Quiet play strange pleasant shaking legs crazy suffering doubt life "64.0" evaluation

    This is where you can shoot bad guys to the beat of the music. The bad guy has the same color as the background, but the background changes color frequently, so anyone can be a bad guy. The game has a simple goal: to survive for 64 seconds. But whether the confirmation of survival is the completion of the customs is still unknown - after all, the author's hand failed to stick to that time.

    The game was officially released on steam on March 16, 2017, supporting 9 languages such as simplified Chinese, priced at 15 yuan, currently in the special promotion stage, 20%off only 12 yuan. There are only 87 reviews of the game, but the positive rating has reached more than 85%.

    Speaking of the game's screen is very easy to make people unclear, so the visible screenshots and videos are almost no difference except for the color of the screen, and honestly, if no one specially recommended it, I would not try to open it to find abuse...

    Although the screen is simple play is simple, but the difficulty of the game is not simple at all, the whole game if you use one word to describe, that is "torture heart", if you must change one, it is estimated to be - "magic".

    The gameplay of the game is very simple, only the player needs to control the direction and frequency of the attack through the arrow keys, and attack the "enemy" with the same background color. The frequency of enemies will change depending on the music, the difficulty of the game will get higher and higher, and you will need to kill enemies before they touch you, surviving a steady stream of attacks for 64 seconds.

    "I just want to live in peace, but the enemy won't let me." Speaking of this game and there is no complex plot, you are a box, your goal is very simple, three words, "live"; The way to achieve the goal is more simple, two words, "fight monsters." But it is these simple five words, put in this simple game looks so difficult, the enemy from all sides swarmed, and you are limited to the spot can not fire bombs, the only thing to do is as fast as possible to attack, attack, attack, attack, before the enemy touched them to destroy them, you fall again and again and again stand up to continue to insist, Just because a voice tells you to stick to 64 seconds, as for the result after, no one knows.

    "I just want to fight in peace, but the world won't let me." Originally thought that as long as the continuous attack will always have a successful day, after all, this kind of abusive heart abusive hand game as long as the hand is familiar is also very hopeful to pass not it! In the end, however, I found that I could not change the enemy, nor could I change myself... But the enemy can! Playing well and not easy to adapt to the blue enemy, suddenly a black, the whole world line seems to have changed, when I came back to God, the world was a purple awn, with me for half a minute to fight the enemy suddenly became a good person, and my heart only a "???" ...

    The above is just the author's first experience of this game when the feeling, well now back to business. The game is a relatively special hardcore shooting game, most of the time you only need to quietly fight monsters, fight monsters, and then confirm survival, in short, do not be confused by music, do not be confused by the picture, do not be confused by the enemy, all you need to do is quietly at the fastest speed to distinguish between the enemy and me, and then destroy the enemy at the fastest speed is good, music... It doesn't exist.

    Well as a game, good music is very important, if not, then the magic will do! Although "64.0" is only a pseudo music tour, but the rhythm of the music is really very magic, people can not help but follow the rhythm of the kind. The music of this game is almost more fascinating than the game itself, for which the official has specially launched a free music package, which shows its popularity.

    When I first started this game, I heard the distinct drumming music and timely emergence of enemies, coupled with the reminder at the beginning of the game to open the sound to get the best experience, the author really took it as "rhythm dungeon" to play, so I followed the rhythm very inexplicably died several times after almost even the tutorial could not get through, The author finally understood that this music is probably the author full of malice - the sound and painting are not synchronized and what is deliberate, and the clear drumming is to confuse players, and you will lose if you play it as a sound game, after all, the rhythm of what... It doesn't exist.

    There are five levels in the game. When you enter the game, you will automatically enter the teaching level, which will have relatively clear instructions and provide a little practice. After the teaching level is completed, you will switch the background color to enter the normal mode of 64.1, and then the difficulty will quickly rise. In this regard, the author can only say, can you stop to give a text prompt after the teaching pass? With the psychological preparation of "will change the background color" given in the teaching, the author really did not pay much attention to this flash discoloration, resulting in many times after that I thought I could not go to teaching...

    The game mode is the same as that shown in the teaching pass, it is necessary to identify the good and bad attacks according to the background color and whether the color of the square is the same, and the passage of time will increase the difficulty of the game by changing the background, speeding up the speed, flashing pictures, music interference, and non-stop screen vibration.

    You can see that the game also has endless mode and custom mode. But it doesn't seem to be quite finished. The game's existing levels can be said to be fixed, a long time with the backplane sooner or later can successfully pass, if these two modes can be released as soon as possible, it is a big help for the game's playability and attractiveness.

    It has to be said that this game uses a variety of seemingly mundane Settings to combine into a game that almost makes you smash your keyboard. The requirement of reaction ability and speed has determined its difficulty, and the interference of background music has increased the difficulty. However, in this case, there are still many players struggling, which shows that the attraction and quality of the game itself is really good. Players who like these simple little games or are interested in challenging their reflexes should consider giving them a try.

    However, it is also clear that the game has some flaws, too difficult and color discrimination requirements can easily deter some players; The lack of setup and exit options can also feel inconvenient at times; Some difficulty Settings (such as color and scrolling) are also vulnerable to criticism... But even with so many imperfections, there is no denying that it is indeed a magic game that people can't stop starting, and I believe that the author will slowly improve these problems in the future.

    No introduction yet....

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