Original God review: will live up to the long wait

    Original Gods has kept players waiting long enough.

    Now, we have finally ushered in its official public testing day. When the game is finally presented to all players in full, you will find that the long wait will be worth it. Because it will be an excellent game both in terms of completion and playability.

    《原神》评测:终将不负漫长的等待

    Whether you are a heavy mobile gamer, or a core console or PC player, the Original God will bring you the content you most want to experience. This will be a game that every player should try.

    《原神》评测:终将不负漫长的等待

    The first thing to say is that the game itself has almost no threshold to play, and the operation of free games plus internal purchase charges ensures that every ordinary player has the opportunity to experience the game content of the original God. If you don't like it, you can uninstall the game directly, eliminating the problems that buyout purchases may encounter.

    Also worthy of recognition, there are Miha You in the full platform, as well as global services to make efforts. If you are a multi-platform player, then for you, the cross-platform synchronization and online features of the Original God will be very useful. You can sync your game data across Android, IOS, and PC devices. You can sit in front of your computer, play the game on your PC, and when you get tired, you can seamlessly switch to your IOS or Android device and continue your adventure in bed. In addition, after the game opened the all-platform public test on the 28th, the cross-platform online function will also meet with players soon.

    The game also supports four language dubbing in Chinese, Japanese, English and Korean, and 13 language versions, which is enough to see Miha You's ambition to enter the world game market.

    《原神》评测:终将不负漫长的等待

    Of course, I think its core highlight is that it has a very large and rich volume for players to experience. In addition, the basic framework of the game play itself has been perfected, and the details are also rich. Therefore, as long as the follow-up can ensure long-term stable content updates, "Original God" will be a work with great potential.

    The endless fun of the open world

    "Large volume" is my overall feeling about Original God at the moment. Starting with the prologue of the game, a steady stream of new gameplay and game mechanics are unlocked and presented to the player one by one. In addition, there are a variety of collectible elements, side stories, and independent gameplay as accessories, and with the open world design of the game itself, players can arbitrarily arrange their daily activities in the game, without being limited by the progress of the process.

    《原神》评测:终将不负漫长的等待

    You can focus on advancing the main story, or you can explore the corners of the vast map, challenge difficult enemies, and discover hidden content in the map. All of these provide the player with a wealth of routes to choose from, ensuring that the player will be immersed in the adventure of the game world from beginning to end.

    《原神》评测:终将不负漫长的等待

    Speaking of which, let's talk about the game's open world first. In terms of experience alone, the open map currently presented by Original God has basically met the pattern of mainstream open world games in the industry.

    The first thing that emerges is the word "big". These days, if you don't make open world maps big enough, I'm afraid you won't even claim to have made open world games. The open world of Original God left me with the first impression that it was "big". Although only from a formal point of view, it still follows the common regional design in many previous works, that is, the entire large map is divided into regions, so as to achieve phased experience of the exploration process. But the whole area of the map is still very large.

    The main areas that players can explore in the early part of the game, the city of Mond and the City of Liyue on the continent of Tiwat, although it seems to be vast, but only occupies a small area of the entire map. With the gradual unlocking of subsequent maps, the Tiwat continent that can eventually be fully visited will be far beyond the player's expectations.

    《原神》评测:终将不负漫长的等待

    One of the problems with open world games has always been that there is an obvious contradiction between a map that is too vast and a map that is not rich enough to explore. Being big but not good is a design problem that many open world games expose. In this regard, the performance of the Original God is also commendable.

    《原神》评测:终将不负漫长的等待

    It is worth affirming that the content volume of the open world of the Original God is quite huge. In addition to the common main line and side missions, secret environment copies, monster strongholds everywhere in the field, challenging tasks, hidden treasure chests, etc., are all fun for players to explore the map. In the process of getting on the road, accidentally encounter such a small task or two, after solving a certain reward income, the player is naturally willing to try. And these contents, while expanding the overall playability of the game, will also unconsciously let the player kill more game time.

    One of the design surprises I was most pleased with, was the hidden exploration elements in the open world map. There are two impressive tasks, one is the treasure hunt in the main story. The other is a search task entrusted by a passer-by NPC. There is a certain element of exploration in these missions, which is often not given to the target directly in the game, but rather has to be discovered by the player through exploration.

    《原神》评测:终将不负漫长的等待

    In the treasure hunt, the player will get clues about the hidden treasure from the NPC character, and the game does not directly give the goal of the mission, but requires the player to find the location of the treasure through the photos and topographic maps provided in the clue. Another quest, a passer-by NPC character, was the first random event I encountered in the game. There was no warning that talking to this NPC would trigger the quest, and I just clicked the conversation button by chance, which led to a story and side quest that was cleverly designed to give the player a real sense of accomplishment from exploring the game world.

    《原神》评测:终将不负漫长的等待

    Moreover, as a game that can be operated for a long time, the Original God will inevitably add more featured play content in the subsequent version update to further enrich the interest of open world exploration. It's a potential that a lot of open world games haven't had in the past. So players don't have to worry about running out of things to do at the end of the game, because there's always something new waiting to be discovered.

    《原神》评测:终将不负漫长的等待

    In addition, the distribution of these contents on the map is basically not far apart. Sometimes, after you solve an enemy, you may not take a few steps, and you will encounter a transfer point that can be unlocked, and under the drive of curiosity, you will unconsciously re-plan a course of action for yourself. This uncertainty of purpose is the best expression of the joy of open world exploration, and I think the most valuable part of the open world that Original God presents.

    《原神》评测:终将不负漫长的等待

    A good open world game must implement a guiding mechanism where the player's actions are driven by the desire to explore. Players use exploration to generate revenue for character growth and further enrich their quest goals. For example, the original player just want to go somewhere to open a checkpoint, but on the way, there may be a monster camp or challenge mission, these small tasks with rewards, will facilitate the player to cultivate their character attributes, which can make the player have the desire to explore. Such exploration elements, so that the current "original God" exploration design, can be said to have basically reached the industry's leading standards. As long as this advantage can be further strengthened through long-term updates in the future, it is naturally worth the player's expectation.

    《原神》评测:终将不负漫长的等待

    Details determine success or failure.

    A wealth of detail is now standard in mainstream open world games. After all, with the general technical strength of the game industry today, it is not difficult to make a large open map. The real challenge is to include enough rich and realistic details to make the open world adventure come to life.

    There is no doubt that the Original God shapes a vivid fantasy world through details. These details are not only limited to making the open world scene more rich and diverse, but from multiple levels such as task design and scene interaction, complete content shaping, and finally present a completely seamless, and extremely natural and real open adventure world.

    《原神》评测:终将不负漫长的等待

    For example, because the arrows of the bow and arrow characters in the game will have a complete ballistic trajectory, you can really achieve a wonderful performance of "a hundred steps through" in the game. If you shoot an arrow in a distant direction, and then immediately move to the area where the arrow lands through the teleport function, you can see the entire process of the arrow flying in the air until it lands and kills the monster. This is what a truly seamless open world should look like.

    《原神》评测:终将不负漫长的等待

    When the player interacts with the characters in the scene, there are sometimes rich details played out. They respond to changes in their surroundings or interactions with different characters with actions or dialogue, sometimes triggering special Easter egg content. All of these present the player with a particularly vivid Tiwat continent.

    The filling of details also enriches the diversity of the exploration process. When the player completes various small tasks in the map, its process is enough to show, the game's open world ultra-high degree of freedom. Imagine if all the stronghold cleaning missions were just plain pile outputs, there's a good chance the player wouldn't be attracted to them after the first few attempts.

    《原神》评测:终将不负漫长的等待

    But in the Original God, there is clearly a variety of ways to pass. You can either go all the way through A, or you can stop and see if there are any interactive elements around you that can be used, and develop a set of tactical strategies to further reduce the difficulty of the battle.

    For example, in a water scene, you can flexibly use the characteristics of the combination of water and thunder elements to paralyze the enemy. Changing the main character to a character with thunder skills first, and then fighting, can save you a lot of trouble. Or, when the enemy holds a shield that is immune to certain damage, you can first use the character's fire element skills to set fire to the wooden shield in the enemy's hands, weaken their defense ability, and then conduct additional attacks, so that you can export higher damage.

    《原神》评测:终将不负漫长的等待

    Similar level design, make full use of the various scenes of the open world, as well as the advantages of the game element system, make the entire open world become vivid, and then let the player get a more immersive experience.

    《原神》评测:终将不负漫长的等待

    Your character... can be different

    In addition to the open world, another core selling point of Original God is the rich character development gameplay.

    The richness of the character development system, first of all, is based on the "seven elements" of the game. The character's respective combat characteristics are introduced.

    The seven elements are wind, fire, water, ice, thunder, rock and grass. For every manipulable character in the game, there is a corresponding element, for example, the player controls the main character, will use the wind element, skills with wind effects. The first teammate you encounter, Amber, responds to the fire element and attacks with sustained fire damage. In the world created by the Original God, the laws of all things unfold based on seven elements. The elements complement each other, and at the same time suppress each other.

    《原神》评测:终将不负漫长的等待

    For example, let the fire element character and the wind element character cooperate, first by the fire element skill, ignite the grass element items in the scene (showing the attribute restraint relationship that fire can ignite grass), such as grass, vines, can cause sustained fire damage. Then switch to the wind element role, through the skills to create a wind field in the scene, and then let the fire spread quickly and expand, causing more powerful damage.

    《原神》评测:终将不负漫长的等待

    This combination of elements and restraint is a common game mechanic used by players in combat and open world exploration. Through this complete closed-loop system, the complex scene interaction in the game is realized, and the combat and exploration fun of the game are greatly improved.

    《原神》评测:终将不负漫长的等待

    After the player gets a new character, in addition to mastering its unique attribute attack skills, but also to do, is to make the character as the depth of exploration more and more powerful. Help your characters level up through exploration and get the power-ups they need to grow. It can be said that exploration and cultivation are the core content that players experience in the Original God.

    《原神》评测:终将不负漫长的等待

    In Original God, the form of character formation is very rich. In addition to basic character levels and weapon levels, players will have to match each character with a relic suit, unlock and improve talent skills, unlock the character's special "Life seat" system, and more. It can be said that the training of each character requires players to spend a lot of energy, players accompany the role all the way to save the world hero, uncover the mystery of their own life, it is also a very satisfying thing.

    《原神》评测:终将不负漫长的等待

    The Relic set provides the protagonist with a powerful stat bonus, and the set will also attach additional buffs to the character, testing the player's strategic awareness. Talent and life seat, further strengthen the protagonist's ability to control the elements, can show a more powerful element effect when fighting. In the game, these upgrades are closely linked to open world exploration. This in turn drives players to constantly go to new locations and embark on new adventures.

    《原神》评测:终将不负漫长的等待

    Such a rich character training elements, giving players plenty of customization and upgrade space. The player is free to develop the character's abilities and attributes based on their own understanding of the character's characteristics. By matching different weapons, holy relics, to achieve the difference of character training. At the same time, the collection system of the game itself is also very perfect, whether it is the role, weapons, wings of the wind dress, can be freely replaced, players can completely formulate their own ideal team lineup according to their own preferences.

    《原神》评测:终将不负漫长的等待

    Conclusion

    In general, the current "original God" shows the capacity, is fully enough to support the player's tens of hours of experience process, in addition to the open world exploration described in detail above, and character development, the main story shows the epic story, rich and wonderful sub-plot, adventure level tasks, daily activities, etc., are all players in the game. Rich gameplay to enjoy. The overall playability of the game is very worthy of recognition, you will never have to worry that there will be nothing to do in the world of Original Gods, do not have to worry about the lack of content updates, in the territory of the Seven Powers, there will always be new adventures waiting for players to discover.

    《原神》评测:终将不负漫长的等待

    And most importantly, based on the current perfect game world view structure, as well as the underlying solid gameplay design, after the official launch, the possibility of "Original God" is incalculable. As long as Mihayu continues to explore the potential of the Original God, it will be a work full of surprises and unknowns.

    Now the original God, like a warrior just embarked on a journey, it has been given high hopes by the players, we are willing to believe that time will help it prove its value. It still has a long way to go, but along the way, more and more players will join its team and accompany it.

    No introduction yet....

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