Prince of Persia: Rogue EA Review: Still agile "Persian Monkey"

    A few years ago, if you told me that the Prince of Persia was coming back to life. I might give a ha ha and forget about it. If you continue to say that "Prince of Persia" will not only be revived, but also launch two works in a row within a year, and let players experience the "quantity tube full" of the old IP, then I will not only play haha so simple, it is likely to be unable to help laughing.

    But I really didn't expect the day to shut me up to come so fast.

    Earlier this year, our old friend Ashoka officially launched Prince of Persia: The Lost Crown. As a continuation of the orthodoxy after more than a decade, it lays the foundation with the most classic horizontal action to pass the gameplay, supplemented by the advancing art and map design, so that all players recall the omnipotence of the Prince of Persia.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    And the Prince of Persia might still be worried that we're not satisfied after the rich, saucy meal. Dessert soon followed -- and at the end of May, we saw Prince of Persia: Rogue, with its new gameplay.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    However, although both games are named after Prince of Persia, Prince of Persia: Rogue is actually an outsourced work licensed by Ubisoft. Of course, licensing outsourcing does not mean that the quality of the game will be shoddy - in a way, it is actually an opportunity to give old IP a "second spring" on a new track.

    Also, Evil Empire, who completely took over the game's development, is not an unknown, and they are responsible for the development of Dead Cells' subsequent content. Now, after the studio reconstruction, it has retained most of the original crew of "Dead Cells".

    Therefore, after stripping away the "indissoluble-like" galaxy Castlevania design, the prince reincarnated to the established programmed world of "death resurrection - collection and construction - failure and death", it can still give people a very good game experience.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    And I have to admit that the Evil Empire got the flavor of the "Prince of Persia" pretty well. You know, in the "Prince of Persia" series of works, the setting of "time back" is definitely the most impressive design for players - in countless situations facing death, all rely on the spoon of time and the hourglass of time, with you to start over.

    This kind of time magic is almost perfectly integrated in Rogue-like games. You will often, after your "accidental death," see the "necklace of Time" taking you "back to earth," and then hear old friends around you tell you, "See, it is not worse than the spoon of time."

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    Also, unlike other Rogues, resurrection doesn't mean throwing everything away and starting all over again; the pieces of souls you collect in each game, and the pieces of new weapons you forge, can be transported back to the Oasis at an altar somewhere in the map and used again in the next game.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    In addition, thanks to Evil Empire's development experience with Dead Cells, the basic framework of Prince of Persia: Rogue is very standard, and the combat is very refreshing. Even though it is currently in the "early" release, you can still feel the rich Bulid content.

    In the game, you can hold both melee and ranged weapons. Take melee weapons for example, the game offers seven weapons, such as double daggers, long guns, big axes, big swords, broadswords - and each weapon here has a significant difference in attack modules, hard hits, and even passive skills attached to the weapon itself.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    For example, double daggers feature multiple light attacks, and long press hard hits can flash forward a distance - so you can often strike a gorgeous Combo before the enemy has even struck. However, due to the low hardness of the weapons, in the face of some maps with shields or hegemons, your attacks will often be interrupted by the enemy; The main fierce hot and refreshing, wide open Hungarian axe, is more suitable for the current situation - this time, your light attack and heavy attack will become very slow, but the enemy can no longer interrupt your attack, but must eat you a "force split Hua Shan".

    Therefore, before the start of each game, which map to go to, choose a good guy thing, to face the enemy of the map, often has determined the follow-up Bulid ideas of the game.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    At the same time, melee weapons and long-range weapons also have a close combination relationship.

    For example, a regular flywheel weapon will return after being thrown the farthest distance and deal double damage to all enemies in its path. However, due to the fact that most of the enemies in this game are not very honest, there are often situations where the second damage is avoided. At this time, you can choose a combination of double daggers and flywheels - when you throw the flywheel, press the blow of the double dagger, so that the role and the flywheel run forward together, so that the distance between the flywheel and back is greatly shortened, in order to achieve the purpose of hitting two blocks of damage instantly.

    In the game, there are countless similar weapon combinations - different attack modules, different punch effects, and supplemented by different long-range weapon attack effects, will produce different chemical reactions. Therefore, you have to have a good "brainstorming" in the weapon Bulid.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    Of course, you'll also have four slots to get some special ability bonuses. And these bonuses, also have a strong positive feedback - I mean, you may get "roll over back stab poison", "roll over throw dagger" and other action class bonuses, you may also get "bow poison", "weapon attack deceleration" and other weapon class bonuses. And these skills do not pay attention to bells and whistles, only highlight a practical. You can obviously feel stronger the next second you get the power, and the fight is more fun.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    In addition to these regular attack means, the game also gives you a "kick" setting. Under normal circumstances, the kick does no damage, it only allows you to kick the enemy in front of another enemy, leaving them in a state of vertigo, at your disposal.

    But sometimes, you can play a little dirty. Thanks to the very high priority of character kicks and the prompt and CD-free setting, you can press the kick button frantically and watch the enemy being kicked from one part of the screen to another, and finally pass out in front of the corner; Or watch as your enemies' every lift attack is forcibly interrupted by a kick, and then line up to send you into a spiked obstacle to die.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    In addition, the feeling of combat is refreshing, but also reflected in the flexibility of the character.

    In the original "Prince of Persia", "running against the wall" is a unique parkour method of the prince. You can manipulate him to run and jump on the wall at vertical or horizontal angles. It is also in the blessing of this setting, "Prince of Persia" is nicknamed "Persian monkey" by players. Unfortunately, the setting of "running against the wall" was gradually weakened and even canceled in subsequent works.

    However, in Prince of Persia: Rogue, the game did away with the traditional two-step jump design and brought back the classic "wall run" as a replacement. You can jump high in any scene with walls, then start wall running and jumping, then grab a rope to refresh the CD and pedal on the wall again, jumping up and down like a monkey.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    You can also use this parkour skill to easily evade enemy attacks in battle, and jump behind the enemy in an instant, so that the special abilities of various backspikes can easily play a role.

    More importantly, in each randomly constructed map, there are hidden rooms. You'll need to be more adept at running against walls to avoid spikes or zigzag obstacles in the room that rotate and move to gain higher-level weapons or special abilities.

    Apparently, this is the kind of refreshing feeling that only a Persian monkey can bring you.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

    In fact, Prince of Persia: Rogue is still a great action game when we take all the Rogue elements out of it -- and when we add Rogue elements, it's a "1+1 > 2" effect.

    So, when this famous "old IP" stands in front of you with such a new attitude... All you have to do is clench the weapon in your hand, look at the "necklace of time" hanging on your neck, and once again become that "Persian monkey" who can walk on walls and do everything.

    《波斯王子:Rogue》EA评测:依旧灵活敏捷的“波斯猴子”

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