"Ghost Walker" review: Before 2077, you may wish to try this Genji simulator

    Of all the physical attributes, speed is often preferred. In superhero movies, for example, it's not hard to find a character with "super speed." In the game world, regardless of the actual physical fitness of the player, there is an opportunity to feel the positive feedback carefully prepared by the maker through the performance of speed.

    Therefore, the performance of the ultimate sense of speed of the game, should be produced in response to the ancient human yearning for speed. In these games, in addition to a large number of sports-based vehicle racing, with stronger RPG elements of the work, is called "parkour games."

    《幽灵行者》评测:2077来临前,不妨试试这款源氏模拟器

    There are no established rules for determining what constitutes a "parkour game." If the "parkour movement" in reality is the standard, the classic "Mirror's edge" is definitely parkour, but if the speed pleasure felt in the play is the standard, then the widely acclaimed "Samurai: Zero" is also parkour. If the criteria are based on the player experience, then Ghost Walker, published by 505 Games, is a pure parkour game.

    The visual performance of Ghost Walker is the first element of its attraction to players. The art style of this work is decadent and dreamy, with a very marked cyberpunk flavor. Everywhere you can see the flowered advertising lights, large cold colors spread out of the wall, to the player brings a strong visual contrast. The ropeway that leads to the unknown in midair, the cyberspace composed of regular cubes, and the mechanical warrior protagonist who climbs the walls of the map all show a strong cyberpunk flavor.

    《幽灵行者》评测:2077来临前,不妨试试这款源氏模拟器

    In addition to the excellent picture performance, the plot of Ghost Walker is not too difficult to understand, it tells a story of "artificial intelligence to help humanity fight oppression." Such a "king" story, coupled with the high immersion of the first-person perspective, players will naturally substitute themselves into the character during play.

    《幽灵行者》评测:2077来临前,不妨试试这款源氏模拟器

    Of course, compared to a very "king" plot, the action system of "Ghost Walker" is better. While the levels are traditionally linear, the creators didn't give the player a single path through the game, as most platform-jumping games do. In addition to the fixed puzzle level, a level in this game can be solved in multiple ways. This good design, which gives the player a degree of freedom in a linear level, is directly based on the action system that acts as the "foundation" character.

    With wall-climbing, wall-grabbing jumps, in-the-air lunges and knife-bouncing bullets, as well as katanas that slash from the bottom of the tower to the top, it's really easy to get the illusion that you're using the Overwatch character Genji, hence the nickname Genji Simulator. However, the main character also has a rope swing skill, which adds some "Spider-Man" visual sense. These actions are the core gameplay of this game.

    《幽灵行者》评测:2077来临前,不妨试试这款源氏模拟器

    Jumping and sliding between different walls form the main part of Parkour. Intermittent appearance, for the protagonist to provide swinging opportunities for the rope, then complete the reality of the flat living space beyond the formation of the player's speed, the main source of positive feedback. On this basis, the producers set up enemies that hinder the player's "parkour" in a step-by-step manner. The one-shot design of both sides makes the atmosphere of the game even more tense.

    The one-hit design makes this game a little difficult to get started with. However, after the player has survived the novice period, the cultivation system based on this design will make the player's eyes shine. After all, Ghost Walker's formative gameplay moves away from normal RPGS like "blood blue cap" growth, and instead is about acquiring new skills and adding AIDS to different actions.

    Because of the existence of a kill, the player will spontaneously want to clear the enemy when he sees the enemy and clear the obstacles for parkour, so the battle will inevitably occur. Since there is no defense mechanism in the traditional sense, the best defense is naturally the offense. In this way, the frustration of being killed by the enemy will be greatly reduced, after all, the protagonist in the game is by definition an "interloper", who stands on the offensive side from beginning to end.

    《幽灵行者》评测:2077来临前,不妨试试这款源氏模拟器

    Although the level has a large number of save points in fixed locations and created by killing enemies, which further reduces the frustration of character death, Ghost Walker's difficulty curve has some minor problems accordingly.

    At the beginning of the game, the protagonist has only a few skills to assemble, not only the combat mode is single, and the enemy's attack mode is very unfamiliar, it is easy to cause a large number of deaths. At this point, the immediate response is more important than the backplane. But in the later period, because there are too many ways to attack, and familiar with the attack mode, the importance of the "backplane" overwhelmed the immediate response, and the threat of the enemy was greatly reduced. This is more or less a problem with games that are more or less difficult to control through player experience. Fortunately, the designers tried to "ramp up" the difficulty of the game in the middle and late stages by constantly adding new types of enemies.

    《幽灵行者》评测:2077来临前,不妨试试这款源氏模拟器

    In addition to the new enemies, the protagonist's abilities are also increasing, from the initial "long-distance flash attack" to the final "enemy mind control" ability, the player can obtain a total of four different uses in the game. Of course, because of the positioning of this more hardcore parkour game, players can not "open unparalleled" in linear levels. The energy slots needed to release skills, and the ability to use only one skill at a time, limit the player's ability to fight, creating a balance between the strength of the protagonist and the difficulty of the game.

    In addition to skills, there is also an auxiliary ability system worth mentioning. These assistances are shaped like "plugins" that can be selected and rotated by the player, and eventually inserted into a flat surface to start.

    《幽灵行者》评测:2077来临前,不妨试试这款源氏模拟器

    Compared to the energy consumption, the best use of emergency skills, auxiliary abilities are a variety of, with such as "increase the chance of a burst", "make the attack can bounce projectiles", "see the enemy position" and many other effects, but become the main part of the cultivation system. How to choose the auxiliary ability collocation has also become the most "custom role" of this game.

    A week of "Ghost Walker", the average player needs about 8 hours, for the pursuit of "full collection" and "speed through" players, this game because of the existence of a large number of collected information and weapons, has a certain repeat play value. As a parkour game that requires players to "backboard" and train the ability to react in time, this length is reasonable. After all, in the context of rhythmic electronic music, Ghost Walker provides players with a refreshing action experience and high-quality picture performance, which is not common in the current game environment.

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