Monster Hunter: World review: The next generation of hunters out of the "Mosaic"

    Monster Hunter: World, seems to be called the "next generation" of the new monster hunter game.

    It has been 15 years since the Monster Hunter series was born. As another well-known IP from CAPCOM, the series is surprising both in terms of popularity and player loyalty. But "Mr. Ishikawa" (Yoshizo Tsujimoto), the producer, was not satisfied with that. For Monster Hunter: World, his idea was to make a new "next generation" game.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    In the quality of Monster Hunter: World, "Mr. Ishikawa" has achieved his ambition.

    Different from the "old era" monster hunter series games, the reason why "Monster Hunter: World" is called "next generation monster hunter", the most important point is the huge innovation of the game picture quality. In terms of visual effects, resolution, and the design of various material shadows, Monster Hunter: World is not inferior to all kinds of games on the market.

    The 1080P HD image quality makes Monster Hunter: World completely away from the traditional title of "Mosaic hunter". Correspondingly, the facial features of the characters also become clearer. You can even clearly see the freckles on AIBO (the instructor) 's flushed cheeks.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    Similarly, the pinching system also officially appeared in the Monster Hunter series due to improved picture quality. Various face shapes, hairstyles, and makeup are added to allow players to create their own look at will. Of course, you want to pinch a "Kui Lord" or "Geralt" chaos into this world is not impossible. One thing to note is that the actual effect of the game may be different from what you think.

    With the leap in picture quality, the material and clarity of items are also rising. The detail pattern on the equipment is clearly visible, and the weapon defense made of what kind of monster material can be recognized at a glance from the appearance. The scene on the map is also more realistic, which greatly improves the sense of substitution during the game.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    If it is only empty with a good pair of skins, it is only tarnishing the good name of "the next generation of hunters". The essence of the Monster Hunter series is still "hunting", without a good combat system, players will not buy it.

    This is not difficult for CAPCOM, which has a reputation of "action God". So many good motion systems can be used for reference. The key is how to make the combat in Monster Hunter: World have their own character and style, which can stand out from the previous works.

    As a result, in Monster Hunter: World, CAPCOM has added two new types of combat AIDS, "Projectiles" and "Special clothing".

    The projectile is placed on the character's right arm and is used to accurately launch projectiles. In this game, players can turn into projectiles by picking up stones, fruits, etc. Different projectiles have different effects, for example, projectiles made of flint can deal fire damage to monsters and disperse miasma; Flashbangs made of lightworms emit a strong light that can shoot down monsters in flight.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    Another important function of the projectile is to be able to become a fast-moving "vehicle." Unlike the previous game, players can only rely on running and climbing to move, Monster Hunter: World added the "wedge worm". After the player aims the projectile at the wedge worm, it can hook it for rapid longitudinal movement. Just like Spider-Man.

    Compared to the fancy features of the projectile, the ability of the special clothing is much simpler and more straightforward - directly improving the player's combat effectiveness when hunting. Players can carry a maximum of two different pieces of clothing. "Special clothing" is divided into "clothing" and "smoke pipe" two categories. The variety of clothing is rich, and the corresponding resistant clothing can be selected for different monsters. Among them, "immobile clothing" has become the permanent armed of many hunters due to its powerful bully and damage reduction effect. However, clothing can only act on individuals, and the duration is short, and the cooling time is long.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    There are only three kinds of smoke pipes, which are the "cure pipe" that restores blood volume; Lifting the negative state of "lifting the smoke"; Elevating the heart rate of the "master smoker". Compared to clothing, the smoke can affect all teammates in the effect range and last longer. The disadvantage is that the specified region cannot be changed until the end of the duration.

    But compared to these new hunting features, players are more concerned about the changes in weapon moves in Monster Hunter: World. In this game, the player can use a total of 14 weapons, although the hunting skill and hunting style have been eliminated, but some of these moves are still in the derivative action of the corresponding weapon. Of course, our adorable feline entourage will still accompany us on our quest for the new world.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    In addition to learning from and retaining the old actions of the previous game, CAPCOM also made a lot of efforts in the innovation of new actions, and even the generation of some new actions directly changed the corresponding weapons and fighting ideas. For example, the new big sword "true power", due to its exaggerated damage, so that the traditional "drawing sword" play has become a history; Taidao's new "air edge pocket cutting" and "see through cutting" have become the main output skills of Taidao.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    In addition, in addition to throwing objects, other scene interactions can also help you improve the efficiency of hunting. The most direct is the "falling stone", after hitting the falling stone with throwing objects, the falling stone will cause a lot of damage to the monsters in the range, and the general monster will fall directly after the falling stone.

    In addition, there are various attributes of "gas frogs" on the map, after kicking these gas frogs, gas frogs will release the corresponding gas, causing paralysis, sleep, explosion and other effects on the surrounding units.

    Of course, interaction with the scene isn't just about hunting. While exploring the map, players can collect and collect various items that can be used to increase their survey points. Catching some rare animals and plants can also achieve a corresponding achievement.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    These designs are also enough to show that the ecological setting of Monster Hunter: World has been quite mature. Since each monster has a different BGM, when the high monsters invade the low monsters territory, the background sound of the game will be changed to the BGM of the high monsters. If the two levels are equal, the player can see a good fight for territory.

    Although there are many advantages, it does not mean that the game is without defects. The biggest flaw is that the design of some monsters makes the game experience very poor. Like the Blaster dragon that patrols the streets, jumping in when he sees a fight. High damage coupled with a keen sense of smell, so many players complain.

    《怪物猎人:世界》评测:脱离“马赛克”的次世代猎人

    Coupled with the PSN network from time to time, the hunter's online experience is not good.

    However, these shortcomings do not prevent Monster Hunter: World from becoming another masterpiece in the monster Hunter series. A series of changes to the game really made many players yearn for.

    Maybe that's what Mr. Ishikawa wanted to see.

    No introduction yet....

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