"Iron Warrior" trial play review - the sincerity of the raw plain

    Of these two games, one is the system innovation of strategy games, so that people can enjoy the real fun of leading troops in the simulated battlefield; One is to enjoy the excitement of hand-to-hand, the rendition of 3D action one by one, and the feeling of a knife cutting into the flesh.

    In fact, at that time, I was looking for a game that could integrate action and strategy, so I found "Ride and Slash" and became a loyal fan. I bought the original and all of its DLC, and downloaded the last ten mods just to feel the world of riding and chopping in a variety of Settings. However, the author has always had a regret: although there are friends around and love to play riding and chopping, but often the student party reluctant to buy more than a legitimate copy. When I go to Battle.net, I often have to do it alone, and people watch me fight strangers, which is somewhat boring.

    Until one day an old friend told me about the game "Iron Warrior". His exact words were: "Here, Ride and Slash, available online for free." Let's pick a 1V1 first."

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    Excellent optimization for simple operation

    "Iron Warrior" is a cold weapon army competitive online game independently developed by the Evolution studio under the Cloud Toad game. Using the autonomous Evolution engine, several well-known ancient battlefields of the Cold Weapons era were restored.

    After entering the game directly into the novice guide. I have always been disgusted with the novice guide of domestic online games for 20 minutes, but the novice guide interface of "Iron Warriors" is very simple. The whole teaching mode, the plot interpretation of greeting the enemy with three different arms, can be seen that the obvious POV performance, which shows that the production team is very concerned about it.

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    On the screen, the game style tends to be rustic. The game interface UI draws on the current hot "Overwatch", simple and practical.

    The game has always emphasized that "the effect in development does not represent the final quality of the game", but I look at the current picture is called mature. On the detail screen, the current game has been able to see the reflection on the armor, the lights under the sunset, the blood splash when killing the enemy, delicate but not grandiose. It is worth mentioning that the author's 970 graphics card has maintained 60 frames in the game, and even if it is 5-8 legions on the same screen, there is no screen tear and frame decline, which can be seen that the optimization is very conscience. To know that the author ran "Fire and sword" occasionally have to see the face of the mod ah!

    In terms of operation, the Iron Armor Warrior basically continues and appropriately simplifies the operating system of riding and cutting, but the action system is more delicate, and the shooting accuracy is higher when the archer is not moving; When melee slashing, there is a knife knife into the meat of the strike, so that the whole game atmosphere rendering great. The skills of the different arms of the general are similar to the setting of the skills of the general in the Legend of The Three Kingdoms 2. The same arms can also open the gap between novices and masters because of different operating techniques.

    The entire Chinese dubbing in the game is amazing, not only does it not sound awkward, but it will help players better immerse themselves in the character.

    The concept of the army to match the style of play

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    Compared to riding and chopping, "Iron Warriors" has a deeper concept of "legion". Facing thousands of troops by yourself, you can't kite a group of people single-handedly like in other "magic" games. If you're cut down by an enemy, you'll enter battle mode and slow down, forcing you into hand-to-hand combat.

    The game of arms restraint is quite obvious, the archer is restrained by the sword shield, "salvo" hit the "shield" of the enemy is useless; The cavalry is restrained by the lancer, and can only swerve in the face of the lancer's "horse rejection" skill.

    Therefore, in this combat mode, we must have a very clear picture of the big picture, find the lone army of the other side from the army, and prevent the possible ambush on the opposite side. For example, ninjas are a class with weak singlehandedness, but ninjas are the most restrained against archers. Bows and arrows are usually protected by shields, but even under tight protection they have flaws, and only ninjas can cut in most quickly.

    From a strategic point of view, "Iron Warriors" can be said to be easy to get started, master difficult. How to use the right skills, the right corps configuration to defeat each other, is all about it.

    A variety of tactical three-dimensional combat

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    The game can begin to discuss and arrange tactics in the matching time, and the voice system that is very convenient after entering the game is also conducive to the communication of various players in the high-end game.

    Siege mode, death fight mode, stronghold mode, flag capture mode... Different models respond to different strategies. At the same time, the complex terrain of different maps has increased the number of bow, step and riding coordination. Different heroes with different skills can also play different effects. You can feel the thrill of winning and losing as the heavy cavalry rushes into the streets, archers sneak across the walls under the cover of swords and shields, and you stand in a good enough spot to shoot an enemy general.

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    However, the complexity of the game has caused a disadvantage, the importance of tactics in the game makes the wanderers useless. And MOE new is often the kind of player who can't find what to do, but also likes to run around - the most terrible is not love to communicate. Therefore, "Iron Warrior" is a black fun, single-life and many problems of the game. If you're the non-social type of player, you can't get anywhere in a game like this.

    However, a PVE mode is also available in the game. Players in the script scene to play the mysterious chaos of the destiny of the people, according to the plot needs to enter the unified camp. Of course, in the face of strong enemy camps and harsh clearance conditions, players can successfully pass as long as they can unite and follow the command.

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    Classic model sincere attitude

    Away from the battlefield, it's easy to feel a sense of deja vu. For example, the General Armor system is very similar to the rune system of League of Legends.

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    Away from the battlefield, it's easy to feel a sense of deja vu. For example, the General armor system is very similar to the rune system of League of Legends, which allows players to customize reasonable general attributes freely.

    《铁甲雄兵》试玩评测——粗粝质朴的诚意之作

    For example, the unboxing system in the game is easily reminiscent of Overwatch and Heroes of the Storm. In addition to being promoted to a level to give a munitions case, participating in combat performance is also a chance to earn a famous case.

    Drawing on the classic mode of other popular games does not prevent "Iron Warriors" from becoming a new classic in domestic games. There are few elements in the game that encourage gold and dominate the principle of fair competition, which is rare in domestic online games of non-MOBA class.

    In contrast, similar to the Krypton gold model of the game, "Overwatch" is a buyout game, the cost of entry is placed there, you can not play Krypton. "Dungeon and Warrior" fashion attributes is higher than no fashion, different games are placed there, you do not krypton it is difficult to become strong. "Iron Warriors" is, let you first try to experience all the elements of the game, if you play it is good, the game is also recognized, and then provide value-added services that do not change the game content, do not correct the game attributes. This makes me think of the "Polish donkey" who sold the body as DLC.

    When the current era often boasts of "the peak of domestic games" and "touching ten years of feelings", Yunchen's "Iron Warrior" is more like an industry clear stream. He actively seized the advantages of various game UI and mode, and constantly innovated and optimized the game core, and worked hard to create a good game that was rough but sincere. Admittedly, there are a lot of unsatisfactory elements in the work, but for a game company with a conscience, we have reasons to support and believe.

    Face painting: 8 points

    Sound effect: 7 points

    Gameplay: 9 points

    Sociability: 8

    Overhand degree: 7 points

    Overall score: 7.8

    Reviews: A sincere work worthy of the current experience and worthy of the future.

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