game picture can not be said to be good, can only be considered normal. Of course, on the one hand, considering that this series of battlefields will be very large in many cases, the same screen units, really want to do very fine, manufacturers may not be impossible, but the player's machine may not be able to withstand.

    Now the warhammer, many players have said that three years ago the computer can run smoothly, and the author opened the case of high special effects, the chaotic battlefield situation can still maintain about 60fps, it is very smooth. Under this premise, the picture of the game is slightly smaller than the promotional film, which is not a big problem.

    However, the sound effect is not very satisfactory, the music of the whole war series has always been a place that the author likes very much, I still remember when I played the MOD "British Hegemon" in the 2 whole wars, the melodious bagpipe sound loaded in the cut scene, it is an instant to feel that you are in the ancient battlefield. The music part of this work, the personal feeling is quite ordinary, and there is even no music that can leave an impression.

    游戏CG

    Game CG

    Total War: Warhammer combines the producer's brilliant ideas, interesting characters, innovative faction design, and unique individual units to make it a great game. Although the starting position of each race in the game is determined, it feels relatively simple, but each faction has its own distinctive characteristics, and can bring players a completely different game experience.

    The design of each faction is complete, and players can choose according to their preferences. The excellent heroics and the big scenes of the Chaos Army invasion are impressive. Although the game is still a little short on setting and pacing, it can satisfy all the fantasies of the epic battle between the clans.

    Sum up

    Graphics: Little changed from the previous game. 7.0

    Gameplay: Added faction options 9.0 while retaining the core gameplay of Total War

    Music: Nondescript, without much innovation. 6.0

    Operation: It is not difficult to start, but there is no place where you can point out shortcomings. 8.0

    Total score: 7.5

    No introduction yet....

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