Kaiji Kawabei Fresh! Review: Hard Food travel diary

    It may be that young domestic players are a little unfamiliar with the IP of "Sea belly Chuan back", and even some seniority in the circle have no specific impression on it, but "Sea belly Chuan Back" has actually gone through 25 years, and released a total of 8 works on different platforms.

    Since 1994, when "the Sea of the Back" entered the SFC platform, this work has been known for its healing art style and super hardcore game difficulty, and it is still the permanent guest of the 2018 Game Speed Pass Conference (AGDQ) after 15 years of no follow-up. The reason is that the excellent physics engine and complex and changeable fancy skills, high-end players in the hands of the "sea belly Chuan back" will let ordinary players shout "play is not a game at all."

    The excellent gameplay mechanism has brought a group of loyal fans, but this excellent IP has been annihilated in the long river of history because of copyright disputes for several years, but now it is finally back with the original look.

    The full title of this work is "Kaifu Chuanbei Fresh!" Different from the previous versions of the transplant "Ten days" on different platforms, it has a new meaning; At the same time, it is the latest orthodox sequel after "Goodbye! Sea belly Chuan back", "Fresh" has more than a layer of broken and standing, the twists and turns behind its IP story makes this "Sea belly Chuan back" appear some legend, like an old friend for you to tell a story, but not its sad process, only to tell you that it has found itself after several struggles.

    《海腹川背 Fresh!》评测:硬派美食旅行日记

    At the beginning of the game, people have a sensory experience of returning to two generations ago, not backward, but hidden in the memory of the most beautiful and most familiar childhood memories are awakened. For me, that reminds me of the time when I was a child holding the GBA, DS in the bed and indulging in horizontal games.

    《海腹川背 Fresh!》评测:硬派美食旅行日记

    For this generation of players, this may seem too naive

    From all aspects of UI design, this game reveals retro feelings, such as the item menu, such as the interpretation of the plot, such as the dialog box, and such as the human design. The Sea Belly and the River Back are sure to remind you of your console feelings.

    The corresponding UI design is the map scene, NPC and "enemy" design, and the cartoon cute art style is particularly pleasing. This story tells a story about a traveler who travels around the world and temporarily lives in a village to work in a pizza shop and is active in the village as a Courier. The process of the game is accompanied by "food delivery" advancement, players need to overcome difficulties and obstacles under the obstacles to collect ingredients, deliver a delicious pizza to the villagers, meet new friends, enter their hearts.

    《海腹川背 Fresh!》评测:硬派美食旅行日记

    Unlike the cute NPCS, the "enemies" in this game are particularly evil animals, often fish walking on legs and mushrooms walking on legs, which may not be accurate to describe as "enemies" because they are your main source of ingredients. These weird species will appear on your way, and players can use "fish hooks" to catch them, get material, and make food. A strange worldview is formed, and the direction of the script can be imagined, which is not as cute as it appears.

    《海腹川背 Fresh!》评测:硬派美食旅行日记

    No matter how weird things, hook them into the backpack, will become "tasty" ingredients..... Is it really delicious?

    Kaiji Kawabei Fresh! The gameplay adheres to the consistent characteristics of the series of works, the protagonist uses a fishing hook to travel south and north in the different world, and uses it to cross the terrain, pick up ingredients, and defeat monsters, which is a universal prop, but it is not simple to use.

    For example, the popular game Getting Over It might give you a concrete outline, with a "fish hook" in the player's hand that can be fixed at any point on the map and moved by the laws of physics, whether swaying from cliff to cliff or wandering from valley to valley. But because of the scalable characteristics, more inertial use and three-dimensional map design make this game more difficult than "GOI", players not only have to pass the harsh terrain, but also to prevent themselves from being obstructed by the "ingredients" in the map, "Kaibu Sichuan back" inherited the characteristics of the retro horizontal version of the game - the characteristics of being hit back, A single attack from a monster could wipe out half an hour of climbing.

    《海腹川背 Fresh!》评测:硬派美食旅行日记

    The length of the hook, the amplitude of the swing, the use of inertia are all points to consider, absolute hardcore

    Although the difficulty is hardcore, it is not a sudden rise in the function of the key, "Kaiba Chuan back" actually 90% of the key function is concentrated in the hook - four shoulder keys corresponding to four fixed angles, the rocker corresponding to the Angle of choice, the rest is the jump and interactive keys. The simple keys and high occupancy ratio make the game look nothing special at first glance, but it is played out by the physics engine and map design.

    《海腹川背 Fresh!》评测:硬派美食旅行日记

    The button logic of "Kaifu Chuanbei" is extremely clear and simple, in contrast to the exaggerated threshold difficulty

    But for the average player, even if the keys are simple and clear, too high difficulty is still an invisible wall. The new work has brought the original gameplay, while further strengthening the design, so that the overall sense of space of the game map is stronger, the big touch can play more space, but there is not too much help for the novice, simple inertia on the wall will let ordinary players spend a long time, for the players who are used to this generation in one step, the harsh operation logic is easy to make people at a loss.

    In other words, it may only be suitable for players with plenty of time and a desire for difficulty, or even talented players. Practice for a long time can certainly make perfect, but the "sea belly Sichuan back Fresh!" The game mechanism is the old school game for the application of skills of the system, just like the "blood" series, "Double cut dragon" series use the feedback logic of keys to achieve a certain functional skill, some people spend more time to learn, this pattern rooted in the system mechanism is much more difficult than the ready-made [skills].

    《海腹川背 Fresh!》评测:硬派美食旅行日记

    Conclusion

    Never forget that Kaifu Chuanbei is a platform action game, and the action game is the integration of the instruction set. Through a variety of command input to make a single action coherent into a set of practical actions is its principle, in other words, the game does not [climb] [rope] [attack] skills, but the effect of a series of action instructions, a set of self-consistent physics engine action system makes it unique in a hard game.

    Therefore, I only recommend to those who love old-school games, like to have a sense of operation, through the integration of instruction sets and game systems to get positive feedback, hard players, cute is its appearance, suffering is its essence.

    If you're really tempted, Fresh! There's also a good script and durable music to give you plenty of momentum, at least after the review is done, and I'll take it out for a while in the first 10 minutes after work.

    It is worth noting that its price is as high as 5,800 yen, and viewers should be wary.

    No introduction yet....

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